[-] spite@kbin.social 2 points 1 year ago

Swiss were colluding with nazi germany. Where do you think they kept their money?

[-] spite@kbin.social 96 points 1 year ago

Jesus Christ. What fucking bond? My fiancée is Ukrainian. They fucking hate Russians. Not just now but always. They tried fucking with Ukraine for forever, even before there was Ukraine as it is now.

This is just weeb shit but for slavic nations

[-] spite@kbin.social 5 points 1 year ago

Im not sure how him not being able to play the game(s) he want because his pc can’t handle it translates to “pc is serviceable, wait a few years”

[-] spite@kbin.social 10 points 1 year ago

I dislike the narrative that it’s “not officially out”. It is, for people who paid for it. It’s just that people who paid less need to wait.

[-] spite@kbin.social 7 points 1 year ago

Jesus Christ. I don’t watch tech YouTube anymore, I just come back when I need to buy a pc part or something. Back when I did, Linus seemed like a guy with integrity, I guess I was wrong.

It first started with buying stock or w/e in that laptop company and stating that he personally won’t review their or anyone else’s laptops. But it didn’t matter, even back then. You and your wife are sole owners of media outlet that would review those laptops. You gotta pull out of that part or not invest.

And now all of the things Steve said. Cross brand promotions, not giving a fuck about their tests accuracy, constant errors.
But to me the most egregious thing is always Linus reaction. Condescending, hostile, with superiority starting with “uh, eh guuuuuuuyyyys, I can’t….” When he thinks of any arguments followed by doubling down either by “I’m experienced” or “it costs ME money to be accurate”. Like, bitch I don’t give a fuck, it’s your job to give accurate, trustworthy information. And Luke just sits there like a Linuses bitch he is.

And the waterblock cooler example is so infuriating. He tested a prototype, on a card that the makers said they don’t know if it would work, and shat on it. Would he use i don’t care know, cooler made for am4 board on intel whatever their socket name is? (One that doesn’t have adapters or something)

He either was always like that but didn’t have enough clout to act like it or money really changes a man. Guy is no longer the “buddy fellow tech nerd guy” he still would like ppl to see him as. But his fanboys won’t see the truth and it will always stay like this

[-] spite@kbin.social 5 points 1 year ago

I heart radio is a podcast platform, not music one

[-] spite@kbin.social 9 points 1 year ago

See ya at your 4th marriage aita post

[-] spite@kbin.social 4 points 1 year ago

Im a programmer. Someone is definitely going to do this with my code

[-] spite@kbin.social 4 points 1 year ago

Little to no marketing is spot on. I heard it was gonna come out through social media.
I heard it came out when I stumbled upon it on torrent site

[-] spite@kbin.social 3 points 1 year ago

I would add to that lack of support for DualShock haptic feedback and adaptive triggers over Bluetooth on pc. So we are paying full price for in some ways inferior product

I played rift apart on ps5 cause I got it for free with the console. And while it’s an enjoyable game I started playing it and not sold immediately because I was curious about DualShock features(and they are good in this game)

[-] spite@kbin.social 6 points 1 year ago

Elden Ring is apparently good. And the dark souls games as a whole. Almost no story

1

For some time I've been trying to create some rudimentary hack'n'slash game. I didn't want to use ready game engine because I consider it more of an exercise in programming a game than an honest attempt at creating one if that makes sense. So I started with SFML.
Along the way I've recognized the need for loading settings from files(Json library), logging, map editor(ImGUI) etc and it's posing a questions to me for which I struggle to find answers to.

For example let's consider map editor. Currently loading/saving the map to file is done by TileMap class itself but I don't know if it should be. If the map is not as big as render window, should it itself be responsible for centering it or class/function using it should do it? What about scrolling map bigger than render window?

Another example is I have Entity class (player, monster can be entity) which can have Graphics, Physics component etc and it is responsible for rendering itself. But I don't know if it's the right approach. I would like to have logic separate from drawing but Entity essentially merges the two with some extra steps

Add to that is that I would like to painlessly inject debug enabled logging into different parts of this code and I'm afraid I will end up with spaghetti monster for code

What this long windup is leading to is a question. How do I write render independent, reusable game architecture? Where can I read more about this so I can make better decision about what I'm creating.

Now that I've read all of this before submitting it seems to me like what I'm really asking is "how do I make a game engine?". And this was not supposed to be exercise in creating one, at least I didn't think so when I started

[-] spite@kbin.social 2 points 1 year ago

I had that plug-in installed and it never skipped a single intro for me

0
submitted 1 year ago by spite@kbin.social to c/gaming@kbin.social

Hi, as it’s in my title. I’m looking for narrative driven games with good story, something I can play on my steam deck. Not something open open world but more of a on rails experience.
Things I’ve played that that should give rough idea what I have in mind:

  • The last of us
  • until dawn/the dark pictures anthology series
  • the quarry
  • new/remakes of resident evil games
  • Road 96
  • Alan Wake remake

I obviously have a horror/mystery preferences and I want the story to be told to me, I don’t like the dark souls approach of “guess or read all of the in game books or w/e to have a chance at glimpsing a hint of a story”

0
submitted 1 year ago by spite@kbin.social to c/gaming@kbin.social

Hi, as it’s in my title. I’m looking for narrative driven games with good story, something I can play on my steam deck. Not something open open world but more of a on rails experience.
Things I’ve played that that should give rough idea what I have in mind:

  • The last of us
  • until dawn/the dark pictures anthology series
  • the quarry
  • new/remakes of resident evil games
  • Road 96
  • Alan Wake remake

I obviously have a horror/mystery preferences and I want the story to be told to me, I don’t like the dark souls approach of “guess or read all of the in game books or w/e to have a chance at glimpsing a hint of a story”

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spite

joined 1 year ago