Resident Evil after OG RE:2 and Code Veronica. Maybe they set the bar too high for me. Nemesis was frustrating as hell and stressed me out. Plus, the mystery was gone, they just beat you over the head with the storytelling leaving nothing to the imagination. Cautious exploration and wonder turned into a frantic, aggravating hide and seek with a yelling OP monster.
Nearly any game where your weapon breaks. Some handle it well, but most don’t. Feels like crappy, low effort, artificial difficulty to me.
Mortal Kombat. It was interesting at first with the break from sprites but coming from SF:2 and SNK fighters the controls seemed incredibly awkward and the lack of frames for animations felt off.
Also the burning desire to answer rhetorical questions that I know are rhetorical. Or to point out their sarcasm isn’t as clever as they think and look like a jerk.