Looking into the metadata of the included PDF version reveals that it's from 2004, so even a bit older than that.
Just to give a bit of context: This comes after two months of outright refusal to do even the bare minimum, like transferring the Steam Store listings for games where the devs had full ownership of the IP.
So yeah, it's nice to see that this will seemingly be resolved somewhat nicely, but that's about it.
They've basically perfected keeping the community mostly happy by toeing the line between putting out solid base games and putting out greedy DLC.
What we're now seeing is what happens when you don't immediately change course after you skimp on making a good base game.
Only sort of related, but it's kind of insane how many different phones Samsung releases. Checking GSMArena, they've apparently released an average of two phones per month over the last year.
Seems a bit overkill to me.
People will turn everything into a Discord server nowadays, no matter how bad of a match it is. I've even seen a Github project disabling their Issue tracker in favor of Discord, which is completely insane to me.
Not sure how standard this is, but on Pixel phones the default is no auto rotation, but when the phone detects rotation it will display a tiny rotate button in the corner of the screen for just a few seconds. Best of both worlds IMO.
The issue has now been commented on and was closed by the maintainer, where they explained why those blocks would be nonsense.
Hilariously, the issue creator still hasn't given up and is now trying to communicate with the maintainer privately. 🙃
I'd really want to know what's driving them. Surely no sane person would be this persistent without some ulterior motives?
I'm sorry, but if you see a 25% difference in a benchmark, that means your methodology is somehow flawed. A few percentage in either direction would be believable, but this difference would be so comical if true, that extra wariness is needed.
There's a few thing that look a bit off to me, but most importantly it seems like your OBS settings are wildly different between systems. It's a bit hard to make out, but it seems like you're doing CPU-based encoding on Linux and GPU-based encoding on Windows.
Can't happen soon enough. Personally, I'd wish this would go much further and would allow every device to be flashable, with only a few exceptions for safety, like cars.
There's also a certain irony that certain other places will go to bat for right to repair, and then turn around and say "Actually, I want to live in a walled garden.", not realizing that these are two sides of the same coin.
Thankfully, while I have a smart plug from them, I've made sure that it's a Zigbee powered one, meaning it's directly connected to my Home Assistant server over it's own frequency/protocol, no app required. Guess that choice is paying off now.
Also, someone should tell whoever is managing that Twitter support account that you should never use the phrase "We're sorry you feel that way", even when you're going for a non-apology.
*different thing to VS for Mac, because Microsoft had to give three entirely different products the same name.
... which is also not open-source. But yeah, it's areally good music player and organizer.