That, and you have to be in the EU for it to happen. Americans can't have that, and are forced to upgrade regardless. Unless they switch to Linux, they get clobbered regardless.
msokiovt
The game is P2W, so of course there would be cheaters. There was an anti-cheat used in EAC, but that was bypassable, especially nowadays.
I'd only play it if the game wasn't P2W despite one having to pay for it. If P2W is removed, I'd consider it. Otherwise, don't bet on me playing it anytime soon.
Need for Speed: Carbon.
Neigsendoig (whom I edited videos for) and I had just conducted an experiment with some customization options at some certain levels due to significant numbers in cryptocurrency. For example, the Bitcoin rep for each car class (in this game, Exotic, Muscle, and Tuner) has 21% (signifying 21 million BTC) on the Autosculpt parameters for parts we chose, despite us using Extended Customization for some further control in what parts we chose.
This is the same with Monero at 51% (due to a 51% attack that happened to Monero in 2025) for each Autosculpt parameter for parts we chose, 20% (signifying ERC-20) for Ethereum (really, Ether), and just stock for Zano (think Tor routing of sorts for cryptocurrencies without privacy by default), with no Autosculpt.
We also utilized different color schemes representing each cryptocurrency as well to differentiate each car we decided for each class (4 per class). All of this will be edited by either myself or Sendo (if I do edit this, it'd be the first time I edited for that channel in about a year or so). We hadn't decided upon that as of yet.
That's what I've been doing as of late.
My issue is that one of the things Neigsendoig (whom I edited videos for) and I use for music production (essentially WINE, but for music production plugins) doesn't work with WINE 9.22+ right now. That infuriates me to my core, personally speaking.
I think it'll really depend on how far they are into production of a usable version of the emulator. It's impressive if the claim made is tested, vetted, and verified.
I just use a net to catch things. If you know what I'm talking about, you know darn well I'm not for either DRM.
It's too new, and they need time to actually vet that claim.
That's just my guess on the matter, however, though AOSP is likely to be killed off by Google themselves. I just hope the Graphene devs can do something about taking that over, and even forking it if it happens.
I was unable to use Ollama with it, which I wanted to do. I also considered using LMStudio for it as well.
From the No Pay To Win Coalition's review on Steam:
“Overall: 2/5*
Not recommended!
Likely to become a P2W, due to it being a GaaS game.
Other issues:
A low-poly Battlefield copy. ”
If it isn't P2W as of right now, it will be that way. This also has to do with old-school ownership, as you're paying for a license that will be revoked any time the devs feel like it.