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submitted 2 months ago by loobkoob@kbin.social to c/dadjokes@lemmy.world

...people had to weave their own sigourneys by hand?

77
submitted 2 months ago by loobkoob@kbin.social to c/uk_politics@feddit.uk

Ex-health minister Dan Poulter who also works as a hospital doctor, says Conservatives have become ‘nationalist party of the right’

[-] loobkoob@kbin.social 94 points 2 months ago

Honestly, most "ugly" people can be reasonably attractive if they get in shape, eat healthily (especially in a way that clears up their skin) and style themselves (clothes, hair, etc) in a way that suits them. Plus finding good angles and lighting for photos/videos, and building up some confidence and charisma for in-person interactions. Those things aren't necessarily easy and they take patience and commitment, but most people can easily go up a few points on an attractiveness/10 scale if they manage them.

[-] loobkoob@kbin.social 82 points 3 months ago

They're both certainly people who know how to burn bridges when they see them.

[-] loobkoob@kbin.social 73 points 4 months ago

$14m seems far too low:

  • 40 years at $350,000 per year
  • 480 months at $29,170 per month
  • 14,600 days at $960 per day

Those don't sound too bad until you get to:

  • 350,400 hours at $40 per hour.

$40 an hour in exchange for losing most of your life - and the vast majority of your best years - is a fucking disgrace.

[-] loobkoob@kbin.social 62 points 4 months ago

It's not just about AI in Firefox, but rather making an open-sourced AI in general. The world is absolutely heading towards AI integrations being normal; personally I'm glad we've got Mozilla working on an AI rather than being limited to closed-source AIs made by for-profit companies.

[-] loobkoob@kbin.social 89 points 5 months ago

"Landed gentry" was a social class of people who owned estates and, well, land. They didn't have to work; they made their income by profiting off the work of the farm hands, merchants, etc, who worked on their land. The estates these landed gentry owned, along with their wealth, would be passed down to their children when they died. It meant the gentry did very little to earn their station in life, but still had a fair amount of power and wealth.

How spez thinks it applies to Reddit mods, I'm not entirely sure. But he definitely meant it as an insult. His full quote was:

And I think, on Reddit, the analogy is closer to the landed gentry: The people who get there first get to stay there and pass it down to their descendants, and that is not democratic.

So I guess he was upset that mod teams get to select who else is a good fit to join the mod team? Of course, the issue is that he is the landed gentry - users didn't vote for him, nor can they remove him; and he's profiting off the work of the people who post content and the people who spend their time moderating.

[-] loobkoob@kbin.social 64 points 5 months ago

Nah, Scott Adams is a hateful bigot. He thinks black people are a "hate group" - he truly went off the rails.

I don't really think this comic reflects its author's personal views at all. C&H has always been filled with shock comedy, black comedy, deliberate insensitivity, and silly puns, and everything is a target. This one doesn't really stand out as any different to how the comic's always been.

I don't really feel like there's ever really been a right-wing slant to these comics either. And I say that as someone who's ardently left-wing.

[-] loobkoob@kbin.social 54 points 6 months ago

I don't think consumers were the target of the scam; if they were, I don't see a reason why they wouldn't have accepted pre-orders for the game. In fact, I think they know that accepting pre-orders would have left them open to false advertising lawsuits which is why they didn't go for them, and I think they were well aware that people could just refund the game so trying to scam consumers (in this instance) was probably not worth attempting.

Instead, I think the investors were the target. The brothers who own(ed?) the studio have been living off investor money for the last few years, and which how suspicious their finances are (their ludicrously high travel expenses, in particular) I'm sure they've hidden away a bunch more money.

The game that exists is a shameless, cheaply-made asset flip that I suspect only exists at all because it makes it much harder for investors to sue for fraud when there's an actual product. If they'd just tried to take the money and run without releasing anything it'd be obvious fraud, but now they can claim they tried their best, expectations were too high, etc, and it's difficult for the investors to prove otherwise.

[-] loobkoob@kbin.social 75 points 7 months ago

Well I'm just glad Harry Mack managed to release his 100th episode of "Omegle Bars" this week. He decided to take a break from doing Omegle-based content at the right time, it seems.

For anyone who doesn't know, Harry Mack's a freestyle rapper. He has (had) a series where he'd ask strangers on Omegle to give him a handful of words and then create a full song out of them on the fly. And not just saying those words then immediately moving on like most freestyle rappers do; he actually creates entire verses on the topics he's given and really raps around them. Plus he'd be calling out things the people were doing as they react to him, responding to things they say, mentioning things he can see in the room, etc, as he raps.

Here's one of his freestyles that's really stuck with me ever since I first saw it: https://www.youtube.com/watch?v=ehcA4zCeaPI

He takes what are some fairly negative, "cry for help" words from the girls and turns them into a really beautiful, positive rap overall. He's a very positive guy in general, and I've watched him consistently since I discovered him. Binging his videos got me through a breakup, in fact.


My own experiences with Omegle have either been penises or just bland, and it's not something I've used for many years as a result. But videos like Harry Mack's show what wonderful things could come from it and I do think it's a huge shame it's gone. It feels like another part of the old internet's gone, and that we're moving even closer to the sanitised, heavily-monetised internet run by megacorporations. I hate that.

4

It's a common issue at this point: a game releases, gets years' worth of updates and DLCs, and then eventually the developers move on to developing a sequel. The sequel comes out and... the depth and amount of content is nowhere close to what players have just been experiencing in its predecessor. The sequel may have many of the quality-of-life features that didn't arrive in the predecessor until later updates, but it simply can't launch with a full game's worth of content plus years of DLC's worth of content. It only gets worse for games that support modded content, too, because they'll have years' worth of mods on top of the developer-created content.

We've seen this a lot already: the Civilization series is infamous for the sequels not living up to their predecessors until they've had years of support themselves; Crusader Kings 3 was seen as lacking in long-term replayability for passionate fans of the series; Destiny 2, upon release, was seen as shallow and sparse compared to the first game; and, recently, Cities: Skylines 2 developers spent the lead-up to the game's release trying to reel in expectations because they didn't want fans to expect the game to have comparable amounts of content to everything that's available for the first game after eight years of post-release updates and DLC.

To compound this, many of the games that benefit from extensive post-release support are less story-focused games. They often offer a mechanical foundation and a sandbox wherein players can create their own experiences, stories and lore - Civilization has no plot, nor does Cities: Skylines or Crusader Kings. They're similar, in fact, to tabletop RPGs - like Dungeons & Dragons - in that sense. And they share another issue with tabletop RPGs: sequels sometimes just aren't necessary. When there's a new story to tell in an existing world, or for an existing character, it obviously makes sense to make a sequel and tell that story. But if the game is more of a mechanical foundation that's already sound? Well, major overhauls to that foundation are a reason to make a sequel, but sometimes it can just feel like "reinventing the wheel" for the sake of releasing a sequel, not because it's necessary or because it improves anything.

It feels to me like a problem that will only become more and more pronounced as more games opt for live-service models or extended post-release support, too. Can anyone think of any examples of games that had extensive post-release support through updates and DLCs where a sequel was then released that wasn't seen as disappointing or a step backwards?

[-] loobkoob@kbin.social 97 points 8 months ago

The idea that only having a €15M budget is what caused this game's issues is ridiculous. It's not a game that had good ideas and just failed to execute them properly; it's fundamentally bad on a conceptual level.

The setting and story concept are bad. When the game was first announced, I don't think I heard or saw a single discussion where someone was excited to experience playing through the story of Gollum in that time period in the story. Or even playing as Gollum at all - he's a great secondary character in the books and films, but he's hardly a character you want to play as in a video game. There's no room for character development either.

The game design is bad. It's just bad. No amount of time, money or polish is going to fix the terrible basic design principles the game is built on. And even if they had 10x the budget and hired a world-class lead game designer from the start, it still would have the issues with the story and character.

The whole project is one that shouldn't have left the brainstorming session it was conceived in.

[-] loobkoob@kbin.social 247 points 9 months ago

This makes me sad. Not just because of what happened with reddit, but because I'm still missing that high-brow discussion. Most of my reddit comments were replies to other people, rather than top-level comments, and I spent more time reading comment sections than I did looking at the content they were discussing.

I like it here, but I don't feel like I come across the depth of content I did on reddit. I don't mind the lower quantity - that's expected on a small platform - but I'm definitely not enjoying the lower quality. Most of the activity seems to be around memes and American politics, neither of which particularly interest me, and most of the comments across most posts feel fairly unsubstantial. It's so much rarer for me to find something I want to reply to on here than it was on reddit.

[-] loobkoob@kbin.social 115 points 9 months ago

It's not only about being tired enough to fall asleep early. If I stick to a 10pm-6am sleep schedule I feel exhausted during the day, and by early afternoon I'll be falling asleep. It's like being jetlagged permanently; my body simply doesn't want to keep to that schedule. It's not just an "oh, you need to stick to the schedule long enough to adapt and get into a proper routine" situation either - it's something I struggled with for years while I was in school and university, despite getting enough sleep.

It's amazing how much better and more energetic I feel - physically and mentally - now I'm able to keep to a sleep schedule that suits me. Obviously exercising is a good thing, but early/delayed sleep phase syndrome are real things.

[-] loobkoob@kbin.social 141 points 10 months ago

This is stupid. I have no love for Overwatch or Blizzard - I've been boycotting them for years, in fact. But there are far, far worse games on Steam than OW2. The fact that, to my knowledge, it runs properly, doesn't have crypto miners built into it, and isn't just made from stolen assets already puts it at like a 5/10 at minimum.

I'm all for consumers standing up for themselves and being critical or poor products, but I really wish people wouldn't get caught up in these hate bandwagons.

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loobkoob

joined 1 year ago