The epic hate is tiresome. It sounds like they functioned as a publisher here, providing long term funding of development prior to release. The game isn't exclusive and has no DRM, I see no downside to this. Stop hopping on bandwagons of hate and enjoy your games people.
kieron115
Why does he end up looking like Nic Cage lol
I hear the French had good luck with guillotines.
Docker takes a lot of the management work out of the equation as many of the containers automatically update. Manual updates are as simple as recreating a container with a new image instead of your local one. I would like to add try running Portainer (a graphical management interface for Docker). Breaking out the various options into a GUI helped me learn the ins and outs of Docker better, plus if you end up expanding to multiple docker hosts you can manage them all from one console. I have a desktop, a laptop, and a RPi 4b all running various dockers and having a single pane for management is such a convenience.
aussies are some of the most congenial people ive ever met. their culture (from my brief experience) is very egalitarian. it was such a nice change from all the individualistic crap here in america.
Forbidden West is absolutely gorgeous on PC. It'll be worth the wait.
The "bad" karaoke is a masterpiece and I refuse to let anyone tell me it isn't lol https://piped.video/watch?v=lsHD6yGWTIw
Now tell us the pixel response time.
Even serving 7.5 million people per day that leaves 330-some million people every day who don't eat tacos. Assuming every customer ate a taco with their meal, ~2,200 out of every 100,000 people eats at least one taco each day, so ~2.2%. This doesn't account for people eating multiple tacos, however.
Merriam-Webster states that "the deciding factor for which of these words should be used is the sound that begins the word which follows the indefinite article, rather than the letter which does." So "an RTS" or "a real-time strategy game" would both be appropriate.
Same. I love any of their "infrastructure" type videos. One of my favorites is when their storage server almost kicked the bucket and they showed the unimaginably stressful recovery process.
It wasn't pulled from Steam. A development company consisting of three people that put out a popular mobile game 15+ years ago got an opportunity they wouldn't otherwise have had to create a sequel and took it. They published on (shockedpikachuface) their publishers platform, as well as Nintendo consoles and their own website for people who don't like Epic. I doubt Allan, Kyle and Kyle would have had the funds or skill to do this on their own.