jounniy

joined 2 years ago
[–] jounniy@ttrpg.network 1 points 26 minutes ago

First Pete Complete now Ahdok. Why is everyone getting married these days?

[–] jounniy@ttrpg.network 1 points 3 days ago (1 children)

Okay I didn’t even consider those two. I don’t get how casting it one more time after you fail would help though, it why failing would help in general.

[–] jounniy@ttrpg.network 1 points 3 days ago

Only if they somehow got access to the spell.

[–] jounniy@ttrpg.network 1 points 3 days ago (1 children)

Or that. I think it stills leaves room for Shenanigans though.

[–] jounniy@ttrpg.network 1 points 4 days ago* (last edited 3 days ago)

Ah I see. But farfetched, but I get it.

 
[–] jounniy@ttrpg.network 1 points 4 days ago (2 children)

Hm. Then I don’t see the connection to this meme. Maybe I’m just stupid though.

[–] jounniy@ttrpg.network 1 points 4 days ago (1 children)

Ah I see. I was talking 2014, but yeah the means you have to make use of some other loopholes.

[–] jounniy@ttrpg.network 1 points 4 days ago* (last edited 3 days ago) (1 children)

The problem is that you only roll once they leave the feywild. Up to that point time between the two planes works in sync. You effectively just time travel when leaving depending on the result of your roll.

[–] jounniy@ttrpg.network 1 points 4 days ago* (last edited 4 days ago) (3 children)

Good one. I also noticed that this version of imprisonment makes you immune against every instance of the spell for 24 hours. So a paranoid BBEG might just have underlings (like some divination wizards) to buff the hell out of them in the morning, then use something like another servant or a glyph of warding to trigger a casting of the spell to make themselves immune for the day. Incredibly unnecessary, but very funny.

But yes I think "high likelihood" really makes what was a situational spell into a very boring spell to use for players. You’re better off just killing the target now, as killing them permanently is more reliable.

[–] jounniy@ttrpg.network 1 points 4 days ago (3 children)

Okay. Giving it a second thought I think specifically giving them the ability to increase one of the mental stats may be a good idea, so long as the philosophy is that they can be as good at it as casters and not just not horrible. Maybe giving them the choice of boosting all ability-Checks and saving throws of one of those by 1 every ASI, but under the premise that this + the stat bonus doesn’t exceed 5.

[–] jounniy@ttrpg.network 5 points 4 days ago

Oh so nice to hear you decided to take this step. I wish you lots of success and fun doing this as your work. Maybe try to avoid getting a burnout over it (that’s what I found to happen frequently when people start freelancing their hobby).

[–] jounniy@ttrpg.network 4 points 5 days ago (6 children)

Feywild would be possible but by RAW the time difference is only calculated once you leave the feywild.

 
 
 
 
 
33
submitted 1 year ago* (last edited 1 year ago) by jounniy@ttrpg.network to c/rpgmemes@ttrpg.network
 
 
 
 
 
view more: next ›