joojmachine

joined 4 years ago
[–] joojmachine@lemmy.ml 1 points 1 year ago

I can totally recommend it, during the time I worked with design it was the closest I could get to photoshop when it comes to features and workflow, even more than GIMP, it's awesome!

[–] joojmachine@lemmy.ml 5 points 1 year ago (2 children)

And it's a huge downside. Meanwhile open source apps are usually available on every platform, with no purchase required.

[–] joojmachine@lemmy.ml 31 points 1 year ago (10 children)

This. Right here.

The main reason we need to push for open source alternatives is this. The more people learn how to use them the more content around them we get and more people take interest in using it and helping develop it (and donate to it).

[–] joojmachine@lemmy.ml 17 points 1 year ago (3 children)

even better, use the money you'd pay for adobe suite and donate to open source alternatives

[–] joojmachine@lemmy.ml 3 points 1 year ago

Fortunately that's what the GNOME Foundation is going for, having people dedicated to applying for grants and other programs. Hopefully there's greater adoption by big companies and governments!

[–] joojmachine@lemmy.ml 3 points 1 year ago

Yeah, Papers doesn't have a stable release yet since they are still doing big design changes, but you can get it through the GNOME Nightly repo. I've been using it for quite a while now!

[–] joojmachine@lemmy.ml 14 points 1 year ago (3 children)

if they can manage for Asahi Linux to take advantage of the GPU

Umm, it already does for quite a while now (at least for regular usage). The work they're currently doing will enable people to play games and other GPU-intensive work.

[–] joojmachine@lemmy.ml 25 points 1 year ago (2 children)

Easy to imagine when you understand that this is developed to support hardware that is widely popular and that will be sold by a lot less in the second-hand market in a couple of years, and that this makes far easier for people that are currently stuck in this walled garden to experiment with free software.

[–] joojmachine@lemmy.ml 2 points 1 year ago

I'd recommend reading a bit more into the GNOME Human Interface Guidelines, your work already looks really good, and it'll likely get even better with their insight.

[–] joojmachine@lemmy.ml 1 points 1 year ago

Don't worry, this article is mainly to clear some misunderstanding about libadwaita anyway, having questions about it is natural

[–] joojmachine@lemmy.ml 4 points 1 year ago* (last edited 1 year ago) (2 children)

Will an app dependent on libadwaita that be usable on linux without gnome? Like xfce, or xmonad?

of course it will, that's not the point, the point is to make apps that use libadwaita look consistent even in platforms outside of GNOME

[–] joojmachine@lemmy.ml 50 points 1 year ago (2 children)

Neither.

laughs in penguin

50
submitted 1 year ago* (last edited 1 year ago) by joojmachine@lemmy.ml to c/linux@lemmy.ml
 

The tl;dr for those like me, who don't understand the technical parts:

This week we merged support for the VK_EXT_image_drm_format_modifier extension in NVK, the new open-source Vulkan driver for NVIDIA hardware. We've also back-ported the code to the Mesa 24.1 staging branch so it will be part of the upcoming Mesa 24.1 release.

DRM format modifier support is one of the most important features we've landed in NVK in a while. Though it's not a very interesting feature to most Vulkan applications or game developers, it's very important to the Linux display pipeline. Importantly to users, this is the last piece required to support GameScope. It's also an important piece in making Zink+NVK a robust OpenGL solution.

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