ingeanus

joined 2 years ago
[–] ingeanus@ttrpg.network 2 points 2 weeks ago (1 children)

It is definitely quite the piece, it took me a couple days to get through myself, but I would definitely not say such efforts are too much for the discussion. Disproving misinformation/misconceptions almost always require a lot more effort than sharing them does, and the topic of infrasound harming humans is one that's really only provable through scientific studies.

That being said as a tl;dr for his post:

Masley is a former physics teacher who works with Effective Altruism. He begins with talking about the body of literature on infrasound, noting how the current consensus indicates it's only harmful when it's either normally audible (i.e. normal noise pollution) or loud enough to physically interact with you (similar to how you can feel a jet engine when it takes off). He also talks about how the idea that non-audible infrasound being harmful is basically a pseudoscientific idea that was created to make people afraid of wind turbines, which has generally been considered disproven.

He also goes over each of Benn's claims from his three videos and discusses how basically all of his points fail into one of

  • They showcase how there is a real harmful effect, but it's caused by either mundane noise pollution, infrasound that's entirely audible (therefore just normal noise pollution), or infrasound loud enough you can physically feel it. It's also probably noteworthy to note that data centers generally don't show up in these categories, instead being in the non-audible infrasound.
  • Benn showcases a study or other source that claims either the exact opposite or inconclusive evidence for the point he's using it for.
  • Benn showcases a study or other source that has repeatedly failed to replicate or stand up to peer review.
  • The participants reporting effects more likely due to the nocebo effect.

He also gets in touch with authors from the studies that Benn cites, and the ones that get back to him seem to agree with the bogus framing.

Masley also notes often how deceptive the framing and designs that Benn uses are, such as:

  • Using the UV Spectrum of light and its ability to cause cancer to imply that other invisible things, such as infrasound, are harmful.
  • Creating a study that basically fails on every metric to be a genuinely rigorous study while portraying it as meaningful.
  • Benn claims the body of literature on infrasound is sparse often, when there seems to be a lot of works showing the contrary.
  • Benn tries to give credence to some extremely dubious experiments like the Vic Tandy ghost story, that are really bad science.

Masley also notes how Benn seems to make a number of mistakes that he should have expertise in as an audio engineer, so he generally comes to the conclusion that this is intentional deception on Benn's part.

His big point in the end is that, treating infrasound like a really big problem draws attention away from worse problems like air and water pollution; it also muddies the message with factually unsound claims that can make other more meaningful concerns about data centers, pollution, or similar problems more easily dismissable by critics.

It is definitely worth a read as I'm likely forgetting and skipping a lot here, and Masley was pretty specific about a lot (which does get him into pedantic arguments with Benn later).

[–] ingeanus@ttrpg.network 0 points 2 weeks ago (4 children)

I'd be really hesitant with Benn's videos here. I think Andy Masley has a pretty solid piece describing how they are likely incorrect and possibly even deceptive. There's enough reasons to hate data center expansions and AI that I don't think it's particularly helpful to promote ideas like infrasound majorly affecting our health, as I'd think it dilutes some otherwise important arguments with things that are factually dubious.

https://blog.andymasley.com/p/contra-benn-jordan-data-center-and

[–] ingeanus@ttrpg.network 3 points 3 months ago (1 children)

I'll stand by until the day I die that Shadowruns magic allows for some of the best punk aspects for Cyberpunk. Just like the Fantasy genre uses supernatural and extreme settings to explore things easier than real life, a magic system that's foundationally opposed to the technological exploitation of Cyberpunk has amazing storytelling potential.

[–] ingeanus@ttrpg.network 0 points 4 months ago

I think creating a new stat is very reasonably as Sanctus mentioned (Power Ups 9 also gives great guidance on how to do this btw), but I've also had success in forcing Disadvantages or Lost Points on players to represent this cost; its very GURPS-y to start and gives lots of room for expression by the player on how they decline. If you charge points for cyberware I recommend using this as a discount too (i.e. Your Altered Time Rate 1 [100] Sandevistan also causes Low Empathy [-20] for a total of 80 points.)

[–] ingeanus@ttrpg.network 1 points 4 months ago

I think creating a new stat is very reasonably as Sanctus mentioned (Power Ups 9 also gives great guidance on how to do this btw), but I've also had success in forcing Disadvantages or Lost Points on players to represent this cost; its very GURPS-y to start and gives lots of room for expression by the player on how they decline. If you charge points for cyberware I recommend using this as a discount too (i.e. Your Altered Time Rate 1 [100] Sandevistan also causes Low Empathy [-20] for a total of 80 points.)

[–] ingeanus@ttrpg.network 1 points 4 months ago (1 children)

There's a couple places you should look for help:

  • Basic Set has the Cybernetics spot in the advantage Advantage section, but the best spot is Transformations on page 294, specifically Body Modification. In short, this covers how to cost these things and the general idea is: if it's available readily it should cost money, while anything special or unique should cost points.
  • Ultratech has a whole section dedicated to Cybernetics in the Medical part. I personally find them acceptable but a little.. vague.
  • Biotech has lots of rules for Gene editing and such, especially describing what options might be available by tech level. I've always found it useful as a check when designing biological Cybernetics.
  • Meta-Tech is a new book about pricing special equipment that's built of points so that it can be purchased with cash. They have rules for Cybernetics there and I've personally found it extremely useful and one of the best options.
  • Consider the Extra Arm limitation Weapon Mount, which can be used as a concealabke weapon mount for an innate weapon. Also consider the Payload advantage. Players can just buy the weapon and slot it in here.
  • Lastly, I've done a lot of work on a Shadowrun port that includes some rules for Augmentation of all kinds. The old version is here: https://ingeanus.github.io/GURPS_Shadowrun_LaTEX/ but I'm working on a new version and if you want me to send you that, feel free to ask.

To go further beyond just recommending sources: the answer is kind of hard. Gurps doesn't make a great distinction between cash and points, least of all because you can buy the Wealth advantage that gives exponentially more cash for a linear cost of points.

This is also confounded by equipment getting better by TL: a 5d pi Innate Attack is amazing in Rome, but it's an Assault Rifle in contemporary America. Some people recommend the Accessory perk if such equipment is readily available at a given TL, but also there's the Extra Arm and Payload advantages as mentioned. These are only useful if the equipment already exists, esp as a weapon though. Sandevistans are basically Altered Time Rate.. and AFAIK there's no equipment readily giving that, at least at TL9 (which I guess you are). You can totally just create it and price it with cash (Meta-Tech helps with that); if it's too rare, unique, or powerful you might want to charge points for it though.

There's a lot more subtly to the ideas here, but hopefully it's enough to at least help with any issues you had (sorry for the 17d necro, but I figure I could weight in at least for anyone reading this in the future, if not for any problems you've had since then).

[–] ingeanus@ttrpg.network 3 points 7 months ago

It's mentioned in the substack article that for a single individual his calculations place the poverty line around 50k, while 140k is for a family.

[–] ingeanus@ttrpg.network 13 points 2 years ago

Check out kemono.su / kemono.party. They're a patreon(among other subscription service) archive site that makes use of crowdsourced keys. It'll initially look like 110% porn, but you can often find other patreons there if you search those specifically, such as those for 3d printing stls. It can sometimes be hit or miss whether they properly archive downloads, but they're usually a worthwhile option.

[–] ingeanus@ttrpg.network 13 points 2 years ago* (last edited 2 years ago)

To a degree, yes. As was mentioned elsewhere there is a thing called Wave Function Collapse, which occurs when a measurement is taken of a quantum system and forces the system from superposition (multiple states at once) into a single state. A measurement could be seeing it, scanning it, bumping into it, etc (not human conscious observation, that's an old and weird interpretation and not relevant nowadays).

Before (and after as well) you actually collapse the wave function you can perform meaningful math using the quantum particles. The one way I'm familiar with is for computer calculations, which is what quantum computers are aiming for. This is basically done by canceling out certain possibilities to only allow the wave function to collapse into ways that give meaningful mathematic results.

As such, this is barely relatable to a quantum Santa which uses this nature to perform meaningful present sharing actions simultaneously using quantum superposition of a quantum system that is spread out over a very large area. Of course, basic quantum mechanics becomes statistically the same as normal physics (i.e. 10 quadrillion particles average out to one normal human), so Santa would need to be a reality bender to allow for such small chances to occur to allow a human sized being to affect a huge area... but whatever.

[–] ingeanus@ttrpg.network 1 points 2 years ago

Praise be to GURPs! It's unfortunate that there seems to be a persistent sentiment that DMs should be making snap arbitration on a large variety of systems instead of having a rule-base that you can ignore when it gets in the way of your storytelling.

GURPS does this some much better because it does have rules for almost any genre and style you want, letting you have professionally crafted rules that have been playtested and matches to the genre they are designed for that you can use either way.

[–] ingeanus@ttrpg.network 4 points 2 years ago* (last edited 2 years ago) (1 children)

As someone in the Eastern US (grain of salt there), this rarely occurs but if it does it is usually when a place serves a large group (justified as the extra difficulty for serving so many people at once). If I saw this applied in another situation I would 100% consider that a tip, give them nothing, and never eat there again. If it was applied when I went in a large group I'd say it can go both ways, but I'd definitely not go back there with lots of people again because it feels like its an attempt at fleecing the customer for more than the trouble is actually worth. Alternatively I might tip less, taking the 18% into account already as a tip. Overall, I'd say it's bullshit and a good proportion of the people I know would agree.

Hope your trip goes well

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