Stellaris and Fallout 4.

Stellaris was the game that got me into gaming. I remember talking to one of my friends back in high school, and he recommended it to me. I picked it up on sale, and I've played it regularly ever since. Not only is a good sci-fi grand strategy game, but the sheer amount of mods available means you can make it into whatever you want. Want to play in the Star Wars galaxy? There's mods for that. Star Trek? Same deal. Want to add weaponized moons, death-rays that monopolize the power of a star, and a bunch of robot cats that are hellbent on consuming all matter in the galaxy? There's a mod for that as well.

Fallout 4 was the first game I brought after I got my own dedicated gaming setup. I decided that since I had a proper setup now, I might as well buy something that'd take advantage of the new resources I had. Fallout 4 had been a game that had caught my eye since the first ads way back in 2015, so I figured I'd pick it up on sale. And what really made me fall in love with it was the settlement system. A bit strange, I know, but I just really love building things in games. Most of my mods for the game are related to the settlement system in some way or another, and I'll often find myself booting up the game and building a new shack in Sanctuary or expanding Vault 88 a bit more.

Same here. I'm gonna be more than a bit annoyed if it turns out to be a total mess after two delays and with a $70 price tag. But I'm hoping it comes out good.

I'm cautiously excited. Because if they do pull it off, it's gonna be great. But just keep in mind that Cyberpunk 2077 looked like "the Cyberpunk 2077 CDPR pitched from the start" in the trailers. Until reviewers get their hands on copies, take everything with a pinch of salt.

It's been delayed twice at this point, so hopefully it's gonna come out better than other Bethesda titles have in the past. It's still a Bethesda title at the end of the day, so don't expect miracles. But hopefully the launch will be acceptable. Or at the very least, not completely awful.

And I bet most of it has gone towards getting Chris Roberts a comfy nest egg for when he eventually decides he's got enough cash, cans the game, and runs away to some country without an extradition treaty to the US.

Or Reddit. You know, the website where a community dedicated to sharing CSAM was one of the biggest on the site and its lead moderator was a sitewide celebrity (oh, and Reddit's current top admin was also a moderator on that community).

Those are my thoughts as well. Like it or not, licenses are the way software has been sold since the very beginning of the industry. The problem is that most licenses can be revoked at any time for any reason; and the solution for that is passing a law that prohibits that.

If firms want to be able to revoke a license, they should have to clearly and prominently outline the conditions for that to happen- preferably before you even press the "buy" button.

Not gonna lie, if they make good on their promises (I'm still rather suspicious of CDPR after the absolute mess that was 2077's launch), it might just tempt me to pick up 2077 and Phantom Liberty next time there's a big Steam sale.

A few games have gotten me to do that over the years.

Mass Effect: Legendary Edition was what finally convinced me to fit a 1TB SSD, and Control was what convinced me it was finally time to get a ray-tracing card.

From what I've read, while there'll be a few nods and references you might only get if you've played the original games; the game can be played with no need to have played the originals.

Also, if you do decide to pick up the original two games, keep in mind they were made back in the THAC0 days.

view more: ‹ prev next ›

inexplicablehaddock

joined 1 year ago