Word. I'm trying to follow CR, watch through Drakkenheim, and start Oxventure. But my Drakkenheim watching has been on pause for two months and I only manage to keep up with the one odd OX games like BitD and Deadlands.
Yeah, I think if I do end up playing it'll be the newest version. I have the patience for crunchy systems but most of the people I play with don't. And the thought of playing anything more complex than 5e with some of them terrifies me.
Star wars FFG and Deadlands. I love the flavor of both. I doubt I'll ever play star wars, but some of my current groups will probably give deadlands a try.
I felt the same. Nothing in the system made me want to give up the 3rd party supplement I use for property now.
It reminds me of the ship rules from GoS. Technically functional, but boring. It's another C-grade-equivalent ruleset.
Toss them a minor magic item. Prep while they squabble over who should take it for 30-60 minutes.
In 3 months, you'll forget they have it and they'll use it to completely bypass a 4 hour combat you planned, leaving you in the exact fake boat you are now but even worse.
But that's a problem for future you.
It might even make roll20 get off their ass and make it more usable.
I love your optimism
It's not malicious. I just can't resist the trope of having that epic spider v. praying mantis battle that's comparably totally inconsequential at standard scale. Makes me giggle.
I mean, if the first clip didn't sell me on it, this one did
Kobolds play minion based puzzle games, where individual units are super expendable. Pikmin, Lemmings, Overlord, etc.
Gnomes have incredibly realistic flight simulators and spreadsheet management sims life Football Manager and Eve
Dragonborn lack a well defined cultural niche so they get nothing.
So it's not exactly that, but if you want a rhythm game with some more nuance, Before the Echo is awesome.
You've got 3 different screens (mana gathering, spell casting, and enemy attacks) and you need to balance which you're prioritizing at any time. Mana is needed to cast spells, spells are needed to defeat the enemy, but you need to block their attacks to not lose all your HP. Each one goes different parts of he music, and as a bonus all the music is from Ronald Jenkees.
It's old, and while funny is also sometimes very cringey, but still a terrific bit of fun.
I've been meaning to make a statement block and encounter for this forever. I should really get around to it.
Call of Cthulhu vibes here. Some rolls you want to fail, because you're better off not knowing.