fer0n

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[–] fer0n@lemm.ee 2 points 2 years ago (3 children)

Also fair, most of the gameplay is shooting, which works perfectly. Graphics are definitely top notch. I wasn’t expecting HLA levels of interaction, but I was expecting the same level of VR-nativeness that RE8 has and I think that’s been my main issue (during the first few minutes; again, only played the demo).

The missing coat inventory, reloading, menu-map (holdable in RE8), and most of all 2D cutscenes are all things that RE8 did better and the step back in RE4 is what’s giving me pause right now (but ultimately won’t keep me from playing it sooner or later).

[–] fer0n@lemm.ee 2 points 2 years ago* (last edited 2 years ago) (5 children)

It may very well be an awesome game that is quite playable in VR, but after having played the RE4 demo, I definitely wouldn’t call it the best VR game in existence. It looks amazing and most likely is more than worth the money, but I noticed a few things that bothered me in the short demo time:

  • reprojection is quite noticeable when looking around (runs great though)
  • hardly any objects can be interacted with (only ammo & resources)
  • No manually opening doors/cupboards, climbing ladders (button presses and/or cutscenes)
  • 2D cutscenes and 3rd person VR cutscenes, which takes you out of the experience quite suddenly (I much preferred the 1st person VR cutscenes in RE8)
  • Putting one shell in the Shotgun completely reloads it. I really liked the reloading in RE8, where he holds multiple shells in one hand and you just do the "pushing in"-motion to reload it
  • No coat inventory, flashlight goes on automatically (loved the coat and in RE8)

I'd probably stop thinking about all of this while playing it, but I was definitely somewhat disappointed during the demo. In many VR-design aspects it feels like a step back from RE8 and I would've expected it to be at least on the same level, if not better (and 30 bucks is still something to think about).

I'm still happy they made the port and sooner or later I'll definitely play it, but there's loads of other games right now (Vertigo 2 and Asgards wrath coming out in a few days, still playing Assassins Creed, and tons of smaller games) and maybe there's going to be another sale sooner or later.

All these may seem like nitpicks and I can certainly enjoy a game despite them, but watch this video on some of the HL:A game design aspects. It’s on a whole different level.

[–] fer0n@lemm.ee 9 points 2 years ago* (last edited 2 years ago) (3 children)

People already pointed out the lens insets which are probably the best solution.

There’s also the option of just wearing your glasses inside the headset if you prefer that. The Quest 2 has a glasses spacer that you can put between the facial interface and the headset, which should give enough space to wear your glasses inside the headset. The Quest 3‘s facial interface can be adjusted directly (there’s 4 steps).

[–] fer0n@lemm.ee 15 points 2 years ago (1 children)

It sounds like Henriette couldn’t keep up due to health issues and I hope she’s doing okay under the circumstances.

It feels like there is one app per user and since Lemmy hasn’t been growing much (looks like it’s been shrinking lately) it’s probably unavoidable for this to happen. I’d love to see everything grow, but that’s just the hype cycle I guess. I’m pretty sure this sadly won’t be the last project to slowly fade out of existence.

Sorry to be such a downer ^^

[–] fer0n@lemm.ee 1 points 2 years ago* (last edited 2 years ago)

Convergence looks more or less like a 1 to 1 copy of into the radius (which I guess is a copy of stalker). Still looks promising, but with ITR2 and coop, and ITR1 being as polished as it is I don't know if there's going to be a big market for this one. Also only on PCVR, I wish them luck, but I don't know if this is going to work out.

[–] fer0n@lemm.ee 4 points 2 years ago (1 children)

I get what you mean. There’s a few shortcomings due to it being a port (like the cutscenes and button-press object interactions), but I didn’t find it too distracting.

Most of the gameplay is shooting and everything there (gun interactions, inventory system) is extremely well done and better than most "non-port" VR games. And the game itself is superb, I don’t think anyone is denying that.

[–] fer0n@lemm.ee 1 points 2 years ago* (last edited 2 years ago) (1 children)

Meta Teases Render Of Advanced 'Mirror Lake' Headset It Says Is "Practical To Build Now"

I guess they’re trying to show investors that they’re making progress, but meta should really stop showing stuff that’s clearly far from ready.

What even is this? "Look here, we could do this if we wanted to. Which we don’t".

[–] fer0n@lemm.ee 3 points 2 years ago

Yes, in my experience really no one cares about iMessage even the slightest in the EU. It would make zero difference if Apple was forced to change anything there.

[–] fer0n@lemm.ee 2 points 2 years ago

It can be quite stressful, but the first one is one of my favorite games. Especially with that atmosphere coop will be awesome, really looking forward to playing it.

[–] fer0n@lemm.ee 3 points 2 years ago* (last edited 2 years ago) (2 children)

If you buy the smaller Quest 3 and never spend anything on games I’m pretty sure they’re loosing money on you, they most likely sell the base Quest 3 at a loss. Doesn’t help if you want to avoid meta altogether though.

[–] fer0n@lemm.ee 2 points 2 years ago* (last edited 2 years ago)

For one, it’s not google translate. And for another the translation is correct. I actually took a look at Harry Potter with french dub as I couldn’t believe it either and they definitely called their wands "baguette". Also confirmed by other comments here.

[–] fer0n@lemm.ee 5 points 2 years ago* (last edited 2 years ago) (2 children)
 
 

TL;DR: The analyst firm estimates Meta Quest 3's component cost around $400, with the most expensive part being the Snapdragon XR2 Gen 2 chipset. For Apple Vision Pro, the near-4K OLED microdisplays are the priciest, costing $350 each, making the total estimated headset cost over $1700. These estimations exclude R&D costs. (via ChatGPT)

 

Pretty nice deal especially since it hasn’t been around for that long. It’s a really great game!

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