[-] dragbone@discuss.tchncs.de 2 points 7 months ago

There's not much currently, but you can follow my progress on mastodon if you want: https://mastodon.gamedev.place/@dragbone I hope I can find a name for it soon 😅

[-] dragbone@discuss.tchncs.de 10 points 7 months ago

This week I have added a thorns ability so enemies can defeat themselves without you having to lift a single finger... or hammer 🔨

[-] dragbone@discuss.tchncs.de 6 points 7 months ago

Had a very productive week ☺️ 🐢-character got a new attack animation, fixed a bug with normals, added defeat animations to all characters and implemented instanced rendering for particles. Also learned how to use davinci resolve to make videos: https://mastodon.gamedev.place/@dragbone/112105598167777885

[-] dragbone@discuss.tchncs.de 9 points 8 months ago

During development I usually only playtest myself. But I found a way to trick myself into doing it right: I create an android build of my game every day and load it onto my tablet to play in bed or on the couch. That forces me to just play the game as it is and create bug and balance tickets for whatever I encounter. Not sitting at the computer helps me separate myself from game development and provide more honest feedback.

[-] dragbone@discuss.tchncs.de 3 points 1 year ago

I'm assuming this is considering a technical problem? We generally prefer consent over consensus meaning a solution is accepted if noone is against it instead of everyone being for it.

[-] dragbone@discuss.tchncs.de 1 points 1 year ago

I have only killed plants in self watering pots (with soil). Semi hydroponic is the way in these pots as far as I'm concerned. Pothos worked pretty good for me.

[-] dragbone@discuss.tchncs.de 10 points 1 year ago

Wenn du keine Lösung findest kann ichs dir zusenden. Bin halt faul, darum gilt das Angebot nur einmalig 😉

dragbone

joined 1 year ago