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How do you handle playtesting and gathering feedback during development?
(programming.dev)
Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.
During development I usually only playtest myself. But I found a way to trick myself into doing it right: I create an android build of my game every day and load it onto my tablet to play in bed or on the couch. That forces me to just play the game as it is and create bug and balance tickets for whatever I encounter. Not sitting at the computer helps me separate myself from game development and provide more honest feedback.