That blog post you just published is incredible, so much good stuff I've been wanting for years. You do a fantastic job balancing content releases and quality of life releases.
This is what I do because my sites aren't complicated enough to warrant a build system. Personally I think most websites out there are over-engineered. Example: a Discord friend made a React site that displays stats from a gaming server. It looks nice, but you literally can't hyperlink to any of the data, it can only be loaded dynamically and only looks coherent on a phone in portrait mode. There are a lot of people following trends (some good trends) but without really thinking about why.
Holy cow, it's finally here. Not only that, I really like the way it looks in the layers panel. I thought they would just copy Krita filter layers, but this implementation seems smarter.
New artwork looks awesome
Surprised and excited for some of smaller stuff like Hero's Remains Loot and Text Popup Icons. The icons look sharp!
To add to this, every politician, journalist, and influencer is on Twitter, so even if a majority of people don't use it or post on it, the platform is a hub for ideas and real-time news.
The boulders are a good idea, though I think the sprite could use a little work, something more subtle. Like, there is already a floor tile that has smaller rocks so in my imagination I'm expecting something that looks more like a larger version of that. Looking forward to trying it out.
Maybe an elf hat instead? heh.
I think a blowpipe is a good idea, consider my view changed! Anything that increases the chance of attacking at a distance on those runs devoid of artillery and offensive wands. I feel like spears and whips are too valuable in the early game, can't tell you how many times I've bought a spear in the Prison Shop because it was essential to success in that region.
True, but having the slingshot be much weaker than the bow could offset this and maybe it could have a limited range or something. Or, maybe a high limit to the ammo so you have to eventually buy some from a shop, so more like a weak crossbow instead of directly competing with the Spirit Bow? I just feel like there is room on the game for something like a slingshot. Other weapons have weaker/stronger versions but there is nothing like a weak crossbow.
Opening one of the chests makes the corresponding chest in the reflection side into a mimic chest. But if there is only one key on the level, then what is the point of having a Crystal Mimic you can never reach?
Also, symmetrical levels are really boring in other games I've played. Once you clear one side, clearing the other side just seems like work. Plus, this would be a pretty difficult code change considering how SPD generates levels and I currently don't see the benefit of this type of rare level to make the change worth it.
But the aliens in Godzilla movies land in Japan before Godzilla shows up.