Zykino

joined 1 year ago
[–] Zykino@programming.dev 6 points 3 days ago* (last edited 3 days ago)

SteamDeck's isn't the same at all. It is a fake sleep: "Go to sleep but you can finish downloading whatever you need before" (inside the steam software, outside of it it has no idea).

On OLED screens you get to have the screen powered off. On LCD we see the screen is still powered. Maybe they just turn the brightness to the minimum and send black color of pixels?

Anyway, once the download queue finish, the SteamDeck goes to proper hibernation and does only get to wake up when using the power button. Not at any notification or when a background process want it like I see explained on comments in this thread.

Edit: The SteamDeck version looks a lot more like the "Finish the update and restart/shutdown/hibernate button"

[–] Zykino@programming.dev 12 points 4 days ago

I really dodged a bullet upgrading from my 1070Ti to the last AMD (9070XT or I misremembered?) for the black Friday. Lowest price of the generation just before RAM's price skyrocketed.

My SO is not so lucky…

Maybe we should use this card for under TV computers with Windows… sadly?

[–] Zykino@programming.dev 1 points 1 week ago

Ils ont réussis à avoir les données de réseaux que je trouvais pas. Parfait pour savoir si ça sert de chercher pour les bus m'intéressant ou si y a déjà peu d'espoir.

[–] Zykino@programming.dev 25 points 2 weeks ago (1 children)

Why no ones seems to remind this person that they are using a GPL V3 software? Like they say "you broke my stuff you should have fixed it within a day" while in the same time the license state (scream?) all over the place :

  1. Disclaimer of Warranty.

THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

[–] Zykino@programming.dev 1 points 3 weeks ago (1 children)

I would also love to know. It is not on F-Droid so I'm a bit suspicious at first. (Not all is open source? Or is it too new?)

[–] Zykino@programming.dev 1 points 1 month ago

Ok. On Lutris it was proposed directly. I hopped for a more integrated shop but I imagine that's not possible because of the DRM launcher.

[–] Zykino@programming.dev 1 points 1 month ago (2 children)

You can install battle.net in Heroic? How? I only seen in Lutris.

If I could have access to the games without the Battle.net launcher that would be even better.

[–] Zykino@programming.dev 2 points 1 month ago

I direct everyone to https://yunohost.org/ As you describe it your project looks very similar.

[–] Zykino@programming.dev 5 points 1 month ago (1 children)

I suppose your mirror pull on a cron job?

How much space does it take to have a full mirror?

[–] Zykino@programming.dev 1 points 1 month ago

If it works for you. I have heard the advantage of screen is that you can bind directly to a Pty/serial. Would be nice for me since I sometimes needs to connect as serial instead of SSH.

[–] Zykino@programming.dev 1 points 1 month ago

I find kakoune scheme better than vim, and helix got a better default package of it. (Basically it reverse Vim's action noun, into selection action. So that you may have multi-cursors, and see your selection before deleting it).

The downside is that GUI program may propose a VIM mode, but not (yet?) an kak/hx mode. Sad because to me it looks much more like a GUI does things.

[–] Zykino@programming.dev 1 points 1 month ago (2 children)

I would recommand zellij instead of tmux or screen. For the simple fact that by default, shortcuts are sensible and the most important ones are always on screen.

It is not as venerable as the other 2, but much more easy to get into.

20
submitted 1 year ago* (last edited 1 year ago) by Zykino@programming.dev to c/godot@programming.dev
 

I have been looking for a way to move non player entities on the map. For example I want cars to move around road, a parking lot, … I found way too many options without comparaison to see pro/cons. Is there a ressource telling which option is privileged?

I saw (in 2D, but I suspect all/most have their 3D equivalent):

Option My understanding
Path2D Very rigid path to follow (only saw used with tween). Can be nice to follow tracks, insert cubes in slot, … But when trying to have a more natural movement, with a bit of variety thanks to physic I don’t see how to do it.
AStar2D (and the AStar2DGrid variant) Robust algo known everywhere. Can add weight to connections. I suspect to make it work we have to give points to reach so we should "cover" the maps with points and link them together
NavigationServer2D Same as AStar2D but experimental, more automatic. Instead of specifying all the point we specify accessible zones. But adding weight to the connection is less obvious (using NavigationObstacle2D?) may be less customizable also?

Are there more options?
Is my understanding of each correct or completely wrong?
What is "the best" one (in Godot 4.3)? Like is there big performance drawback for some (at 100 entities there are lags or whatever)?

Keep in mind that I want my game as little as I can to understand how Godot/game engines work (I’m a developer so that part is easy, Scenes and Nodes choice less so), I don’t really care if using experimental feature means it disappear at some point or change behavior.

Edit: Just found out the official page explaining the different methodes.
So AStar is for grid/pathing on a set of points while NavigationServer can navigate to any point on the accessible area and uses A* as an implementation detail.

=> I think for my use case A* is better suited since I want to move on roads (that look like a grid with weight being the length).

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