Zykino

joined 2 years ago
[–] Zykino@programming.dev 2 points 13 hours ago (1 children)

I tried XMPP but could not find a client that let me have a "video call" where I could share my screen without also needing a webcam. Or even have a video call where not everyone is forced to have a video flux. As far as I can tell an audio call cannot be turned into a video call for 1 streamer.

Like in Discord where one want to share its screen while playing. XNPP was my biggest hope to replace Discord with my friend but I either did not find the correct client or the ecosystem is not mature enough (or oriented in the direction I expected).

[–] Zykino@programming.dev 4 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Its funny. "Oh the earth is about to explode? Only show it crack in the USA". Makes me feel safe knowing how much it is fictionnal and in no way related to me.

The globe, someone is painting it fully blue except for mainland America (even Alaska is under waters). The title read "How aliens see earth in movies". All of this in a tweet with the caption: "Aliens: This? This is your leader?" from bluecranium the 2023-08-19

[–] Zykino@programming.dev 5 points 3 weeks ago (2 children)

Avoiding Vendor Lock-in By Using KDE Plasma As Personal Knowledge Base

More like:

How I vendor locked myself in KDE Plasma as PKB

/s

[–] Zykino@programming.dev 2 points 4 weeks ago (4 children)

Picture or artistic impression? If picture I want it as wallpaper!

[–] Zykino@programming.dev 0 points 1 month ago (1 children)

I'm interested by these ways to deal with this issue. Do you have examples of thing I could do to improve the online team mood I'm a member of?

Right now I'm 2 days WFH, but could still be valuable since I'm looking for 100% WFH next.

[–] Zykino@programming.dev 2 points 1 month ago

Can I present you PBS Spacetime. In particular this somewhat recent episode explaining time travel is "inevitable under sole assumptions". https://www.youtube.com/watch?v=dZaqLgezRNE Some older episode talk about time travel in some event horizon of rotating black hole.

But in standard normal well understood universe. Nop. Not possible at all.

[–] Zykino@programming.dev 3 points 3 months ago

Do "foundational changes" mean they will play games on WSL hoping the "hyperV, WSL(inux), proton, game, WSLg (Wayland)" chain will have less slowdown than the "Windows, game, directX" route?

At least if they do it performance will stay on par with SteamOS as long as hyperV doesn't bloat too much.

[–] Zykino@programming.dev -1 points 3 months ago (1 children)

As I saw in a youtube video (that I won't be able to find again), no.

If you sell your game through Steam, you cannot have it cheaper anywhere else. Even DRM free version on your website. Even temporary sales.

I suppose there are some sort of exception for bundles since you technically do not sell the same psckage when bundled with someone else.

Otherwise games would be cheaper on GOG, Itch, ... that take a smaller cut.

[–] Zykino@programming.dev 1 points 3 months ago (1 children)

But any source code leak is also open sourcing in that world.

You cannot prevent someone from "hacking" the hardware they buy to use it from a PC instead of being forced to use an app.

Maybe I'm wrong, but that's the way I understand it.

[–] Zykino@programming.dev 4 points 4 months ago

Sixel or the kitty image protocol can do it high res. There are also some low res options

[–] Zykino@programming.dev 3 points 5 months ago

I recently found https://f-droid.org/packages/net.canvoki.carburoid

Work we state provided data in Spain and France. I saw an issue requesting to add Italy. You may request your country too

20
submitted 2 years ago* (last edited 2 years ago) by Zykino@programming.dev to c/godot@programming.dev
 

I have been looking for a way to move non player entities on the map. For example I want cars to move around road, a parking lot, … I found way too many options without comparaison to see pro/cons. Is there a ressource telling which option is privileged?

I saw (in 2D, but I suspect all/most have their 3D equivalent):

Option My understanding
Path2D Very rigid path to follow (only saw used with tween). Can be nice to follow tracks, insert cubes in slot, … But when trying to have a more natural movement, with a bit of variety thanks to physic I don’t see how to do it.
AStar2D (and the AStar2DGrid variant) Robust algo known everywhere. Can add weight to connections. I suspect to make it work we have to give points to reach so we should "cover" the maps with points and link them together
NavigationServer2D Same as AStar2D but experimental, more automatic. Instead of specifying all the point we specify accessible zones. But adding weight to the connection is less obvious (using NavigationObstacle2D?) may be less customizable also?

Are there more options?
Is my understanding of each correct or completely wrong?
What is "the best" one (in Godot 4.3)? Like is there big performance drawback for some (at 100 entities there are lags or whatever)?

Keep in mind that I want my game as little as I can to understand how Godot/game engines work (I’m a developer so that part is easy, Scenes and Nodes choice less so), I don’t really care if using experimental feature means it disappear at some point or change behavior.

Edit: Just found out the official page explaining the different methodes.
So AStar is for grid/pathing on a set of points while NavigationServer can navigate to any point on the accessible area and uses A* as an implementation detail.

=> I think for my use case A* is better suited since I want to move on roads (that look like a grid with weight being the length).

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