[-] USSBurritoTruck@startrek.website 10 points 1 month ago

This is an excellent question.

I kinda hope it's like a movie about the literal origin of Star Trek as a television show. At this point, I feel like that would have a better chance of actually getting made then anything set in universe.

[-] USSBurritoTruck@startrek.website 10 points 6 months ago

Prime Sulu is straight and Kelvin Sulu is gay

Do we know that prime Sulu is straight? He flirts with a woman in "The Way to Eden" and when the literal devil from Christen mythology is aboard the Enterprise in "The Magiks of Megas-Tu" Sulu is able to conjure a woman using the magical properties.

Mirror Sulu clearly is interested in Uhura, despite her rebuffs.

And we do see Kelvin Sulu ever so briefly with his husband and child in "Beyond", causing an uproar well out of proportion to how little the movie choose to show.

However, all those characters might be bisexual. We do exist.

Even while it was still on the air, I assumed Prime Kira was closeted and that was part of why none of her relationships worked out.

People have relationships that don't work out without being queer.

But yeah, prime Kira is a religious conservative who is grossed out by how libertine Dax is -- dating Ferengi, and dudes with transparent skulls -- and while we're never told how Bajorans view queer relationships, I do view mirror Kira's more unrestrained nature as indication that her prime counterpart is holding back a part of herself.

[-] USSBurritoTruck@startrek.website 10 points 6 months ago

I guess I mostly think of Frakes as the director of the TNG episode, "Sub Rosa".

[-] USSBurritoTruck@startrek.website 10 points 8 months ago

I’m not on Reddit, I don’t know how the fandom is, but on Reddit I’d say “now queue the down votes and bans” because new trek fans there apparently don’t like people who remember what star trek was.

image

[-] USSBurritoTruck@startrek.website 9 points 9 months ago

I kinda hope that "Legacy" does get off the ground, if for no other reason than that all the folks champing at the bit for it will be confronted by the fact that once you take out the TNG cast, what you're left with is show created by the same dude who was showrunner for season two of PIC and who thinks owning a BttF DeLorean is a personality trait, featuring the Scrappy Doo of Star Trek.

[-] USSBurritoTruck@startrek.website 10 points 10 months ago

I don't mind admitting that I'm over 40, and have been watching Trek since before TNG was being broadcast.

And, while personally I would be on board with an adventures of a younger Kirk as first officer aboard the Farragut, a TOS remake just seems like a missed opportunity. TOS exists, and we can all watch it, warts and all, at any point. Sure, there are some things in the show that it would be nice to modernize, but I would much prefer something new as opposed to re-treading that familiar ground.

Really, the only Trek I would be excited to get a remake of would be TAS.

68

Not my OC, but too good not to share.

41
submitted 11 months ago* (last edited 11 months ago) by USSBurritoTruck@startrek.website to c/startrek@startrek.website

Yesterday a friend and I got together to play board games, including and we both got our first opportunity to play the Star Trek: Away Missions tactical miniatures board game published by Gale Force 9.

So, let's talk about it!

Concept:

Away Missions is a tactical miniatures game, themed around dustbuster clubs being sent into the wreckage in the aftermath of the Battle of Wolf 359, to recover intel. The base game comes with a Starfleet away team made up of Riker, Shelby, Data, and Worf, and Locutus' Borg Unimatrix featuring Locutus himself and five drones.

There are also four expansions currently:
    • Gowon and three other Klingon warriors
    • Sela and four person Romulan infiltration team
    • The Duras sisters with three other Klingons
    • Picard, Doctor Crusher, Troi, Geordi, and Wesley

Each dustbuster club has it's own unique set of core missions to choose from, and then each faction has additional missions that can be performed during the game as well.
 

Components:

• The assimilated elephant in the room for a lot of people is probably going to be the miniatures. The design of them is very stylized and cartoonish; large heads and chucky bodies. Personally I like them the design, but I've seen plenty of people talking about the game saying that the miniatures are too great a stumbling block for them. To each their own.

I do think the miniature design makes the characters fairly distinctive. They come unpainted, but for the Starfleet characters at least, it would have been very difficult to confuse which one was which. Despite each sculpt having a unique pose and details, the Borg drones are a bit more difficult to tell apart. Each miniature has the character's name in raised letters on the back, but it isn't the easiest thing to read.

• In addition to miniatures, each character had a cardboard sheet representing their abilities, including little holes to accommodate the health pegs. These seem pretty good, if perhaps a bit larger than necessary. The modular board for the game already takes up quite a bit of table real estate, so it would be nice if if these character sheets were a bit smaller.

• The plastic health pegs I mentioned are fine, and kind of a neat weigh to implement health tracking in the game. The only complaint would be that while the rules do talk about playing up to four players, there's not enough pegs to accommodate that many characters. The expansion boxes don't come with extra pegs for the new characters, either.

• The various cardboard tokens are...fine. I like that they're not inexplicably in the shape of Starfleet deltas or what have you like some other Trek board games, but most of them are just a bit of cardboard with a word on it. Purely functional, and it would nice to have it spiced up a little bit.

• Each faction has two decks of cards: missions and support. The card backs for the decks feature of their faction's emblem, so you can place them beside one another to make the whole. That's neat. The cards are readable and the language on all the ones I looked at was fairly clear. I've never been a fan of using stills from movie or television show as art in a game, but I understand why game publishers do it with licenced products.

• The board is modular and double sided, so you can get different configurations of either a Starfleet ship or a Borg cube to run around on. Everything looks good, though by its nature, the details on the cube do seem to blend together.
 

Rules:

So, full disclosure, I forgot to put the rulebook back in the box after scanning through them, and thus when we got to play, we were using the quickstart document, and an online pdf on my phone. That meant a lot of encountering a situation and trying to look it up on a tiny screen, so I know we made mistakes while playing. Probably more than usual for a first time game.

The quickstart document is not, in my opinion, sufficient for learning the game. There is important information left out, and I think that a condensed version of the rules should at least have the basics of play.

The full rulebook wastes a bunch of space with three pages of fiction setting up the backstory of how an engineer on the USS Ahwahnee developed some weapons modifications to fight the Borg at Wolf 359, but she was killed by a hull breach before she was able to implement them. I suppose it's nice to get a bit of a backstory, but for this sort of game, it really doesn't seem necessary.

Anyways, the full rules seem pretty well laid out. There was never a moment where I had a question that I couldn't find the answer to.
 

Gameplay:

• It's a tactical miniatures game, so that means moving figures around the board and getting into fights. Though something I liked about this game is that combat was not the primary driver, at least not for the core missions we choose. I, as the Starfleet player, was trying to repair the ship, and my Borg opponent was attempting to assimilate it, and we got points for actions that furthered those goals.

• The line of sight rules for the game are somewhat simplified compared to other tactical miniatures games I've played, in that if a character can see into a room where an opponent character is, they can see the opponent character. You can't get cover from being positioned behind a corner or anything like that.

• There is a "take cover" action though, so it's not as though characters need to be standing in the clear for anyone to assault them (though we never actually used the action); it's just not a function of the miniature positioning.

• We played with the pre-built starter decks, but both the decks you have for your away team are customizable. I didn't cycle cards a lot even though you can always discard unwanted cars a the start of a round.

• Attacks and skill tests to complete objectives are done with dice pools of d6s. For attacks and opposed skill tests, both players involved roll dice and compare values in descending order. If one player is rolling more dice than the other, all dice that don't have something to compare against don't count, and that's disappointing.

• The game comes with a cardboard tacker to arrange the dice for comparison, and it seems somewhat extraneous. We stopped using it because we're adults who can compare results on a die without needing to line them up in a bit of cardboard.

• The game lasts for three rounds, and then it's done. Which is not particularly climatic if I'm being honest. Both players compare the number points they've scored between mission cards and their core mission, and who ever has the most points wins, even if all their characters have been incapacitated.
 

Conclusion:

I enjoyed the game quite a lot once we started to find a rhythm to the gameplay. I'm very curious to get the other away teams on the board, especially the Duras Sisters.

I also might attempt my first foray into mini-painting with these figures. Probably gonna start with the Borgs.

Components: 9/10
Rules: 7/10
Gameplay: 9/10
Overall: 8/10

[-] USSBurritoTruck@startrek.website 9 points 11 months ago

I find "USS Callister" especially funny because early on in Disco's run, people would point to it as what new Trek should be, but the episode is all about how someone obsessed with an old sci-fi television show is a loser and a creep, and then it ends with the protagonists getting a Kelvin universe-esque upgrade, lens flares and all.

Media literacy!

[-] USSBurritoTruck@startrek.website 9 points 11 months ago

When I first posted this to reddit, a couple t-shirt bots immediately stole it and posted it to some shady webstores. I tried to make an account with a more reputable site, because I figured if anyone was going to make money off my dumb bullshit, it should be me, but for whatever reason they wouldn’t accept it.

So, to answer your question, if you see it online, I would not have any hard feelings about your purchasing it, but I personally wouldn’t trust the seller with my credit card info.

107
632
385
42
172
401
296
16
[-] USSBurritoTruck@startrek.website 9 points 11 months ago

He is kind of a jerk in season one of TNG….

292

Yeah, I know he's was compromised by Ferengi, but c'mon, Reg, the guy you were templated on literally served under Picard when he was assimilated.

272

"Even the fan fiction?"
"Especially the fan fiction."

I would be surprised if that's the last we see of Badgey, though pleasantly so.

Having Badgey appear to save Rutherford and the other Lower Deckers in a key moment as some sort of literal deus ex machina seems very likely.

On the other hand, by having Rutherford keep the Goodgey program, it does seem as though there is plenty of opportunity for Jack McBrayer to continue to make guest appearances on the show, without having to scream about ripping off peoples' skin, and I fully support that.

Personally, I think the most interesting thing they could do is tie Badgey's decision to an empty dimension and create a new universe into the extra-galactic synths we learned the existence of in season one of PIC, with no follow-up on. That's absolutely not going to happen, though.

This is silly.

Worf doesn’t worry about that.

Hearing Jack Quaid’s distinctive Boimler scream gives me life.

However, between work and my social life, there is not much time left to write these posts without losing sleep, so while getting an extra episode is cool, it also feels as much like a personal attack as the season one stardates.

I will attempt to have “Those Old Scientists” done by Saturday morning, and this week’s episode by Monday.

view more: ‹ prev next ›

USSBurritoTruck

joined 2 years ago
MODERATOR OF