Ubuntu is fine. Pop!_OS if you're set on Flatpaks instead of Snaps.

Eh, X11 Forwarding, VNC, SSH, XRDP, Waypipe whatever, it's all very similar

Wow, this is actually fairly technical unlike うぶんちゅ. SSH and X11 forwarding in the first chapter. By chapter 4 we're already exiting Vim.

Now that's a find! I've been looking for something similar to read after うぶんちゅ!

You can get the manga officially from here in its original form: https://www.aerialline.com/comics/ubunchu/

It's licensed under CC-BY NC 3.0 and the author includes the original photoshop files if you want to edit them.

It's pretty funny. I own a physical copy.

I didn't say they were. Hence the second link.

That was my first thought upon finding it. It's really hard to find though, even if you know the name of it.

For checksums: https://github.com/flathub/flathub/issues/1498#issuecomment-649098123

Flatpak does verify the integrity of files as it is downloading/installing them. For ostree remotes this is done using GPG signatures (which are better than mere checksums). If you want to see the commit ID (which is like a checksum) for something on flathub use e.g. flatpak remote-info -c flathub org.gnome.Builder and for the local copy flatpak info -c org.gnome.Builder. For OCI remotes we at least check SHA256 sums and there might be more integrity verification mechanisms I'm unaware of.

But for signatures: https://github.com/flatpak/flatpak-builder/issues/435

There's also Pied, which hasn't gotten around to submitting to Flathub.

This has an empty ffmpeg folder but no binary

That's strange. I downloaded it just now and converted a video. It's not in /app/bin but in /usr/bin instead. I know for a fact it relies on the ffmpeg binary inside the code. You can even access it using flatpak run --command=ffmpeg org.gnome.gitlab.YaLTeR.VideoTrimmer.

The Arch repos are too small.

Eh, I've never felt that way. Even on my Arch system, I only have 15 packages from the AUR and 2134 packages installed from the repositories. But it's probably smaller than you're used to if you're coming from Debian or Fedora.

Many projects use libffmpeg.so dont know if that could be used too.

That library is designed for development as far as I'm aware. I noped out very quickly when looking at the documentation for using ffmpeg libraries :) I think that's why VideoTrimmer relies on the binary instead of the library too.

With the COPR I know who to trust, unlike the AUR, even though I now also setup yay.

I take a different view: I don't trust anybody, but I read the PKGBUILDs and understand them. They're often not complicated. I don't particularly like the AUR much anymore though for this reason.

Everything nearly separated from my OS using the different distrobox homedirs which work flawlessly.

I did try this for a while but I couldn't get used to it. And programs can bypass it anyway with /home/$USER if they're feeling vindictive, though I haven't run into any yet. It'd definitely be nice to have more complete isolation one day.

Also distrobox upgrade --all works awesome its just a wrapper but really valuable.

100% yes. Be nice to have that in Toolbox one day.

But unverified Flatpaks may be way better than distro packages. At least it is very transparent on Github (yeah, sucks) unlike strange distro build systems.

I'm with you there. I can understand PKGBUILDs but everything else is just far too complex for me. Or unfamiliar. The docs for packaging Fedora RPMs is scary as hell.

What, GNU utils? What makes it special, apart from apt? They have nala so that is dealt with.

To be honest, it's mostly apt. I really hate apt. I am also not very familiar with how the system is configured. It's very different from Arch, anyway. I can just never feel at home on an Ubuntu system even in a container, but I do run it on servers.

I've downgraded my "hate" to "it's fiiine".

Yeah this will be crazy. dnf has a lot more commands for querying etc, that will be useful.

It also sounded like they would reinvent the wheel a bit? Dont know

I really have no idea what to expect. But if I never need to use rpm for querying or whatever again I'll be happy.

5

This is an excerpt from a post on the Lutris Patreon page a few months ago:

The slow and consistent decrease of financial support

On a less positive note, I’d like to address the painful direction the Lutris Patreon (and financial support in general) is taking. The current earnings of the Lutris Patreon is about half of what it was in September 2020. This was a time before the Steam Deck when Lutris was far less complete than what it is today.

...

I fully understand that the current economic situation makes things harder for most to give to open source projects and can’t thank enough all of you who still make monthly donations! I’m slightly hopeful that the introduction of cloud saves in Lutris will change the direction the Patreon has taken. While self hosting your cloud saves with Nextcloud will be the default option, it will also be possible for $5 Patrons to host your saves on Lutris.net.

In any case, working full time on Lutris will soon come to an end since it is not sustainable and I will eventually run out of savings.

You can see a graph of financial support for Lutris on Patreon over time here: https://graphtreon.com/creator/lutris#

7

This is an excerpt from a post on the Lutris Patreon page a few months ago:

The slow and consistent decrease of financial support

On a less positive note, I’d like to address the painful direction the Lutris Patreon (and financial support in general) is taking. The current earnings of the Lutris Patreon is about half of what it was in September 2020. This was a time before the Steam Deck when Lutris was far less complete than what it is today.

...

I fully understand that the current economic situation makes things harder for most to give to open source projects and can’t thank enough all of you who still make monthly donations! I’m slightly hopeful that the introduction of cloud saves in Lutris will change the direction the Patreon has taken. While self hosting your cloud saves with Nextcloud will be the default option, it will also be possible for $5 Patrons to host your saves on Lutris.net.

In any case, working full time on Lutris will soon come to an end since it is not sustainable and I will eventually run out of savings.

You can see a graph of financial support for Lutris on Patreon over time here: https://graphtreon.com/creator/lutris#

This news is notable because a mainstream proprietary software publisher has chosen to officially distribute using Flathub. I couldn't care less about Discord, but it says a lot about Flathub's mindshare. Proprietary publishers tend to pick AppImage, but this is the first publisher I know of that has chosen Flathub instead. It will be interesting to see if this becomes a trend.

That being said, Cassidy obviously had a very active hand in convincing Discord to adopt the Flatpak package.

26

We will support HEVC playback via Media Foundation transform (MFT).

HEVC playback will be supported via the Media Foundation Transform (MFT) and WMF decoder module will check if there is any avaliable MFT which can be used for HEVC then reports the support information.

HEVC playback can only be support on (1) users have purchased paid HEVC extension on their computer (SW decoding) (2) HEVC hardware decoding is available on users' computer

For now, I'd like to only enable HEVC for the media engine playback, but keep the HEVC default off on the MFT. Because the media engine is an experimental feature, which is off by default, it's fine to enable HEVC for that.

HEVC playback needs hardware decoding, and it currently only support on Windows. HEVC playback check would be run when the task is in the mda-gpu, which has the ability for hardware decoding. On other platforms, HEVC should not be supported.

[-] Spectacle8011@lemmy.comfysnug.space 79 points 10 months ago

This is how the BMW a friend owns works, and it's not an EV. The unlock button in the driver's seat just stops working if the car is off.

How do I know this? I decided to stay in the car while my friend went to go get something, and it auto-locked as he walked away. After about 5 minutes of trying everything I could think of to get out (including attempting to climb into the boot, which was too small for anything except a malnourished child to fit through), he came back and unlocked it.

There is no manual way to unlock the door from the inside. I checked the driver's manual. It says it's impossible to do without "special knowledge" and does not provide any pointers on how to do so. The friend asked a guy at the BMW place after a service how to unlock it from the inside, and he said "oh, yeah, there's no way to do that," and laughed it off.

Previous BMW models weren't designed like this. I can't imagine what they'll do to the next generation...

128

What if your dev experience was entirely in the cloud?

These days, launching applications means navigating an endless sea of complexity. We felt this pain at Google, so we started Project IDX, an experimental new initiative aimed at bringing your entire full-stack, multiplatform app development workflow to the cloud.

Project IDX gets you into your dev workflow in no time, backed by the security and scalability of Google Cloud.

Project IDX lets you preview your full-stack, multiplatform apps as your users would see them, with upcoming support for built-in multi-browser web previews, Android emulators, and iOS simulators.

As a Vim fanatic, I can't say I'll ever feel comfortable working in a browser, but some parts of IDX seem interesting. I wonder what the implications are for proprietary code.

I do think it solves an interesting problem where you're working on your desktop and decide to move to your laptop and continue working on the same codebase, but don't want to commit early so you can pull down the changes to your laptop.

It reminds me vaguely of Shells.

17
submitted 11 months ago* (last edited 11 months ago) by Spectacle8011@lemmy.comfysnug.space to c/japaneselanguage@sopuli.xyz

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. The main focus is on getting Japanese-only visual novels to work, because they tend to be much quirkier.

This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
28

cross-posted from: https://lemmy.comfysnug.space/post/138679

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
10

cross-posted from: https://lemmy.comfysnug.space/post/138679

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
14

cross-posted from: https://lemmy.comfysnug.space/post/138679

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
1

cross-posted from: https://lemmy.comfysnug.space/post/138679

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
1
submitted 11 months ago* (last edited 11 months ago) by Spectacle8011@lemmy.comfysnug.space to c/visualnovels@lemmy.comfysnug.space

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
4

Wikipe-tan has been the (cutest) unofficial mascot for Wikipedia since 2006. This manga was posted to PIxiv and Wikipedia in 2010 by Kasuga, where he said this:

二年ぐらい昔に、後輩の合同誌で描いたウィキペたん漫画。 (「ウィキペたん」が何か知らない人は、ウィキペディアで検索だ) こんなもん再利用する人はいないと思いますが、 「クリエイティブ・コモンズ 表示-継承 3.0」のライセンスで配布してます。 http://creativecommons.org/licenses/by-sa/3.0/deed.ja

しかし、この子ってこういうキャラだったんだね。

The pages on Wikipedia:

  1. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page1.jpg
  2. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page2.jpg
  3. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page3.jpg
  4. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page4.jpg
1

cross-posted from: https://lemmy.comfysnug.space/post/88408

Today I learned that Saiya-Saiga has a ディスクレス field for all the visual novels listed on the site. The field essentially labels whether the release is encumbered by DRM or not; whether it performs a check to ensure the disk is in the drive on first startup.

If the developer has provided a DRM-removal patch, as in the case of August with Aiyoku no Eustia, that is also listed with a link to download it.

This should be very useful for players looking for DRM-Free releases.

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Spectacle8011

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