[-] Sol0WingPixy@ttrpg.network 16 points 9 months ago

ACT 2 SPOILER

I didn’t realize until talking with friends that you could win the abduction fight at the Harper camp in Act 2. If you don’t kill the baddies in time, the safe bubble collapses, and everyone in the Harper camp gets shadow cursed, and you have to fight your way through them. It’s genuinely heartbreaking and horrifying.

[-] Sol0WingPixy@ttrpg.network 33 points 10 months ago

I’d disagree. I keep up with both MtG and YGO (MtG as a game I like and YGO as a horrified observer), and the two games are not even close to equivalent here.

In YGO’s one official format, the oft-quoted statistic is that games don’t usually last more than 3 turns - those 3 turns being half the length of how MtG usually measures turns - Starting Player, Non-Starting Player, Starting Player, game. The interaction relies on your opponent having the right disruptive tool to slow down your combo.

For MtG, the only formats that are really like that are Legacy and Vintage, formats that are generally incredibly expensive to play in paper and definitely not where new players are gonna start. Even Modern, the next oldest and thus powerful format, has games that typically last at absolute least 3 turns for each player (twice the YGO standard) and most of the time last much longer. Then Standard, where new players are expected to start, has so much less combo “I win the game now” potential specifically because it’s a bad feeling for new players and the creators don’t want the format to be that fast. I can’t find a great source on it, but winning a Standard game anytime before turn 5 is notable, and usually means your opponent didn’t do anything.

[-] Sol0WingPixy@ttrpg.network 30 points 10 months ago* (last edited 10 months ago)

As someone who dipped their toe into Payday 2 and is beginning to swim in Payday 3, I’m not shocked. Payday 3 is missing a lot of quality of life features that Payday 2 has, and has a lot less content. Plus, Payday 2 has been around forever and Payday 3 is fundamentally different enough that a fair fraction of folks probably just won’t ever feel any need to switch.

That said, I think Payday 3 has a better skeleton that Payday 2, especially for new players like me, and I’m excited to see it grow (and become something more than the minimum shippable product) over time.

[-] Sol0WingPixy@ttrpg.network 12 points 11 months ago

Right - in fact, from my knowledge, heat pumps only see use over direct electrical heating because they are effectively more than 100% efficient. They move more heat energy from outside to inside than they use in the transmission.

The breakdown between gas and electric heating isn’t necessarily a matter of how efficiently the energy is used once it gets to the home, it’s how expensive it is to get it there in the first place. In a lot, if not a majority, of places, it’s much cheaper to get gas piped in than it would be to pay for the same amount of heating via direct electric resistance. Heat pumps change the equation because they can make electric heating in places that don’t get outrageously cold economically competitive with gas.

[-] Sol0WingPixy@ttrpg.network 8 points 11 months ago

I will note, while I find my namesake’s story interesting, I do quibble on the benefits of bombardment by multiple-reentry thermonuclear warheads.

[-] Sol0WingPixy@ttrpg.network 120 points 11 months ago

Yeah like, I can understand a hesitation around being directly involved in a war effort, but mate once you’ve opened your system up to the military you’re kinda already there.

[-] Sol0WingPixy@ttrpg.network 5 points 11 months ago

Oh this is exactly one of the reasons my group is switching to PF2e. I got introduced to TTRPGs via 5e but there’s so much about it that irks me. The caster/martial gap, the “big 3” saves that you just have to take Resilient to make work at higher levels, that AC just doesn’t scale properly, balancing combats (especially at high levels), Rogue having a huge gap in subclass features, classes having dead levels, etc.

My group was a little trepidatious about Pathfinder 2e but Foundry automating a lot of the math has been super helpful. We’ll be starting a proper Spelljammer-inspired interplanar campaign once the remaster releases.

[-] Sol0WingPixy@ttrpg.network 10 points 11 months ago

That setup only works if the Bludgeoning/Piercing/Slashing damage is non-magical - practically nothing resists magical B/P/S damage, to the point where I’d put in on the same tier as Force damage, if not higher.

[-] Sol0WingPixy@ttrpg.network 4 points 1 year ago

Potions of Speed are literally drugs for my Wild Magic Barbarian (Gale). I grab all the potion ingredients I find.

[-] Sol0WingPixy@ttrpg.network 12 points 1 year ago

In theory you’d be right - and in fact PornHub itself wants better age verification. This is more if a “this ain’t it, chief” from them. On top of privacy and reliability issues, the Texas one requires them to have a bunch of pseudoscience about porn on their landing page.

[-] Sol0WingPixy@ttrpg.network 7 points 1 year ago* (last edited 1 year ago)

For any other language? The people who speak it decide. For specifically French? They decided 90 should be “four times twenty and ten” and thereby forfeited their linguistic rights.

[-] Sol0WingPixy@ttrpg.network 6 points 1 year ago

When the DM is largely responsible for giving the party magic items (as is the case with 5e), it is absolutely the fault of the DM for throwing something against them that multiple members of the party are fully useless against, especially at a low level.

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Sol0WingPixy

joined 1 year ago