[-] Quentinp@lemmy.ca 12 points 11 months ago

Lol is this like satire? Who measures things by "the GDP of Maryland" xD

[-] Quentinp@lemmy.ca 9 points 1 year ago

So Russian need a special militiary operation to de-nazify themselves now?

[-] Quentinp@lemmy.ca 10 points 1 year ago
[-] Quentinp@lemmy.ca 10 points 1 year ago

I'm content with my ~120 hours played so far even if I don't play again. But I probably will, especially with mods or future content. It doesn't quite have the build flexibility of an elder scrolls game though. Hopefully they'll add more variants to the bases etc. Generally happy if a game has 40 hours of gameplay and there's easily 40 hours of content in Starfield.

The NG+ stuff is interesting but after playing it a bunch it's both a plus and a minus, like it's neat to have the options there, but also might've been better to start actual new characters.

[-] Quentinp@lemmy.ca 10 points 1 year ago

I hate it when YT slowly boxes you into a corner with like the same couple of channels and a bit of nonsense for good measure. And then it starts recommending videos you've already watched for so reason. I mean how many millions of hours are uploaded everyday? Is there nothing else you can show me?

[-] Quentinp@lemmy.ca 11 points 1 year ago

Main issues I have after 120+ hours: Badly needed:

  • character stats screen, especially the bonuses we've collected for magazines - like they could be doing nothing and we'd never know lol, do they stack over multiple NG+?
  • some way to manage what materials we are tracking - it's absurd right now like do I need Titanium still? Do I need 1 or 10? Have no way of knowing (might have to start using notepad or something) Bonus points for including the item and upgrade that I want to craft

Nice to have:

  • a list of fast travel points would be nice
  • catalogue of visited systems and what resources are there (even if it's only for surveyed resources)
[-] Quentinp@lemmy.ca 9 points 1 year ago

Up to 87 hours warts and all. Have played through some great quests. Also found plenty of bugs and annoyances, but overall it's great. The random procedural quests are a nice addition, a call back to Daggerfall. The space combat is an ok addition. Bases are the big waste of time here, but you don't really need to do one. There are lots of nice shoutouts to your character after doing certains quests, including NG+. (Few things that don't make sense, and they could've pushed it farther -

spoilerlike does it makes sense to join the Crimson Fleet in the Razorleaf, better to have cut out that questline for that play thru IMO
) Overall quite satisifed and i'm enjoying it a lot. I can see getting to 100 hours easily without mods.

[-] Quentinp@lemmy.ca 12 points 1 year ago

Oh that's not going to cause any conspiracy theories at all lol!

[-] Quentinp@lemmy.ca 8 points 1 year ago

I just know what she's saying too "we you have a free moment i need to talk to you"

[-] Quentinp@lemmy.ca 13 points 1 year ago

Some silly UI oversights i've found:

  • absolutely no way to tell what magazines you have and the effects
  • with the powers - I can't tell which one I have equipped or if I have enough mana or whatever it's called to use it
[-] Quentinp@lemmy.ca 9 points 1 year ago

Yeah started finding some neat stuff as I go further out. It's not that it's not there, it's just that you don't tend to stumble upon it. Like I'll go to a planet do a mission open up and scan and see some POI like 1200m away. Now do I really want to tedious run over empty nothingness to see if it's like a space hut or another pirate base etc? I definitely check out nearby POI especially if they are on the way to where i need to go. (Still having fun in the game though and I guess later having options to at least poke around in new places will be fun and i'm curious if the critters are fixed or procedural, like will there be variants all over or just the same few species)

[-] Quentinp@lemmy.ca 11 points 1 year ago

But...Facebook isn't dead. I mean it's dead to me, but it's still going quite strong.

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Quentinp

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