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I am not far enough in to have some real QOL thoughts. so if the below is in the game but I haven’t gotten there yet…my bad!

I spend a lot of time in inventory mgmt.

some nice to haves, to start:

  • consume item along with pick up (game changer for food)
  • split food from medicine, eat all button
  • split magazines from notes; can we get a bookshelf? A
  • places that I have visited should have a vendor $ amt based on the vendors I have visited.
  • I should be able to fast travel to key POI - my homes, outposts, vendors, lodges, etc from some sort of grid view with sorting (including $$$)
  • location variants — seems like a biggy
  • trenchcoats (for hiding my shotty from the po po) & capes (for my crimson drip). I love the poncho & farm hat, very very nice.
  • shoe cosmetics (we see slippers…) - how about a Mikey Dunx shoe designer?
  • A more fine tuned method to place clutter, both in and out of base mode; lockers, fridges & desks should auto stack instead of “toss the orange…oops”
  • an option to keep ship clutter, demotivating to clutter a ship then…poof
  • ship hab door placement but I get why there is an autopather…
  • …how about a walk ship mode in ship builder to change hab door placement?
  • Resource cargo that stays in a specific ship.
  • NPC feet on coffee table animation; NPC bathroom usage?
  • basic ammo manufacturing in an outpost
  • an aliens style radar sweep BECAUSE why not
  • my watch should have some craftable bitz, like a communicator for talking to my peeps back on the ship, or they can tell me what their ship scanners are picking up. Maybe as a drone controller, other cool stuff.

There is a ton in this game and I feel guilty, so much is done so well. The above are relatively minor — I imagine things to do over QOL in DLC.

However a few seem like low hanging fruit….

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[-] Quentinp@lemmy.ca 11 points 1 year ago

Main issues I have after 120+ hours: Badly needed:

  • character stats screen, especially the bonuses we've collected for magazines - like they could be doing nothing and we'd never know lol, do they stack over multiple NG+?
  • some way to manage what materials we are tracking - it's absurd right now like do I need Titanium still? Do I need 1 or 10? Have no way of knowing (might have to start using notepad or something) Bonus points for including the item and upgrade that I want to craft

Nice to have:

  • a list of fast travel points would be nice
  • catalogue of visited systems and what resources are there (even if it's only for surveyed resources)
[-] PuppyOSAndCoffee@lemmy.ml 3 points 1 year ago

Magazines are a mystery to me. I guess I just carry them around???

Mat mgmt … yes! show the mat qty being tracked on purchase or when mined … that would be cool.

[-] Quentinp@lemmy.ca 3 points 1 year ago

In theory you get the bonus and can sell them. AFAIK

[-] miah@kbin.social 2 points 1 year ago* (last edited 1 year ago)

Maybe I've missed it, but fast travel to outposts would be helpful!

[-] Agrivar@lemmy.world 3 points 1 year ago

You can totally fast travel to your outposts, both by selecting it in the star map and by using scanner mode while on the same planet and facing the correct direction.

[-] Quentinp@lemmy.ca 2 points 1 year ago

I've placed one or two outposts but they seem kind of useless so i never thought of that.

this post was submitted on 02 Oct 2023
38 points (95.2% liked)

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