Paradox

joined 2 years ago
MODERATOR OF
[–] Paradox 1 points 2 years ago

We do. It's trash

[–] Paradox 1 points 2 years ago (2 children)

Fwiw Android has had auto deleting 2fa codes in it's messaging app for at least 2 years now

[–] Paradox 6 points 2 years ago

14 is the most underwhelming release I've ever used, to the point I didn't even notice when my phone updated

[–] Paradox 8 points 2 years ago

They should have IPOd in 2020, like everyone else did, but they didn't. Why is anyone's guess. Greed, skeletons in the closet, or whatever, doesn't really matter, they missed the boat

[–] Paradox 3 points 2 years ago

Even their recipe search is abysmal

Look up something like schnitzel and you'll have 7 paragraphs of AI slop, telling you about the author, the history of the dish, the weather, a new cookbook for sale, before you get to the actual recipe

[–] Paradox 3 points 2 years ago (1 children)

Kagi is goat.

My favorite feature is their universal summarizer. It can even do videos and podcasts

[–] Paradox 13 points 2 years ago (3 children)

I'll save you the trouble. MakeMKV and ffmpeg

[–] Paradox 23 points 2 years ago* (last edited 2 years ago)

Do it. Please. I want to watch what happens

Are search engines landed gentry?

[–] Paradox 4 points 2 years ago* (last edited 2 years ago)

I really hope its good. From the YT videos I've seen of people who got it early, it looks great.

But I still have a little bit of hesitation about how the roads continue to work. They're still mostly "plop a road of X type", and upgrades you just either connect in, or plop on top of an existing road. Finessing lane changes, i.e. merges or adding a new lane, still looks to be mostly an issue of getting the game to do what you want. If you sat me down and asked me to do a fun game based way of drawing road and other networks, I'd probably go with something loosely similar to how OpenStreetMap represents roads, but with more graphical flair. Roads are just collections of points, in whats called a "way." You can set attributes on a way, which are things such as lanes, speed, lighting, material, etc. For a game, you could basically draw a line of where you want the road, and then set how many lanes it is, and see that footprint, before you apply it. Also lets you do things like take a 5 lane road and split it up into a big mess, so you can make abominations like the hi-5 in Texas, or even things as simple as diverging diamond or SPUI. Not sure if thats possible in CS2, I haven't seen any youtubers do it. Getting them working in CS1 was possible, but required a ton of mods.

Maybe I'm overthinking it, and maybe the CS2 approach is better. I'll have to get my hands on it to try it.

As for zoning, its okay, but I wish we'd really start to see some divorce from what SimCity invented back in 1989, and allow for more granular mixed-use zoning. I want apartment buildings that have light commercial at the ground floor, like you see in basically every major city

Also really hoping that it has proper M+KB on xbox. Starfield doesn't, and it leaves whole sections of the game essentially broking (i.e. crafting 99 items requires you to press RB a shitload)

[–] Paradox 17 points 2 years ago

[removed by reddit]

[–] Paradox 1 points 2 years ago

Computer acts as a phone and connects to your YouTube player. It gets information about what you're watching, and checks against the sponsorblock database. If it finds a match, it sends skip commands to the player when a section of the video needs skipping

[–] Paradox 4 points 2 years ago

Temper your expectations. It's better than it was at launch, but it's still fundamentally infinite.

I find it good for a few games, but any more than an hour of play and I just don't want to play anymore. I'll switch over to 5 or another game.

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