hi sorry for the punctuation errors my English is kinda bad so idk how to articulate my thoughts perfectly
i am a minecraft YouTuber i have been playing this game and interacting with the community for more than a decade i also do minecraft suggestion in the feedback website and keep up with the popular suggestions there ,i have noticed on both Reddit Minecraft suggestions subreddit and discord and on twitter and even the feedback website that there are alot of people that are against challenges in minecraft (even optional ones) as opposed to more passive stuff like for example enchanted golden carrots.
what i mean by challenges is stuff like the warden in ancient cities something that is totally optional in the game so many people feel upset that they can't get the treasures that easily which i find strange but that is a small example if you go on the feedback website there are plenty of negative reception to suggestions that include adding a hostile mob even if it's a totally optional thing that you don't necessarily encounter in your gameplay even in the mobvote there were alot of people who wanted the glow squid to win not because they like it but just so that the iceologer to not win due to it being a hostile mob.
i wonder if the origin of this was due to the phantom being a disappointment and very annoying mob so mojang stopped making hostile mobs for the vote after the iceologer, that also remind me of discussion about the parity between Bedrocks wither boss and Java's alot of Java players are against having the more challenging version of it, i find Java wither mediocre tbh it's not very challenging to find and kinda unenjoyable no wonder most players prefer to just make a farm of it granted that happens also in Bedrocks but there you need to kill the ender dragon first to be able to farm the wither using the end gateways which i find it a more interesting progression which leads me to my final point i think the game overall need to expand to make it nore interesting not just by expanding what's in the middle of your progression but both the beginning and the end of it yes even daring ideas as far as making the enderdragon not the final boss of the game and adding other bosses mobs biomes in the end you could fight because if Minecraft is stuck adding stuff between the beginning and the end of the players progression it's gonna go stale and boring i think the community and Devs need to free them selves of the argument of it's a "Mod like idea" because ironically enough it's very limiting to so many possibilities that could be added to the game that prevent new stuff from looking their too mod like to begin with.
anyway thanks for reading my ramblings about a block game.
Do not show this man a circuit