Thank you!! <3
NailBunny
This is a Brazilian pizza. They love doing these dessert combo pizzas for some reason. Easily identified by the whole green olives present.
There are 8 varieties of gluons, the subatomic particles that exchange the strong force between quarks. The person answered with one word that more or less satisfied the 8 particle requirement. I think that's the joke, at least
my ping is normally sub 100, and I have XIVAlexander installed to allow me to double weave with a slightly high ping. Hasn't been an issue for me so far, but I'm not exactly doing Savage raids or anything yet
I am unfortunately on an EU data center >< Specifically Chaos. I live in NA but started playing FF14 to join an EU friend. One day I'll probably make an alt on an NA datacenter when I'm caught up on MSQ, though. Fwiw I'll still :3c you about my progress if you want lol
Of course I'm keen on a new friend to play/chat with! What data center are you on? ^^
Heyyy I've been playing! Currently still trying to catch up to current content, almost done with Stormblood. I enjoyed Heavensward a lot but Stormblood is kind of dragging for me. Eager to get to Shadowbringers soon, I've heard its by far the best expansion
I absolutely love classic roguelikes. I didn't love ADOM despite playing it a fair amount, but I do love DCSS, Caves of Qud, Cogmind, Cataclysm, and quite a few more, albeit to a lesser degree. I love games that demand you learn their systems inside and out to even have a chance at winning. I love the sense of stakes that roguelikes create and the experiences that emerge from the fear of losing everything. I also generally tend to be quite critical of heavy RNG elements in roguelikes and I fucking hate deckbuilder games in general, but I like having to measure and mitigate the risk of unexpected and unfavorable situations on the fly and come up with impromptu solutions to interesting problems. Loss is expected, and while you can learn from loss, sometimes you're left feeling like the cards just weren't in your favour, and I think that's something that a lot of people who play these kinds of games just come to accept. A lot of people see it as senseless masochism, but in my experience with the games I've listed above, losing can genuinely be fun. There is a sense of loss, but these games to me are also in part story generators. I've had many experiences in all of them that I remember very fondly, and a lot of those stories end with loss.
My particular fixation with them might be because of autism though. I have well over a thousand hours in several (probably multiple thousand in Cata) and tend to come back to them for comfort, so I probably just really like bad games
Oh, I'm sure we were in the minority, I just thought it was amusing enough to bring up. My group did experience quite a few bugs but not much I would call major.
I really didn't walk away from the game my first handful of hours thinking it was more polished than BG3 on release. I had to bail from our MP game because my inventory was rapidly filling with undroppable self replicating meat lmao
If you mean the thing about them refusing to pick up ammo, yeah, it was fixed a bit ago. They can still be a little fiddly, but it isn't a nightmare getting an archery squad working like it was before.
Thank you!!