7

Had some time to kill so I finally ascended my seeded tier 1 run. It was fairly easy tbh, a nice break from the high chal runs I'm grinding

Only relevant mistake I made this run was not keeping the rotberry seed for making grass

talisman

cloak

And if you want the seed.

seed

3

I would love an early RoSS RoH (ideally both +2) for 2.5.0 to have a reliable setup for a pure tier 1 run.

Bonus points for an early transmute scroll and other conveniences

[-] MrRedstoner@lemmy.world 17 points 2 months ago

Going by the phrasing I'd say educated guess. I for one agree, it sounds like a massive liability when you have e.g. data protection laws to think about

[-] MrRedstoner@lemmy.world 12 points 2 months ago

Absolutely I am making a bunch of assumptions. Following the tried and true Keep It Simple Stupid approach. Because there is no indication given that any more complexity is required, and keeping complexity to a minimum is key to efficient development. If there was anything actually technically impressive (or at least technically impressive sounding) about what they did, I trust they would have mentioned it.

[-] MrRedstoner@lemmy.world 19 points 2 months ago* (last edited 2 months ago)

I do not claim to be amazing, and it's a simple fact that many basic examples/tutorials are named with hello world (and pretty easy to search for that way). A quick Google pulls up e.g. “Hello World!” of push notifications, Problems with simple "hello world" of ListView in Android

And of course I'm also explicitly using Hello World to reference the original comment

[-] MrRedstoner@lemmy.world 32 points 2 months ago* (last edited 2 months ago)

In all likelihood calling manufacturer's API to read the value then compare to a compile-time constant? It's a notification hello-world merged with display-a-list hello world and manufacturer's reading-sensor-values hello world. Yes I do think it's borderline trivial

[-] MrRedstoner@lemmy.world 51 points 2 months ago

Unless there will be disciplinary follow-up ( -> no reason for this design), I only see this going the way of de-facto scoreboards among kids.

[-] MrRedstoner@lemmy.world 20 points 2 months ago* (last edited 2 months ago)

You're in luck: the_complete_newb_adventurers_guide

You don't have to read the whole thing at once, but perhaps the most important tip is to take your time and inspect anything you don't know with the magnifying glass

13

Yog had it rough, meanwhile I had the spare resources to play with alchemy items I haven't used before

[-] MrRedstoner@lemmy.world 7 points 3 months ago

Looks like no more need to switch to a notes app, this is wonderful

28
12

Set up a simple farm

17
[-] MrRedstoner@lemmy.world 10 points 6 months ago* (last edited 6 months ago)

Collect all items on the ground, standing where the stylus was throw your ration at the door to the right, walk into the door, stopping if you spot an enemy

10

Mildly related, do you usually clear the curse on f1? To me it just feels right to do

[-] MrRedstoner@lemmy.world 6 points 8 months ago

The pure unfiltered "so done with your sh*t"

12

No wonder I couldn't find the door while on my way down

15
12
5

As a Huntress players, I find there are 2 things that annoy me the most, that I would love improved:

  • When the Spirit Hawk dies (expires, no enemy present) while sleeping, I very much want to wake up, similar for wards getting sniped by ranged enemies
  • Often enough especially when farming I want to repeatedly shoot in the same direction at an enemy I can't see. I'd love some convenient way to shoot "same aim as previous shot" repeatedly when there is no visible enemy.
[-] MrRedstoner@lemmy.world 6 points 11 months ago

I take it it blasts the rock out around itself, but I'm curious as to why the enemy disappears

[-] MrRedstoner@lemmy.world 6 points 11 months ago

That too. Click for inspect, hold for scan.

Also, the wait button when held puts you to sleep, you wake up when an enemy walks in sight.

[-] MrRedstoner@lemmy.world 13 points 11 months ago* (last edited 11 months ago)

Drop from an empty well room on the floor above

9

I would very much like this as a feature. Especially when trying to farm, it's decently convenient to sleep e.g. in a garden while the Spirit Hawk acts as a lookout. The only problem is that the hawk seems to expire after some time, and the game does not interrupt the sleep for this. I would very much like to be woken up for this, just as if I was hit with an attack. Similar goes for a ward getting destroyed without seeing the enemy for a turn.

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MrRedstoner

joined 1 year ago