If the price point is around 500$/€ I think it would be challenging to build a good pc for less than that
Jocarnail
WoW for me. Interacting with other people helped me learn a lot faster.
It is getting better, but I still get crashes in 1.0. I feel like there are some specific tools and features that are a lot more prone to crashes and others that are quite solid. I had crashes in particular with the thickness tool and some joins in the assembly workbench.
They could go for more double A games. Still more budget than indies, not as risky or innovative, but not as big of an investment as AAA. Studios could work on new IPs in shorter cycles and smaller games, and eventually release big AAA sequels to the successful ones.
Supports for some plastic led strips, to mount them to the wall.
Of course you could. In most editions there is the alternative silk rope that weighs a lot less but costs more.
Working with the rules and your gm you could also make/buy magical rope that does what you say. Or a bag that infinitely spews out rope. Or something similar.
It is not like carrying weights is that big of an issue in most games.
Looking at the strength of climbing gear this source indicates a modern climbing rope holds around 5500lbf.
From The Engineering Toolbox , manila hemp rope that can hold around that weight should be between 3/4 in and 13/16 in, or for the other europeans between 18 and 20mm.
This corresponds to a weight between 0.159 and 0.186 lbm/ft. For 50ft that is between 8lb and 9.3lb.
I say that 10lb is close enough.
I hate that there is not a good alternative to InDesign that works on linux.
If only the Affinity suit were to work on linux, even just with wine, I would be alright with the fact that it still is proprietary software. It was somehow able to replace my whole Ph/Ai/Id workflow but it is till keeping me from trying to switch to the penguin.
FreeCAD is getting better but it would really benefit for a big improvement in stability and UX
A decent alternative to Adobe InDesign or Affinity Publisher
I'm still learning Rust coming from Python and R and honestly point 2 and 3 are not even that bad. Sure I have been bashing my head against some corners, and the lack of OOP was somewhat unexpected, but imho the language really helps you think about what you are doing.
Maybe, but it would be more or less in line with consoles. I would be surprised if it was much more.