[-] Jesus_666@lemmy.world 3 points 1 week ago

Yes. This mainly happens when everyone has different expectations without realizing it. That's why is important to talk about these things in advance so you don't end up with a GM who thinks it's obvious that PCs can die at any time due any reason and a player who thinks it's obvious that they won't.

[-] Jesus_666@lemmy.world 5 points 1 month ago

Besides, LLMs struggle with retaining contextual information for long and they're pretty dang resource hungry. Expect a game with LLM-driven dialogue to reserve several gigs of VRAM and a fair chunk of GPU processing power solely for that.

And then you still get characters who hallucinate plot points or suddenly speak gibberish.

[-] Jesus_666@lemmy.world 2 points 1 month ago

Honestly, if you want one simple DE for everyone it should probably be XFCE. Dead simple to use, feels vaguely familiar to Windows users, not overly complicated.

KDE is heavily customizable, Gnome is very opinionated, and tiling WMs don't adhere to orthodox UI patterns. Those are all suboptimal if you want something usable by the absolute widest range of users.

[-] Jesus_666@lemmy.world 3 points 2 months ago

Somewhere, Gul Dukat is silently crying.

[-] Jesus_666@lemmy.world 2 points 2 months ago

Given that I literally said I personally encountered this problem: Yes, it does. It's mostly just an annoyance that goes straight onto the "Windows Update jank" pile but I have wasted quite a bit of time helping people deal with connectivity issues that could down to "tinc_vpn" getting automatically renamed to "Network Connection 7".

[-] Jesus_666@lemmy.world 5 points 2 months ago

Gtk and QT weren't consistent but there was a Gtk style that used QT as a rendering backend, which allowed you to get some semblance of consistency. Then they came up with Adwaita, which doesn't really allow that anymore.

[-] Jesus_666@lemmy.world 4 points 2 months ago

Excuse me? It's like you don't even care about Brotherhood of Steel!

[-] Jesus_666@lemmy.world 5 points 2 months ago

How about some love for the lesser known ships like Pauseprise, Breakprise and SysRqprise?

[-] Jesus_666@lemmy.world 3 points 2 months ago* (last edited 2 months ago)

On the other hand if you add some leeway you might end up with a captain trying to justify handing easily weaponized technology to a planet because he just happens to have taken a liking to someone there.

Given how horny Starfleet can be I fully expect there to be several civilizations that ended shortly after a captain found someone there to be bangable.

[-] Jesus_666@lemmy.world 3 points 2 months ago

Evil is usually about power and influence and that's something players typically don't get to have in large quantities – otherwise the game quickly starts behaving much differently. Why go on adventure when you can just hire adventures to do it for you while you work to further your influence, after all?

A TTRPG can try to mutate to accommodate this (probably using a pile of ad hoc house rules) but a CRPG world need to have all that programmed in. And the players might not like the genre shift.

If you don't have power you can still be an effective hero but as a villain your only option is to try to backstab your way to the top – but if you can make any substantial progress there we end up with the aforementioned problems. If you can't make that progress you're basically stuck roleplaying Iznogoud and few people want a gameplay loop that deliberately leads nowhere.

What can work is an evil character playing along with heroes for their own reasons. I once had a TTRPG character who was a SHODAN clone (inhabiting a human body via invasive cyberware). My SHODAN was perfectly aware of how vulnerable she was and how she needed allies. As a result she wasn't nice but fiercely loyal to the party, deferring to their judgement on most matters because that was most likely to keep her alive.

She still ended up getting written out when she turned out too annoying to play. I hope she's happy with the space station I bought her.

[-] Jesus_666@lemmy.world 2 points 3 months ago

One hundred laser blasters can't even penetrate our one hundred navigation shields. Don't they know that?

[-] Jesus_666@lemmy.world 4 points 3 months ago

Windows Phone was mostly sabotaged by first-party developers. Microsoft has a history of abandoning their mobile phone OSes after very short periods of time and nobody trusted them not to do it again. As a result few app developers bought into the ecosystem and smartphone enthusiasts told their friends not to get Windows phones, causing modest sales, causing Microsoft to immediately drop the platform.

As everyone expected them to.

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Jesus_666

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