[-] JacobCoffinWrites@slrpnk.net 2 points 6 hours ago

This is really cool! I'd always thought this was done with molten gold, I had no idea that it was mostly done with resins. I might give this a try someday.

[-] JacobCoffinWrites@slrpnk.net 2 points 5 days ago

I'm thinking about it - I have access to a laser cutter that can do steel etching. If I planned it carefully I could get it to match to inches between the points of the jaws to each tick or something. But I think I'm leaning towards leaving it origional-ish for now, since this setup still allows you to open and close them without losing your place, so you can measure the opening accurately and that's probably how they'll be used.

[-] JacobCoffinWrites@slrpnk.net 2 points 5 days ago

I haven't been over to the other zerowaste communities, so I appreciate the heads-up! I mod this one (though the community here is great and has needed no input from me!) so I want to make sure it continues to be a nice place to share projects and ways to avoid waste.

[-] JacobCoffinWrites@slrpnk.net 1 points 5 days ago

Yeah I generally don't love these extension cord / splitter combination because they make it too easy to casually plug in lots of stuff. I've been using this one but just for a box fan (old building, retrofitted for electricity with the absolute minimum number of outlets). When I do hook multiple things to one extension cord, I make sure it's something like power tools, where I know I can only use one at a time anyways, and that I'll always be there when its in use. I also check my cords for heat when they've been in use for awhile (I once found a daisy chained set of rack-mount power strips in a server room, where one of the plugs had melted to the socket it was plugged into, fusing them together. Pulling them apart broke the plastic outlet. I've been a little cautious ever since).

[-] JacobCoffinWrites@slrpnk.net 1 points 5 days ago

That's a cool idea - I might pick this up again sometime, it really was a very workable material.

61
Caliper Fixup (slrpnk.net)

I bought this set of outside calipers at a junk store in my hometown (sort of a consignment, thrift store deal, with lots of old furniture, and the contents of like half a dozen garages right down to the old jars of mismatched screws. I sort of use it like a hardware store).

I like this design a lot, I like the lack of a spring on the jaws, and that you can fasten the little distance measuring arm to the side it measures on, so you can close the calipers around something, tighten that wing screw, then open the calipers to get them back.

They had some surface rust, so I decided to clean them up. The first step was to disassemble them. Not difficult when there's only three pieces involved.

I let them soak in some evaporust for about 8 hours. I really like this stuff, it hits the sweet spot between very effective and not especially dangerous, and it's reusable! They do overestimate how effective it is in their instructions though, so it often takes longer.

The calipers, straight out of the evaporust. You can already see some text which was hidden before, along with the initials AM from a previous owner.

Now that the worst of the rust had been dissolved, it was time to switch from chemical to mechanical cleaning. I sanded it down with 400 grit emery cloth.

The calipers with only one side sanded.

As I cleaned up the sides, I found a few neat bits of history:

Here's some funny nicks up near the joint on one side. I wonder what caused them. And the previous owner's mark on the right side, AM. This is a big part of why I love old tools. I love the history they carry with them, even if I don't know all of it.

Looking better, but still a ways to go. I was surprised to find that there weren't any markings on the little distance arm. I'd been expecting to find little angle tickmarks or something, maybe even printed numbers, but there weren't any to be seen after the evaporust, or once I started gently sanding off the remaining rust and the black crud evaporust leaves behind.

Once I had most of the rust gone, I switched to steel wool. I didn't want to take too much material off the surfaces, and I felt the more flexible steel wool would hit inside the pitting from the rust better.

The steel wool shined it up quite nicely. And here's a closeup of some of the surface pitting left over by the rust on the left side. The back of these calipers didn't have this kind of damage.

It was tempting to leave it here, but I didn't want the rust to return, so I decided to treat the calipers with cold blue, to provide some protection against oxidation. There are other ways to protect steel, but I like the look and it seems to hold up well enough.

Cold blue always looks a little rough when it first goes on (this stuff is a gel you don't want to get on your hands. You wipe it on, leave it to darken the metal for 60 seconds, and wipe it off again) but a little burnishing with 0000 steel wool will tidy it up:

There we go, still pretty shiny, but not as likely to rust again. Not bad considering how it looked in the beginning. Hope you'd approve, AM.

(I wrote this post for the making/fixing things blog I have on our local movim instance. If you're a slrpnk.net local, your credentials will work on movim automatically!)

122

This is one I’ve had on my list for months now, and I finally decided to just go ahead and make it. Back when I was researching solar cookers, solar concentrator, and solar furnaces, I ran into a few really interesting ideas around fresnel lenses. Look them up on youtube and you can find all kinds videos of people melting glass or burning skillsaw blades in half, but the ones that kind of showed me how useful a really-concentrated point of heat could be was this 3D printer for sintering sand into glass objects and this solar rig for smelting zinc or aluminum. Both used fresnel lenses, but were limited by the size of their portable builds.

So here’s my take on something bigger and more permanent, though hopefully still flexible enough to do multiple jobs using concentrated sunlight. The building’s tower houses an observatory-style dome with an irising shutter around a very large fresnel lens. This lens is meant to gather light, but deliberately doesn’t focus it too much, just directs it to another lens, which aims the light straight down. There, on a motorized rig which allows for some adjustment up and down, is the third lens which actually brings it to a searing focal point.

With that focal point reliable and known, the people at the workshop could move several different tools underneath it as necessary, from a crucible for smelting, to a firepot for solar forging, perhaps a glassblowing oven, a 3D sinterer, or the large CNC plasma cutter-style rig shown in the scene.

A set of computers would be set up with light sensors and control over the rotation of the dome, to allow it to track the sun, and the width of the aperture in the shutters, to allow it to regulate the amount of light. The upper limit on the light would be based on how bright the day is, but if they need anything less than full sun, then the opening and closing of the shutters should help with providing consistency. If it starts around half open in full sun and a cloud moves in front of the dome, it might open all the way, then close partially as the cloud leaves. With many minute adjustments, the overall amount of light could remain very consistent down on the ground.

As for the level of focus, I suspect the kerf while cutting would almost definitely be wider than with a modern plasma cutter, but like I said before, people have cut through skillsaw blades with just a lens from a rear-projection TV. So it's possible a larger lens could concentrate even more heat, allowing it to burn through much faster, with less damage to the surrounding material. The tightness of the point would mostly come down to the quality of the lens, as far as I know.

I’ve tried to include a number of controls, caution markings, and red emergency stop buttons, but the one thing I really don’t like about the design as drawn is that it’s not obviously fail-safe. I think ideally there’d be some kind of hanging weight or other mechanism so that when power is lost (not just to the building, as that probably happens fairly often on a less-reliable grid, but to the system’s control unit) the shutters or another light-blocking mechanism slams into place.

Other notes about the scene, I’ve tried to include a diversity of ways to use the sun, the photovoltaic panels for powering the electronics and perhaps some of the tools, a set of fiberoptic solar daylighting systems, which track the sun and pipe light down to the shop floor, along with the simplest version, large windows. This emphasis on daylight should help avoid the risk of electric lights strobing in sync with moving items (such as on a lathe or milling machine) which can cause them to appear stationary and safe to grab onto, though they likely have two sources of light on each just in case. I’ve also included a water wheel, either for power generation, or for the direct motion, to be connected to certain tools or machinery via axles and belts.

60

Houses require maintenance. How much and how often depends on the design and its surroundings. They also require occupants - in my brief experience at least, they degrade much faster when they’re left cold and empty than when someone lives there, even if that someone doesn’t fix things. Weather, encroaching water, mold, ice, and animals can all cause compounding damage surprisingly fast.

I think of the solarpunk society I've been depicting as being post-postapoclyptic. They’ve been through the worst of the climate crisis, wars, plagues, and all kinds of shortages, and they’re trying to rebuild better. In some of my previous postcards, I’ve tried to imagine what the rural communities I grew up in would look like transformed into a modern version of how they looked a hundred years ago, with denser villages, trains, and wide stretches of forests and farmland in between. They were set up this way back when because it was practical for people who walked or relied on horse carts to get around day-to-day, and who traveled to use a boat or a steam train for a longer trip. A solarpunk society that doesn’t want to rebuild the infrastructure(s) to produce and maintain personal vehicles, fuel them, and to drive them on, might have to look pretty similar out here.

But what happens to the houses and developments spattered across the land between those villages? Every road with a house a quarter mile from its nearest neighbor, now miles from those hubs of public transit? In a society where public transit is effective, and cars are rare, I think a lot of roads will degrade pretty quickly. They already need tons of maintenance, and that’s with people using them every day, totally dependent on them, grudgingly agreeing to pay for it. It’s not uncommon to live thirty minutes or an hour from your grocery store today, but on badly broken roads, that kind of travel is going to be more difficult and costly. Some people will do it, heck, some will have held out through all the bad times and will stay no matter what else changes. But I suspect a lot of houses will have been abandoned a long time ago.

There’s tons of embodied carbon stored in those structures. In their carefully-refined materials, their transportation, and in the act of construction. Some of those materials might be very difficult to produce for a society that carefully watches its externalities and seeks to do as little harm as possible. And the longer they’re left abandoned, the more they’ll degrade. The structures will become unsafe, the materials will rot or break, or become inaccessible, and in some cases, they’ll pose environmental risks as fuel tanks rust out, chemicals escape their storage, or damaged structures catch fire (even with the powerlines cut upstream, abandoned solar panels or poorly-isolated generators backfeeding into the grid might allow for damage to an abandoned house to cause a fire). This is especially true with modern buildings, particularly the kind of McMansion featured in the scene, with their heavy reliance on petro-products like “structural” foam columns and facades, which will go up like a struck match in the next wildfire.

In some cases, old buildings could be put back into use. Perhaps they’re nearby something the rebuilding society needs. Maybe one development will make for a good farming community, and another the barracks of a logging camp. Maybe one near a river can support trade or fishing. But there will be others that are simply not very useful. They were practical enough for semi-suburban life when gas was cheap, cars were plentiful, and roads were maintained. But in a world where most people have other priorities, live in closer communities, use public transportation, and aren’t interested in rebuilding a car-centric world, these houses don’t make sense. And of course there's the ones in unsafe locations (flood plain, unstable/eroding cliff, etc) where they won’t last no matter what. To that society, deconstruction might be a very practical answer to both the long term threat posed by these structures and to their own building material needs.

Deconstruction is an alternative to home demolition. It means carefully dismantling the constructed components of a house so the materials can be salvaged and reused. Materials are typically removed in the opposite order in which they were installed, to maximize reuse.

By carefully disassembling these structures and hauling the materials back to their communities, they can build and expand for a much lower overall cost (both environmentally and in resources harvested from the world) while removing potential toxin or fire threats. And by filling in their cellarholes and replanting, they can rewild developed land, build better habitats, and restore their local ecosystems.

On top of that, even buildings picked over by looters may be full of usable stuff - furniture, dishes, cooking tools, hardware - which a society with an interconnected library economy could use to meet its needs without producing new items.

So that’s what I’ve tried to depict here, a deconstruction crew carefully disassembling old world structures so that everything, from the windows to the metal roof panels, to the cabinets to the stick framing itself, can be reused elsewhere rather than produced new.

They’ve been working from left to right in this scene, taking each house apart in reverse order to how it was built. Much as with construction, this would require different crews of specialists: inspectors, roofers, carpenters, electricians, plumbers, and others who can safely remove resources without doing unnecessary damage. Once a crew finishes their part of a building, they’d hopefully be able to move on to another one nearby.

They’re also replanting/rewilding the old backfilled foundations, something that would certainly help with breaking up the concrete (eventually). Roots are great at that.

I’m not sure if it’d be worthwhile to use concrete saws to cut at least some of the concrete foundations into construction blocks. It’d certainly help with restoring the site quicker, and it’d be a low-ish carbon source for concrete blocks, but the tradeoffs in labor, transportation, and power for the saw might not be worth it. In that case, they’d probably crack it up with a jackhammer before filling it back in.

There’s a lot of vehicles in this scene, so I should emphasize that these aren’t daily drivers. These are equipment used to haul work crews and construction materials on fairly short trips.

All the big trucks in the scene are old internal combustion engine vehicles converted to run on woodgas. I imagine they burn a lot of the wooden construction debris which were otherwise too small or damaged to be worth salvaging. Perhaps some trucks are even set up with plastic de-refineries and are able to use astroturf lawns, broken plastic siding, or “structural” foam facades as fuel on their trips. This isn’t perfect: it still produces pollution and releases CO2, but if the goal is to salvage as much material as possible, and to prevent it from burning pointlessly in the next wildfire, I could still see an aspirational society accepting that use of it.

As a bonus, woodgas vehicles are often used as generators, so they may be able to serve that role part-time on-site, powering lights and air pumps for confined spaces like basements, and even certain tools. Otherwise they’d probably use portable solar panels.

The other (smaller) vehicles are electric minitrucks and rickshaws.

I imagine that the workers are a mix of specialized crews brought in by the larger community for the scheduled deconstruction, and local volunteers who are working for trade in recovered materials. I imagine a lot of the cargo bikes, Chinese wheelbarrows, rickshaws, and minitrucks belong to them. I figure in place of real roads, the really small villages and isolated homesteads maintain a surprisingly dense web of rough trails suitable for mountain bikes or snowmobiles, which connect to all their neighbors.

Last art thoughts: I have another scene of a golf course and its surrounding McMansions turned into a solarpunk intentional community that I’d like to do, but the scope on that one is big enough it’ll be awhile before I can get to it. At this point, I’m confident I’ll make it though. McMansions, with their pointless, wasteful scale, their cheap construction, their reliance on petro-product materials, and their often vain attempt to spend their way to classiness, seem kind of like the antithesis of solarpunk design to me. Golf courses with their endless, expensive-to-maintain grass monocrop hold a similar, though less severe place in my mind.

If you read all that, thank you! And if you’re a person who owns a building in real life, and you’re thinking about doing some renovations, please consider reaching out to your local chapter of Habitat for Humanity or another group who will do deconstruction, rather than just smashing everything up and throwing it away.

21

The last webcomic I recommended was Black and Blue. This one has a lighter tone, and has got some superhero influences, though I think it still falls under cyberpunk.

I've caught up to 2022 and have enjoyed it so far. Apologies if it's better known than I realized, I just stumbled onto it a day ago.

14

This might be a bit of a reach but I’m wondering if anyone here knows enough about concrete production to help me plan the layout of my next photobash. I’d like to do a scene of a solar-thermal concrete factory – there are several supposedly in the works, like Synhelion’s new partnership with Cemex, funded by the US DoE, or the french company Solpart (whose prototype involved a rotary kiln), or Heliogen. Unfortunately I’ve had a lot of trouble finding decent photos of their setups, and even though Synhelion is apparently working on a pilot industrial-scale solar concrete plant, I haven’t found any plans to work from.

I’ve been doing some reading about existing concrete factories, and plan to keep as much as possible the same, while mostly modifying the kiln to include at least one structure similar to a solar falling particle receiver, and adding some onsite algae farms or greenhouses for capturing CO2 released by the burning of the lime, and a trainyard (either electric trains or fireless steam locomotives, given that it’s a solar plant) for moving material into and out of the plant.

I’ll say upfront I know very little about concrete production, and I’m struggling to come up with a kiln design that’ll hit the required temps for long enough, without burning the lime and messing it up.. Originally I’d pictured basically a rotating kiln feeding into a falling particle receiver, linked up so heat from the sunlight hitting the falling concrete could still travel up the tube and eventually up into the cyclones where the mix is dried. But it seems like the concrete needs a longer, slower firing time than whatever heat it gets wafting up from the aperture, and then a blast of light and heat as it goes past. The diagrams I could find seems to just be a rotary kiln with sunlight being blasted into the open lower end, but I’m not sure if that’s just the design they went with because it was a proof of concept prototype.

I also know that temperature changes are bad for lining of rotary kilns, which are normally run pretty constantly IRL, so it seems like they’d need some changes anyways to cope with the day night cycle?

In case you’re reading this and wondering why make concrete this way, the concrete industry is a huge portion of human CO2 production (around 8% total), due both to the release of CO2 from the chemical process of baking the limestone, and from the tremendous amounts of heat necessary for doing that. A more solarpunk society would hopefully use much less concrete overall, especially with changes in building design and priorities that allow for weaker materials like hempcrete and mycocrete, but for some things we’re still going to need modern concrete. Solar furnaces can hit temps well above what a rotary kiln uses, and heliostat systems aren’t far behind, and it’s a pretty direct use of heat from the sun, which would minimize conversion losses. It’s not a great fit for every current concrete plant, but it seems like it could help.

17

Scrappy Capy Distro has released the first issue of Harbour, an anarchist literary journal. It has 7 pieces from 6 authors, poets, and artists. You can download it for free online, or get it on paper if you happen to live in Berlin and know the anarchist scene there.

Full Disclosure: one of those authors is me! My story Fair Game is the first prose story in this edition (on page 3 on both versions of the PDF). I'm very excited that they accepted it, especially because that means I can start posting a related comic/art project I’ve been working on in the background for several months.

In the beginning of the journal the editors say this on the subject of fiction:

Traveling to some anarchist book fairs, we noticed that most of the tables were filled with theory and there was very little fiction. This edition, and future ones, is an attempt to remedy this.

Theory is often placed above fiction as more important and serious, but we believe that fiction deserves just as much space. Not all critique of the world has to offer a complete or even partial alternative to the existent, but when we fail to tell a narrative of what possible anarchist futures could look like, it can be very hard to entice others away from the pull of capitalism.

If there ever were some collapse or successful insurrection, ideologies whose ideas were most digestible or had been most widely spread would win out. Following such change, we don’t want things to return to the way they were. We want anarchist ideas to ripple out across the populace, for them to be something easy for others to play with and understand. Stories are one way to do this.

We want to make a space — a space to imagine, a space to vent, where ideas from many different places can come together, a place where we can then leave with these ideas, to pass them on.

A harbour is a place from which to venture out.

I think there's a ton of overlap between that and solarpunk in general, and the ability to show positive, attainable futures, and to demonstrate the lived experience of those better worlds, how they work, is a big part of what draws me to the genre. Hopefully I'll have a more solarpunk story for them in the future.

Speaking of which, if you have a vision of the future you want to share, they're already planning for their Fall 2024 (Issue 2). Submissions will be open from September 1st to 30th: https://en.scrappycapydistro.info/submissions

33

I hope this is okay - normally when I post here I write up little book reports for cyberpunk stories and movies rather than post my own stuff. But one of my cyberpunk stories (told from the perspective of an AI weapons platform) just went live in a brand new anarchist zine called Harbour https://en.scrappycapydistro.info/harbour (it’s the first fiction story in the first edition, page 3) and I'm pretty excited about that.

I’m especially excited because that means I can start posting a comic/art project I’ve been working on in the background for several months. I won't spam this place up with it, but I might share a few of the still panels once its done.

83

cross-posted from: https://slrpnk.net/post/847900

A few years ago, while we were cooking, my SO showed me a blog post about common spices and their substitutions. I thought it'd be cool to use that to make a chart we could hang on the wall.

It turned into a fun light research project, then a fun art project.

I started reading various blogs and realized that while many covered the same core spices, there were a lot of others that only one blog or another mentioned. So I started gathering them all up.

As I read about them on Wikipedia I'd stumble into their histories, and scope creep hit. I decided to add a column for interesting facts about each. (While gathering those, I was kind of struck at the disparity between them - some spices, have centuries of warfare, murder, and espionage wrapped around them, while others are so common or easy to grow that nobody seems to have stabbed anyone at all for it.)

I built it first as a spreadsheet in Google sheets while I was researching, pasted it into a poster-size libre office writer document for layout and font changes, exported that as a pdf so I could import it into GIMP. That let me make more detailed changes and add the flourishes that hopefully make it look like something that might've hung on the wall in your grandparents' kitchen.

This was a pretty casual project spread over seven months. It's got forty-some spices with descriptions, fun facts, and substitutions shamelessly plagiarized from cooking blogs and Wikipedia.

I've learned since that several spices are actually really unspecific, like what’s sold as oregano apparently may come from several different plants. So I'll say it's useful for cooking and accurate to the best of my ability, but I wouldn't reference it as a historical or scientific resources.

If you want to print it out, I uploaded the PDF here: https://jacobcoffinwrites.files.wordpress.com/2023/07/spice_list_printable.pdf

33
Quick Shed Door Repair (movim.slrpnk.net)

This was a pretty quick little project - some of my friends recently bought a house, it came with a shed, and the door of that shed was broken. The design of the door allowed it to swing open about 180 degrees, at which point it'd hit its own frame.The wind must have caught it one day and swung it open hard. When that big wide door hit the frame so close to its fulcrum, it just snapped right down the line. It also bent all the hinges.

The previous owners tried to fix it, it looks like by lifting the door back in place and driving some mismatched screws through some wood scraps and metal plates. That left the door drooping, hanging crooked in the frame, and flexing kind of alarmingly when it opened.

We'd talked about taking it down and fixing it properly, I even took some measurements.

Then one morning I got lucky, I saw a post on our local Buy Nothing -type page where someone was offering up some 1"x12" boards they'd been using as shelves in a shed. They were a bit weathered but otherwise in good shape (no cracks, warp, or rot). It was trash day in that neighborhood so I hustled out there and claimed the whole pile. 1"x12"s ain't cheap.

On the way back I picked up a shovel with a cracked handle which I fixed with a hose clamp and have been using for a couple years now.

We set a day, I packed the lumber and tools, and we started in on the shed. I think we also planted a peach tree (using my new shovel) that day.

We started by taking the door off the shed and setting it on some sawhorses I brought.

(Dog helping hold down the door)

This was where we made our first unfortunate discovery. The shed was older than we'd realized. The 1"x12"s the door had been made from were rough cut, not dimensional, so the boards I'd brought were about half an inch narrower, and a quarter inch thinner than the originals.

So we had a couple options here - all the boards were rotten for a few inches of the bottom. We could replace all of them with the new ones, which would be a close fit of all our materials, and would lose us a couple inches of width unless we added another board, or we could save lumber all around and change the design to keep most of the existing door but make it a little janky. They were good with that, so we did a kind of strange design.

First we removed the split board and it's support scraps and set them aside. Then we cut one of the new boards to the original/final height of the door.

Next we measured far enough up to catch all the rot, and we cut the door that much shorter.

We attached the new vertical board so it extended a couple inches at the top and bottom (it's on the right in the picture above). Then we added two braces across the face of the door, so they went across at the final height of the door/the long new board, leaving a bit of space above and below the old boards. These would add some extra ridigidity, by having pieces going across on the front and the back, and they'd hide the difference in length. Then we cut some pieces to go behind them, fitting flush above and below the old boards. These weren't structural, they just took up space so critters and weather wouldn't get in.

Once the door was made, we started looking at hanging it again.

Unfortunate discovery two: the doorway was crooked. Part of that was the fault of the badly rotted board which crossed the doorway under the door. It didn't seem to be doing anything but catching rain and soaking it up, so we pried it off and replaced it. Luckily it only crossed the doorway, it wasn't actually part of the building frame, which seemed to be in okay shape. The top of the doorway was also out of square, but not enough to be a major problem. As they reminded me a few times, it's a shed, not a house.

We straightened out the hinges by putting them on a brick and pounding on the high points with a small sledge (not ideal but it worked). Then we hung them back up and attached the door. From what I remember, it sat just above the new lower plate when it was closed, might have rested on it but I don't remember.

The last step was to cut a thin piece to attach to the inside of the door frame to make up for the width lost by replacing a roughcut board with dimensional.

From there, I think we called it good. It had rained on and off during the project, and we didn't want to re-attach the trim while it was wet for fear of trapping water between the boards.

We cleaned up the tools and had some pizza.

As a side project, I took the original, very rotted wooden door handle, and the scraps of the split board. From the dimensions of the original and the look of the wood, I figured they cut the original from scraps of the same roughcut 1x12s they built the rest of the shed out of, so I wanted to make the replacement the same way.

I traced the original onto the wood, flipped it end for end, and traced it again, and sort of averaged the two. The original wasn't actually symmetrical but my replacement would be much closer. Then I started sanding it down until it was comfortable to hold. I pre-drilled the holes for the screws, including space for the heads, so they wouldn't split the handle when it was attached.

I stained it, I think my usual mix of Gunstock and Red Oak, then applied a few coats of urethane, sanding lightly between coats. I even got the back, where it'd touch the door, and the holes for the screws. I figured they could paint it whatever color they painted the door, like the original, or leave it as-is, either way it'd be very waterproof and last a long long time.

All it needs now is a new coat of paint.

2

Last one for now, I think I'm done with trains for a bit, thanks for letting me share these here!

cross-posted from: https://slrpnk.net/post/8581002

Another (very quick) take on the caustic soda locomotive concept based on this comment on my last postcard about what a version with swappable boilers might look like.

The idea is that instead of pumping out the caustic soda to dry it, they would instead unbolt and lift off the boiler, probably using an overhead or gantry crane, and replace it with an already-dry one. The dilute one would be inspected, and placed on a concrete containment pad where it could be connected to a solar steam generator, so the superheated steam could dry the caustic soda. This is actually pretty similar to how they apparently did it historically, except using a coal boiler and obviously without removing the boiler from the locomotive.

Ideally, this would be a bit safer as the boiling hot caustic soda would remain contained for the majority of the time, with less risk of spills during the drying process, and the extra boilers and frequent inspections could help prevent corroded parts from disabling a locomotive and stopping a train line. It might even be faster, depending on how complex the hookup process is.

In the end, it’s probably not a whole lot more practical, but I really liked the idea (suggested first by Carrier_Indomitable over on r/trains, and then with some cool visual details by @WaterWaiver@aussie.zone on the last post.

2

This is the only other train art I've done that would fit this community, but I'm hoping to make one more somewhat soon. I hope it fits okay!

cross-posted from: https://slrpnk.net/post/1997731

The second photobash in what I hope will be a series; a bit larger and more visually interesting than the first. I've started thinking of these as 'postcards from a solarpunk future.’ They might not show the width and breadth of this world, but nice scenes of what this fictional solarpunk society would consider aspirational, or values worth showing off.

I feel that for a genre/movement with such a focus on intentionality, there's a lot of AI art setting the tone online, along with a tendency to accept anything that looks partway futuristic and green, even if it's a massive cityscape or sort of generically utopian. I want to try to pull the visual aspect towards a more lived-in, human future that sets out to show possibilities/options.

My goals for this one were pretty simple: I wanted to show a setting where cars are no longer the priority, and to show that a solarpunk society will embrace new technology and infrastructure where it's a good use of limited resources (in contrast to the focus on reusing what’s here that I'm trying to include in other images). I also wanted to show that there’s room for more than one solution (and more than one kind of lifestyle) as with the bicyclist towing a kind of traditional-looking wagon.

As with the other photobashes, there are ruins in this scene. One of my overarching goals is to keep these pictures from looking utopian or like some kind of scratch-built future. Things will be messy, resources will be scarce, and tasks will go undone. As in our world, the debris of abandoned projects will pile up around human society, no matter how good its intentions are. I’m pessimistic enough to see bad times ahead, but I want to emphasize in these that that doesn’t mean giving up. For me, that’s a big part of the appeal of solarpunk, that the people in it keep working to mitigate the damage at any level they can access, and will try to rebuild more deliberately, carefully when they can. So these scenes are a little postapoclyptic, with hopefully a more inclusive, vibrant, and colorful society on the other side.

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cross-posted from: https://slrpnk.net/post/8409948

One of my goals for my postcard series is to show a rebuilding society that prioritizes reducing waste and externalities, and examining what weird technologies might appeal to them because of those goals/limitations. So I've been wanting to do a scene of a caustic soda locomotive ever since I first heard about them.

Soda locomotives were a type of fireless steam locomotive that barely made it out of the prototype phase, where the boiler is surrounded by a tank of ‘caustic soda’ (usually one of several possible chemicals), which generates heat when mixed with water. The heat produces steam in the boiler, which is used to drive the pistons, but instead of being released, its condensed and added to the soda to create more heat. This goes on until the soda gets too dilute to produce more heat, but it can be 'recharged' by drying it out again.

These never really took off because it took more coal to dry the soda at the station than to just run a conventional steam locomotive, and electric trains quickly came into their own and filled the niche of quiet, low-pollution trains for inside cities and tunnels.

But I feel like these could pair well with solar steam generators (another late-1800’s design) stationed along the tracks, to create analogue, solar-powered trains. These could run on existing unpowered tracks, without requiring any new electrical infrastructure, just the isolated drying stations.

The train crew would just exchange wet soda for dry and start again (looks like that took about 45 minutes). The cool thing is that this arrangement could be asyncronous - the station can dry out the caustic soda, then store it for when the train shows up. The train can run on cloudy days or at night, as long as they get enough sunny days to dry out big batches of soda at the stops along the way. And the solar concentrators can be huge and optimized for their location because they don’t have to move.

The focus of these postcards isn’t on technological utopias so much as on societies that are reexamining how to do things as they rebuild, anachronistically combining all kinds of tech. So trains and solar concentrators built with 1800’s technology seem like an easier starting place.

The concentrators require fairly simple materials (mirrors or polished metal) and math to make (plus some simple mechanical timing or basic motors/electronics to get them to follow the sun without a human turning a crank).

Most of the descriptions I've seen of drying the caustic soda mention pumping superheated steam through the dilute mix from another (coal) boiler, so it seems like you could use almost any design from the earliest solar steam generators to something like these modern ones depending on the society’s manufacturing capabilities. The solar concentrator/boiler I referenced for the art is a design from 1901.

(The most common modern design for solar steam generation I've seen is that sort of mirrored-trough-and-vaccum-lined-tube system. I mostly went with the big round reflector because I was worried the trough design wouldn't read as distinct from photovoltaic panels in this art style.)

The trains could run with minimal pollution using these simple technologies, and even if their range is lower, or they're not as fast, that might be a trade off this society would accept.

Ideally they would use existing tracks and passenger or freight cars, and only need new infrastructure around whatever station fueled them up on their route (or at a destination). I think this applies to the compressed air locomotives just as well as the caustic soda ones.

(If you don’t like the idea of caustic soda locomotives, but you still want this idea to work, another option with a shorter range is compressed air locomotives. Instead of drying the soda, the station would be using a solar steam engine or windmill or water wheel to run an air compressor, steadily filling a tank which would be used to top up locomotives on their route. This would still allow for isolated infrastructure to power a train along unpowered rails. IRL these mostly saw use in mines.)

The locomotive in the scene is based on a real-life fireless locomotive. They’re similar, but filled with super-hot steam by external sources. They seemed like a good reference for what a caustic soda locomotive might have looked like had the concept reached a more polished, production format. But they don’t really fit my goal for tolerating intermittency as they’d need the heat source to be going when they stopped for a refill.

[-] JacobCoffinWrites@slrpnk.net 16 points 4 months ago

He was smart enough to get born back when houses and land were cheap after all. You can't put a price on that kind of foresight

[-] JacobCoffinWrites@slrpnk.net 32 points 5 months ago

Recently I was listening to the podcast Knowledge Fight and heard musk speak for the first time on a twitter conference call thing with Alex Jones. I never knew how bad he is at public speaking

[-] JacobCoffinWrites@slrpnk.net 36 points 6 months ago* (last edited 6 months ago)

I use that thing a lot, but they usually drive close enough to get the side mirrors too, and generally light up the whole cab. So I spend however long they're behind me hunched forward to keep their brights out of my eyes, waiting for a passing zone. I'm not even a slow driver.

[-] JacobCoffinWrites@slrpnk.net 38 points 6 months ago

The temptation to mirror tint my rear windshield goes up every time I drive at night

[-] JacobCoffinWrites@slrpnk.net 31 points 6 months ago

Congrats! Sounds like a tricky fix and I'm glad you could get it to work!

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JacobCoffinWrites

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