Cyberpunk

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What is Cyberpunk?

Cyberpunk is a science-fiction sub-genre dealing with the integration of society and technology in dystopian settings. Often referred to as “low-life and high tech,” Cyberpunk stories deal with outsiders (punks) who fight against the oppressors in society (usually mega corporations that control everything) via technological means (cyber). If the punks aren’t actively fighting against a megacorp, they’re still dealing with living in a world completely dependent on high technology.

Cyberpunk characteristics include:

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This is a community focused on cyberpunk as a genre of fiction. Please post any news articles about our real world slipping into a dystopian nightmare at: !aboringdystopia@lemmy.world


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Ha, I just keep posting more videos about Replaced. But now the demo is available! I'm gonna go install it now.

https://store.steampowered.com/app/1663850/REPLACED/

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I know I've posted about Replaced a bunch of times already, but I get excited every time a new preview comes out.

The game looks so cinematic that I'm not sure if I'd rather play it myself or just watch someone else play it. Also, I'm still curious how much combat there will be. It looks like this is primarily an exploration game (or maybe platforming?) and only has combat in certain arenas. That makes me wonder how much of this game is cutscenes and walking, and how much is actually "playing". Either way, it looks gorgeous and I can't wait for it to release on March 12.

https://store.steampowered.com/app/1663850/REPLACED/

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Ergo Proxy has been a popular cyberpunk anime since it came out. I've watched it twice now and I just... don't like it. It isn't bad, but I don't see the appeal. And I feel like maybe I'm missing something.

The first episode is amazing and sets up a really interesting world that I can't wait to see more of. It makes me think the series will be about hunting down a serial killer in a cyberpunk world, which could be really cool. But then they go out into the wasteland and I lose all interest. And then there's the game show episode and the "lost in an abandoned grocery store" episode and I start to question why I'm even watching it. By the time I get to the end of the series I'm just waiting for it to end. However, I'll accept the fact that maybe the issue is with me. Maybe there's some deeper meaning or symbolism that's going over my head and there's actually a deeper story I'm missing out on.

So for those of you who liked Ergo Proxy, what do you like about it? What do you think the story is trying to say beyond the surface-level plot?

Here's a trailer for anyone who hasn't seen it. You can watch the entire series on Crunchyroll.

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Hey, so this is the list of movies on my local media server which are tagged as "cyberpunk". I am looking for suggestions on more movies I should add to this list. Cheers,

ETA: Well, OK, this should keep me busy for a while. Thanks - y'all are amazing and awesome.

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submitted 1 week ago* (last edited 1 week ago) by Hammerjack@lemmy.zip to c/cyberpunk@lemmy.zip
 
 

I found this image when looking for a good picture to represent "classic cyberpunk" in my post yesterday. I wanted to share the full image though.

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I have trouble understanding when a genre becomes "post-" so I'm curious what people here might think.

What cyberpunk work do you think moved us into post-cyberpunk? Is there one? Or is this "post-cyberpunk" stuff nonsense and it's all just cyberpunk?

I've heard an argument that Neal Stephenson's Snow Crash (1992) is post-cyberpunk because it's a satire of the cyberpunk genre, but I've heard the same thing said about Bruce Bethke's Headcrash (1995). And is satire of the original genre a requirement to move post- a genre?

I could see an argument that post-cyberpunk takes place in worlds that know what the modern-day internet looks like (with social media and disinformation) but I'm not sure if there's a cyberpunk work that really carries that flag. That is, I could see an argument for post-cyberpunk being a "refresh" of the 1980s cultural fears to fit our modern times, but I'm not sure if there's a work that ushered in this new genre. I've made the argument that Elysium updates cyberpunk with modern cultural fears, but I don't think it led to a wave of updated cyberpunk works (it was an outlier, not the progenitor of a new genre).

So what do you think? What requirements would you have for the cyberpunk genre to become post-cyberpunk? And does that cyberpunk work already exist?

(Note: for the picture in this post, I was trying to show the juxtaposition of "classic cyberpunk" vs "modern cyberpunk". I'm not arguing that Deus Ex is post-cyberpunk.)

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submitted 1 week ago* (last edited 1 week ago) by BrikoX@lemmy.zip to c/cyberpunk@lemmy.zip
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I absolutely loved the first Huntdown game. It's a 2d run 'n' gun set in a very 1980s cyberpunk future. Really fun gameplay. If you haven't played it, I highly recommend it.

Apparently this Huntdown: Overtime will be a roguelike prequel to Huntdown. While I love the idea of more Huntdown, I'm not sure how I feel about it being a roguelike. Although I will say, I like the way they phrased it in the description:

Hunt, die, upgrade, repeat in this explosive roguelite prequel where every strategic upgrade strips away more flesh and builds a cybernetic fighter one chrome limb at a time.

So the permanent upgrades you get through each run actually strip away more of your humanity each time. That's a fun (and very cyberpunk) idea. I'll definitely be keeping my eye on this one.

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I've posted the earlier teasers but this is the first one to actually show the animation. It also finally has an official release date of July this year.

The video was originally posted to Xitter so I'm linking some random person's video who uploaded it to youtube.

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Apparently I posted the reveal trailer for this game over a year ago. I totally forgot about that. At the time, I had said it looked like a Brazilian version of Anno: Mutationem.

This new gameplay trailer makes it look more like a 2D beat 'em up but they're also now calling it a metroidvania. I don't know what to think of this game. I think it just comes down to these trailers not explaining enough. Either way, the artwork looks great. I'll continue to keep my eye on it.

https://store.steampowered.com/app/3066300/Sky_Dust/

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There was a lot of discussion about the real-world inspiration for the world of Stellar Blade when the hit game came out. While it was set in a post-apocalyptic world, and there were clear real-world inspirations in terms of aesthetics, but the actual references were more vague references to North Africa and the Middle East. This doesn't seem to be the case for Stellar Blade 2, whose development seems to be in full swing. The official @StellarBlade account on X posted a teaser about the upcoming location for its "next title," and it looks as though the game will be set in a futuristic post-apocalyptic China, seemingly with an emphasis on Chongqing city. The city itself, which was identified by u/jamiebaby on Reddit, is known for its multi-layered construction.

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Original music: Kenny Chou (demoscene handle “C.C. Catch”)

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I have been following the talk about Chat Control in the European Union and similar regulations elsewhere. Many people are still not aware of these developments, and I believe a fiction story can reach more people than a technical explanation ever could.

This is my short story about the logical conclusion of these laws. Please let me know what you think and share it with those who might benefit from seeing where this path leads.


For the Children

I feel the cold on my face. The only part of my body that is not covered by cloth. In this temperature you need to have good insulation or you will not be able to get far. And we have to get far. The whole path is 10 miles long and we are almost halfway there. We went as far as possible with the car, but the forest here is too dense and the snow too deep. It looks beautiful. But it is hard for me to recognize this beauty for more than a few seconds.

I look behind me and see the footsteps that I am leaving behind. Around twenty meters behind me is Elena. I know she is there, but because of the snow and fog, she looks like a black dot on a white paper. I can't see her face, but from her body language she does not look tired. We are already late, so I know I have to walk in front of her to keep up the pace.

I have lived in the Union my whole life. More than thirty years. I still remember the last trip I made out of it, about five years ago. It feels like yesterday in some way. But so much has changed since then.

It happened gradually. It was supposed to be a land of freedom and liberty. We always looked at other countries and felt disdain for their political systems. In school they always taught us that we are the promised land for other people and a beacon of democracy in this world. I do believe that it was actually like this in the past. But it all started to change with the acceptance of laws that seemed very innocent at first.

The first thing the Union did was pass the so-called "Child Abuse Protection Law". It required all internet companies to scan every message passing through their platforms. Not even that much has been talked about it. They said it had to be done to catch all human traffickers. They said it was for the children.

It didn't make much of a difference for the regular person yet. Some people complained about it, and there were some protests in the larger cities. But soon after they accepted it, nobody was talking about it anymore. We thought that was the end of it.

Then, they blocked access to some of the foreign websites. Some social media platforms that were deemed to be extreme and some news websites. Most of us just installed a VPN, thinking we were smart.

Last year, all the unofficial VPNs were banned. The only one that was allowed was the official VPN of the Union. They said some hackers used connections with the outside world to share fake news about the Union. But we knew that the reason they did it was to be able to look at everything that goes in and out.

A few months ago another rule was accepted. Now, every device that can connect to the internet has to be registered with the government. The government justified this by claiming that drug dealers used old burner phones for communication. Now every phone has to have a registered user, otherwise it is denied access to the internet. This means that the authorities now monitor every conversation and post on the internet all the time. Everyone is trapped in the system, and there is no way for someone to escape it.

Well, actually, there is one way left.

The only way to communicate with the outside world now is a satellite phone. It connects directly to orbiting satellites, which grants unmonitored access to the global internet. With it, the user can communicate privately to the outside world. The only problem is that they are very hard to get.

But lucky for me, I have one. It has been in my backpack since we started walking this morning. Without stopping, I move my backpack to the front and open the zipper. I pull out a satellite phone. I can't take my gloves off because it is so cold. So I type with my bulky glove one letter after another: "All good. T-1 hour." I press send.

I look back at Elena.

"Just a little further, then we switch!" I shout through the wind.

"Okay," I hear her voice through the cloth that covers her mouth.

The phone will send a message when it connects to the satellites. It should take around a minute, and Jack will receive the message. It takes noticeably more time than a regular internet connection. He is probably already there. Waiting for us.

I have known Jack since childhood. He always challenged authority. In school he debated teachers who hated his nonconformity, and later became obsessed with privacy, warning us how online surveillance works and how our digital lives are tracked. It could be tiring to talk to him, which was why our friend group meetings became less and less common. I was never as extreme as him, but always took his side when we were debating topics among friends, though I would push back when it was just the two of us.

So when they first started talking about the messaging scanning law, he was the first one I knew to talk about it. I remember a conversation between me, Jack, and some of our other friends whom we knew from college.

"What do you hide on your phone that you are so concerned about, Jack?" Brian asked Jack in the pub.

"It's not about having secrets," Jack snapped back immediately. "It's about where this can lead. You wouldn't want a government agent sitting in the corner of this room, recording us just in case one of us mentions something illegal, would you, Brian?"

"But as long as you are not doing anything wrong, you don't have to fear it," Brian dismissed nonchalantly.

"It's about the way the system is designed if they decide at any time they want to censor you, nothing will be stopping them," said Jack.

Brian seemed unwilling to engage further. He didn't have a good reply, or at least didn't want to think of one.

"Anyway, what are you going to do about it?" he asked.

A moment of silence followed.

"I'll fight it as best I can," he said. "But if all else fails, I'll leave the Union. I tell you, this is a slippery slope. It will get much worse from here."

"If you really leave the Union just because someone might read what you write to your friends in a group chat, you're even crazier than I thought," Brian laughed. The rest of the night passed with lighter talk.

And he was really that crazy. At least it seemed crazy at the time. We had long conversations about it. He was convincing me to take Elena with me, and that we all should leave. But I couldn't at the time. Although I agreed with him, I really thought it would not be that bad. Or at least I hoped so. But soon after they accepted the law, he left abroad and never returned.

Leaving the Union is pretty much impossible now. It is not because of a heavily guarded border, but because of the immense power the Union holds over its neighbors. If a neighboring country identifies a person from the Union, they must return them or risk losing vital trade agreements. For these governments, we are not people. We are just a threat to their economy, where a fugitive is nothing more than a risk to them. Occasionally, you hear of someone who tried to escape but was handed back and no one heard from them again.

"Stop, I'm getting tired. Can you carry him?" Elena's voice cuts through the wind.

I turn around and see her walking behind me, making small steps uphill.

"Of course," I say and stop.

"He has been sleeping this whole time," she says and opens up her poncho.

His eyes squeeze as the snowy white scenery flashes before him. Our little Max, so small and vulnerable, bundled against the cold, our precious little secret. I look at Elena who has tears in her eyes. I know we could spend hours gazing at our beloved child, memorizing every tiny feature of his, if we had time. But we don't.

"Give him to me, we have to carry on," I say.

She unravels Max from the poncho with which he was attached to her. I tie him to my chest and cover him with another blanket to keep him warm. I kiss Elena on the forehead.

"You go first," I say. She nods and takes the lead.

She was so strong in the past few days. I know that these were the saddest days of her life. The same is true for me. It was a hard decision we had to make. But once we made it there was no turning back.

It all started about a year before Max was born. Elena's father was a relatively popular journalist who worked his entire life for the national program. He was always critical of the government and of the politicians, even before things began to change. So when the Union first started censoring news in the media, he was writing articles about it wherever they would let him publish them.

He talked about how the censoring is not only done by the law but also pushed through bureaucratic incentives that you have to follow. Social norms change and some things are labeled as inappropriate. He said that the problem would not be that people would be punished for speaking, but that because of fear of punishment they would never speak at all.

Shortly after he began his exposé mission, he was completely blacklisted. No outlet would touch his work. His editor refused to even discuss the facts, only muttering, "If I run this, the Union will label us a 'High-Risk Platform' we’ll lose digital banking access by morning." Overnight, his internet accounts vanished and even his bank account was frozen. The official reason was that he was "spreading hate by spreading misinformation". Almost no major media covered it. And he was not the only case, many who spoke out at that time suffered the same fate. On platforms where free speech was still possible, it was a much talked about topic and people warned about where this can lead. If you search for his name now, there is only one side of the story.

For me, this was the breaking point. Elena felt immense stress at that time. I only felt anger. Anger that we let that happen. I know we probably couldn't have done much anyway. But at least we should have tried.

"When we have a baby, he can’t have a life like this.”

When Elena said those words, it was the first time this idea was spoken out loud.

We were planning to have a baby for a while. But because of the conditions, we knew that it would not be a good life. Elena's dad getting blacklisted changed her. Ever since she said that sentence that winter afternoon, we have been talking about it almost every day. We knew we would have a child, but it became clear to us that the conditions would get a lot worse.

At that time, I still spoke to Jack through an encrypted messaging platform on the internet. Then no satellite phone was needed. I told him that we wanted to have a child completely off the grid and that we wanted him to live outside of the Union. At that time, it was already obvious to us that we would not be able to go with him. The regulation was already too strict for traveling.

Jack was not hesitant one bit when I told him we wanted him to take care of our child. During the years he lived abroad, he met a girl there, and they were both open to this "adoption".

"We have to put all our electronic devices in a box when we’re at home,” I told Elena some time before Max was born. "We can't risk the existence of Max being recorded anywhere.”

We were already very careful not to leave any trace anywhere. But him being actually present in the real world meant an even greater challenge. I was buying all the baby equipment from a black market on the other side of town, trying to buy it in bulk, so I minimized all the possibilities that someone would catch on to something. We were very precise about covering all the tracks because we knew that if anyone found out about it even years later, we could be in trouble. We did not even really know how much the authorities actually monitored our data. We burned all the trash that could have been associated with Max and padded all the walls with foam to make it impossible for anyone near the house to hear him cry. I remember one night, Max had a fever and a cough that wouldn't stop. We sat in the dark, clutching him, terrified that a neighbor might hear us. We couldn't even take him to a doctor because every clinic required an ID scan just to enter the waiting room.

"I can't believe this is the last week we three are all together," Elena sobbed.

I was crying too.

We were looking at the pictures we had taken of the three of us. The good old analog Polaroid photos would be the only physical evidence that Max had ever existed.

The forest is beginning to thin out. I increase my tempo so that I can catch up with Elena. She reaches out her hand to me. I grab it and squeeze it. She squeezes back.

"We are almost there," I say, trying to hold back tears.

Elena nods, eyes fixed ahead through the fog. "He’ll run through forests like this one day,” she whispers. "Laughing. Free. That’s all that matters.”

We walk like this for about a mile. It seems like an eternity. We know we had to do it. As parents, we have an obligation to provide the best life for the children.

A fence around two meters tall appears through the fog. The border between the Union and the outside world. We see Jack already waiting there beside the fence. He has sawed a small opening in it, just large enough for Max. We didn't want to make it visible. My dear friend, who I have not seen for so long, and we will not even have time to have a short conversation. He lifts his hand as a sign of greeting. I wave back.

Max will only remember us through stories Jack will tell him. He will only have a few analog pictures that will remind him of where he truly came from. But at least he will be able to live a free life. For us, the people in the Union, this is a long forgotten idea.


Note: I self-hosted a formatted web version and PDF of this story here for easier reading or sharing: https://gigaprojects.online/post/1

Author @giga_private@lemmy.world

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Yes, I will gladly take any random date appearing in a cyberpunk movie as an excuse to post here.

Now go watch Johnny Mnemonic on Netflix.

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Looks like an indie Sci Fi movie with a cyberpunk feel (set in a noir near-future with corporate battles and lowlife mercenaries). Not very optimistic about it tbh. imdb says it releases Feb 2.

cross-posted from: !trailers@lemmy.blahaj.zone original text:

A brilliant, principled mercenary with a traumatic past works with an insider to steal a valued asset from Peredor Corporation called “the sphere”. The C & Earth corporation, vying for global dominance, seeks to find a solution to an otherworldly technology via a scientist’s project. Meanwhile, a financial analyst, who despises his job at the powerful investment firm Mutual One, finds himself caught between deadly corporate rivals, financial fraud, and technological espionage, and is ultimately forced to run from a psychopathic military contractor.

https://www.themoviedb.org/movie/846049-the-dresden-sun

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I've had my eye on this game since about 2021. Initially, it looked like you would be a blade runner in the wasteland hunting down androids. Now, it looks more like you're just exploring the wasteland with some gadgets that have a 70s aesthetic. That is, it looks more like cassette futurism than cyberpunk to me now. But, this trailer does have a glimpse of the hub area, which still looks like a cyberpunk city. I don't know, I'm not fully sold on this game but I'm still cautiously optimistic. I'll keep my eye on it.

https://store.steampowered.com/app/1701840/ExeKiller/

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"six-seven" has taken over elementary and middle schools in America. It's everywhere.

Here's a clip from a recent south park episode with six-seven.

And here's a recent xkcd:

And here's a six-seven character from Roblox:

Be thankful if you aren't around kids constantly shouting "six-seven!" at each other and laughing.

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submitted 1 month ago* (last edited 1 month ago) by Jilanico@lemmy.world to c/cyberpunk@lemmy.zip
 
 

cross-posted from: https://lemmy.world/post/40574993

You can see how I made it on my Mastodon.

In Chess, Checkers, etc, movement of pieces matters, but in Go it's the placement. Stones glow as they are placed, emphasizing this (traditionally the sound of the stone clicking on the board plays this role). The stone's glow also hints at its influence on surrounding spaces.

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