[-] G0ldenSp00n@lemmy.jacaranda.club 2 points 10 hours ago

Yay, marathon Etho!!

This is not even true, they rewrote the engine to support native 64-bit precision to let them fit large spaces, they didn't just make everything small. They basically employ all the people that used to make Cryengine since Crytek went out of business, so the engine they are building is actually pretty good.

They are AR, it is the Orion prototype.

I currently am compiling Arch for Arm manually using some third party packages to run in distrobox on Asahi Linux (M1 Mac Fedora based distro). Hopefully this should mean I won't need the manual compile step anymore, and hopefully we start seeing more general Arm support for more Linux apps.

[-] G0ldenSp00n@lemmy.jacaranda.club 4 points 4 months ago

Been working through Andrej Karpathy's ML lectures in Rust. The backprop one went pretty well, but I had to learn how to do type indirection and interior mutabilty because of the backprop graph structure. I'm now on the makemore lecture, but having a lot of trouble building the bi-gram model in Burn (the rust native ML framework), because it seems like directly incrementing the tensor values is insanely slow. His example that takes like 10 seconds to run in Python takes two and a half minutes in Rust with Burn, so trying to figure out how to optimize or speed that up.

[-] G0ldenSp00n@lemmy.jacaranda.club 10 points 6 months ago

It literally isn't though, the graph is labeled and the article explains it in further detail, this is a graph of the percent of income each income group pays in taxes. You explination doesn't even make sense, the numbers of all the groups don't add up to 100%.

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submitted 7 months ago* (last edited 7 months ago) by G0ldenSp00n@lemmy.jacaranda.club to c/voxel_dev@programming.dev
[-] G0ldenSp00n@lemmy.jacaranda.club 8 points 8 months ago

It's camera pass-through, so while it is the same idea as hololens (overlaying windows on reality). The hololens would actually be a safer thing to wear while driving, given it fully transparent. There are not screens blocking your vision with camera feeds overlayed on top.

[-] G0ldenSp00n@lemmy.jacaranda.club 4 points 9 months ago

They are not, can't even get an appointment until after the 5th. Currently they are first come first serve.

[-] G0ldenSp00n@lemmy.jacaranda.club 11 points 9 months ago

If my understanding of the DMA is correct, and I think it is given this blurb from the DMA website "Fines of up to 10% of the company’s total worldwide annual turnover, or up to 20% in the event of repeated infringements." The fines will be colossal.

[-] G0ldenSp00n@lemmy.jacaranda.club 5 points 9 months ago

Awesome, hopefully we end up with more Open Source game engine competiton. Big Godot fan, but I am a much bigger Rust fan!

[-] G0ldenSp00n@lemmy.jacaranda.club 4 points 11 months ago

Some leaks point to possibly a non-handheld console, exactly like a steam machine 2. I think it could work with the right set of features, and a good steam controller 2. But with Valve you never know what internal things will actually become launched products.

that is from when Madison initially left, that wasn't a meeting that happened today

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submitted 1 year ago* (last edited 1 year ago) by G0ldenSp00n@lemmy.jacaranda.club to c/steamdeck@sopuli.xyz

photo of the back https://lemmy.jacaranda.club/pictrs/image/aa74a32e-b453-4cc2-9845-7ae73d415860.jpeg

build was pretty smooth, having the right set of tools really helped a ton. bought the full ifixit screen removal set. happy to answwr any questions for anyone that is thinking about trying this!

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Not strictly a voxel game, but making heavy use of it's asethetic.

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A detailed look at reducing the storage space requirments of voxel grids using Sparse Voxel Octrees.

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This is a good overview of Sparse Voxel Octrees and how they reduce the space complexity of voxel data.

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G0ldenSp00n

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