Not strictly a voxel game, but making heavy use of it's asethetic.
A detailed look at reducing the storage space requirments of voxel grids using Sparse Voxel Octrees.
This is a good overview of Sparse Voxel Octrees and how they reduce the space complexity of voxel data.
An interesting and in-depth look at how Teardown renders a single frame.
A reusable voxel model importer, written in C++ with a wrapper for Rust
Icon base by Lorc under CC BY 3.0 with modifications to add a gradient