[-] FermiEstimate@lemmy.dbzer0.com 14 points 2 months ago

A turret toss does seem like it would be effective as reactive armor. Is this how tanks evolve to survive drone predation? Main turret autotomy to give the smaller turret buds a chance to flee?

[-] FermiEstimate@lemmy.dbzer0.com 10 points 2 months ago

Some ships do have emergency antimatter generators per the TNG Technical Manual, but they're hideously energy-intensive to run--something like a 10:1 ratio of deuterium used for each unit of antimatter. They only make sense to run in the rare situation you absolutely need to warp to safety when you somehow have deuterium and a warp core but no antimatter.

But holodecks apparently have their own infinite power supply incompatible with any other Starfleet technology, so perhaps Voyager used the holodeck replicators to generate deuterium to run their antimatter generator whenever the Doctor isn't practicing his sermons.

Efficiency would be abysmal even by the normal standards of this process, but it beats walking back to the Alpha Quadrant.

[-] FermiEstimate@lemmy.dbzer0.com 7 points 2 months ago

Nobody:

Absolutely nobody:

The ghost of Sam Hughes: Okay but have you considered

[-] FermiEstimate@lemmy.dbzer0.com 7 points 2 months ago

Ah, right, I guess that's why other vending machines never caught on. Why spend $2 on a Snickers at work when a quick trip to the grocery store can get you candy for way less?

What you're overlooking this time is vending machines sell convenience, not just single-serving portions. The fact that very few customers really need ammo without leaving the store/mall is indeed why this is a questionable business model and not just a sketchy one.

I'm puzzled, though, by the belief that hunters are more likely to make overpriced, impulse purchases of ammo than mass shooters. I'm even less inclined to buy that than ammo from a vending machine.

[-] FermiEstimate@lemmy.dbzer0.com 15 points 2 months ago

You're forgetting mass shooters, i.e., the people who don't care if they're identified or if they're getting a good price. Safe to say they're not worried about their credit rating if the plan is to take on a SWAT team in 20 minutes.

[-] FermiEstimate@lemmy.dbzer0.com 7 points 2 months ago

Oh, hey, I've run into this in the wild--the Kalendar AI people keep ineptly trying to start a conversation to sell some kind of kiosk software by referencing factoids they scraped from our latest press release. They've clearly spent more effort on evading spam filters and rotating domains than they have on anything else, but they helpfully use "human" names ending in "Kai," so creating a wildcard filter wasn't too hard.

Credit where it's due: I'd never heard of Kalendar or the software company who hired them, but this experience has told me everything I need to know about both of them. If you don't sweat the details and rate sentiment change using absolute value, that's kind of impressive.

[-] FermiEstimate@lemmy.dbzer0.com 9 points 2 months ago

Addressing the “in hell” response that made headlines at Sundance, Rohrer said the statement came after 85 back-and-forth exchanges in which Angel and the AI discussed long hours working in the “treatment center,” working with “mostly addicts.”

We know 85 is the upper bound, but I wonder what Rohrer would consider the minimum number of "exchanges" acceptable for telling someone their loved one is in hell? Like, is 20 in "Hey, not cool" territory, but it's all good once you get to 50? 40?

Rohrer says that when Angel asked if Cameroun was working or haunting the treatment center in heaven, the AI responded, “Nope, in hell.”

“They had already fully established that he wasn't in heaven,” Rohrer said.

Always a good sign when your best defense of the horrible thing your chatbot says is that it's in context.

[-] FermiEstimate@lemmy.dbzer0.com 9 points 2 months ago

I'm just going to pretend that's one of the researchers from Where Oaken Hearts Do Gather.

[-] FermiEstimate@lemmy.dbzer0.com 11 points 4 months ago

FWIW, the shield backpack and either AMR or Quasar/EAT have served me well against bots, but I typically run light armor. I bring the grenade pistol to handle factories.

If you aren't already using it, there's never been a better time to get into the AMR now that they buffed the damage and finally zeroed in the scope.

[-] FermiEstimate@lemmy.dbzer0.com 9 points 5 months ago

Rockets seem more useful to me, since I can't count on tanks going where I want.

On the other hand, if the IRL combat footage videos are any indication, there might be black comedy potential with the AT mines I'm overlooking.

[-] FermiEstimate@lemmy.dbzer0.com 7 points 5 months ago

I think video art and art commentary is great, but lumping it all in here would make this place less interesting to me. I'm also not sure anyone looking for video art would think to look here for it. Maybe having periodic threads to post commentary or non-image art could be a good compromise?

I acknowledge that's somewhat arbitrary, but I don't think we can ever eliminate that entirely where art is concerned.

[-] FermiEstimate@lemmy.dbzer0.com 11 points 5 months ago* (last edited 5 months ago)

Maybe a controversial suggestion, but my advice is to ignore the Minutemen stuff until late in the game. Just don't even go to the museum until you've followed some leads and want something else to do for a bit.

This is definitely not the intended way to play, but I promise the story flows so much better without it. Setting out to find your kidnapped son just to immediately get sidetracked helping some uncharismatic misfits set up mattresses is just an underwhelming start to an otherwise decent game.

Doing all this stuff later on, when you've actually demonstrated you're a badass survivor and the OP gear you get free from the Minutemen quest actually feels earned, just feels much smoother. It's a great coda that they unf put two minutes into the game for some reason.

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FermiEstimate

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