That's not the problem. I am not talking about the scrolls themselves. I know they are random each game. When you open the description, their symbol doesn't show up. I wrote that, actually - i said "the arrow" or "the butterfly". I am talking about this:
The "guy" from wand of living earth?
One more thing to consider are "on eat" effects... In some situations I'd rather have 3x8 turns of recharging and a bit of alchemical energy in place of healing (as a mage)
Absolute madlad... You have my respect
I'm here to report it's not that bad. Maybe I just got lucky, but I managed to beat the game second try with this challenge. (Just because the first time I got a wand of transfusion on floor two and quit :D). Warden with camouflage. Finished with 14 healing pots. I did use reforge for rings and armor though, it does not say "upgrade", when you do it ๐ซฃ (and I forgot). But I think it would be very much doable without it. The barkskin and infinite invisibility are an unbelievable combo.
Nice idea nonetheless, after finally beating six challenges a week ago, it was nice not to have them active ๐.
Congratulations, but that's some heavily upgraded armor you have there... After +6 or +7 it's really not worth it to upgrade your armor - due to diminishing returns you are better off dumping the SOUs into your rings or weapon
Toggles are a way to end with cluttered screens and an unpleasant visual experience of the game. It's a lazy solution. I really like your idea that doesn't use the toggle, and works similarly to the continue button. It could be set for a specific distance ratio by default, not bothering new players (eg. without needing more setup).
To the point with enemies I made is solved by ratio of direct distance:planned distance, so I won't bother ๐.
I agree with your points and I get why you would want the system in the game, but nonetheless, I just prefer to suffer ig :D. I view the pathfinding algorithm as a tool that I need to learn how to use ๐คท, and the occasional hurdles are a part of the system. Idk, maybe I'm the only one that is weird in this way.
The last run you made shows up on the leaderboard, other than that, I don't think you can access the seed. Maybe via the extended leaderboard if you buy the game.
Just guessing, but maybe mobs don't reveal secret traps, but items do? This has happened to me a few times also.
I hate to be that guy, but just... remember how to move and where to click in these situations. It happened a few times to me also, but I view it as my fault, same with misclicking on the message about falling, same with setting myself on fire with WoFireblast and plethora of other mishaps. Also, assuming your "safe way/distance" is set to ~5, it would get kinda tedious when you need to traverse a lot of space. Throw two enemies in the way, and suddenly you have three message boxes to click through. In a short time, you would develop a habit of just clicking them off as quickly as possible, not paying much attention to them, which would result in the same problem.
I believe you actually can't fall there, the game doesn't allow it
Wait, how exactly do you have 320 health?