I don't think this comment ahould be erased. OP's reply is good imo and makes it obvious that it isn't "one side says this the other side says that" - no, an ex military guy said this.
I am unfamiliar with your school system I think. Final year of college / university? Do you have a specialization in your major (graphics, machine learning, embedded, networks / security - something like this?)
I'd go with something from the specialization if you have one. If not, just something that interests you.
Yes, yes, Engineer is protected in a lot of spaces. Even here. That said the university programme I've attended was to make me into a "Sotware Engineer" not a "Developer". This university is a university for engineers. Obviously I don't have to requalify every year to remain an Engineer, but saying that I am not an Engineer is factually untrue.
I dont care about names but to be offended because it says Software Engineer on my resume is just dumb.
Also we design a lot of crucial systems. (Such as any RTOS, banking systems and so on and so forth)
Sweeeeet!
Manmade horrors beyond my comprehension!
Biblically accurate angel
Can i get an scp number? 😁
The setting of the book is ww2, children are evacuated via planes, but the planes are shot down, and only the children survive on island without any parents left. And the story begins around here. This is what the meme is referencing.
I'm not the guy you are replying to, but that is just not how the world works.
According to steam's own survey (https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam?platform=combined) osx (aka mac) users make up a whopping 1.4% of steam's players. Now the question is: is it worth it to put in the work for mac? (work which i might add only works on mac as the apis that work on linux and windows do NOT work properly on mac)
Valve's answer is no. Put simply even though they take 30%, its very clear that mac users do not make up a huge enough user base to put in the work. In other words the costs of mac development might exceed the income they'd get from max players (but this is just speculation, the point is, its very that Valve thinks its not profitable to develop for mac)
Why put in the work for linux then you might ask? Well linux uses the same APIs in most cases as windows (Vulkan, OpenGL, and in case of directx, vulkan can "emulate" directx), so its a lot less work to be compatible with linux than it is with mac. Also Valve owns a console which uses linux as an os, so they do not have to rely on propriatary windows.
Anyway my point is development costs are probably higher than the income they get from mac players.
I have one as well, but let's not overpraise it. That handheld isn't a "ps4 as a handheld" (obviously since the vita came out 2012 or 2011 cant remember which). And sadly it struggles to play its generation's games (i.e. Borderlands 2 (one of my favs on vita) runs at 20-40 fps).
There are great games that showcase its abilities auch as the killzone game, but that was made for that system.
And let us not forget that it wasn't a successful handheld. There is a reason sony hasn't made a new handheld device since.
BobbyBroccoli
Dude makes hour long (or longer) videos / (videoseries) about scientific topics, such as "America's missing supercollider" or "Man who tried to fake an element". And they are all done really well.
The children yearn for the mines.
T