No, he explicitly got his own room. It's in the thread and you've been told this directly, so you no longer have any excuse for misunderstanding.
CancerMancer
I'm going to create experienced software engineers by taking inexperienced ones and having them develop software for a few years as part of a team.
Thank you for attending my TED talk.
They are in French lol
"I'll learn about it when it happens again" heading into the AI bubble is absolutely wild. People have jumped from buildings over the shit that is about to go down.
I'm working hard with sweaty men to own the libs
People think tree law stories are wild but amateur radio antenna stores are on another level. If you want to see an HOA get stuck tangling with the feds, get an amateur radio license and put up a radio tower.
Was he president of an HOA? I thought he was just a very annoying municipal compliance officer. I can see how people would cross those streams, given both roles are built for assholes who want to measure your grass height with a ruler and check your house paint against a swatch.
The biggest mistake everyone makes is that they watch videos about how to play first. It's fine to watch a bit to see if you'd even be interested but once you make the call, if you want to be immersed in a game just play it and experience it yourself!
I noticed you mentioned games with strong stories. I tend to play more open ended games but my first suggestion has a stronger narrative and that is The Aquatic Adventure of the Last Human.
The rest are games that sucked up way too much of my time lol:
- Mount & Blade Bannerlord
- Vintage Story
- Dinkum
- Mad Max
- Hardspace Shipbreaker
- Terra Invicta
- Astroneer
I had a great time playing this with friends. It reminded me a lot of Wurm Online but is much more approachable than that game while retaining a lot of its depth.
I was well within the top 1% of World of Tanks players, my friends and I were getting scouted by top clans and we played a lot of competitive rounds as well as the normal gameplay most people experienced. We knew the timing of when scouts would/could show up in specific spots on the map, how long it would take artillery to line you up in different places, etc..
It was funny to me that some people thought win rate was essentially random, it really isn't.
All that to say I knew the game very well and I could describe with intimate detail exactly what was wrong with the game. Honestly my info would be out of date by years now so I'll spare everyone that and just say the biggest mistake that I know is still in the game: premium ammo. It utterly invalidates armor making entire trees of tanks pointless to play. Was it hilarious the first time we drove a Maus over the front of an IS-3, crushing it? You bet. But the Maus got shelved pretty quick because it kept dying to frontal attacks with premium ammo.
I didn't play War Thunder at anywhere near that level (gave up once the grind really set in, couldn't bear to do it again) but I could see a lot of the same problems cropping up.
I focus on games that don't abuse my time these days.
Arrowhead has lost a lot of respect due to the way they run Helldivers 2 and I say it's quite deserved. Every time you get a new piece of kit it comes pre-nerfed. New enemies are often so intensely frustrating to play against that people will simply stop fighting them. Old bugs keep returning CONSTANTLY, telling me that their internal version control and review process is not working. If something is fun, they will stealth nerf it and hope we don't notice.
I have largely stopped playing.
In one of the rare cases I find myself defending anything Linus does, Linus was attempting to install Steam on PopOS and it bricked the OS. Yes, he should read the warnings, but also how the fuck does that even make sense?
A thread on r/linuxmasterrace about this event pegged the fault at approximately 1/3 PopOS, 1/3 the package maintainer, and 1/3 Linus, and frankly I think they gave Linus too much fault.