Balinares

joined 2 years ago
[–] Balinares@pawb.social 19 points 3 hours ago (1 children)

Only if you think someone's position on the spectrum never changes over time. Which, judging from the microsecond moment of pause induced in "straights" by the proximity of shirtless Jason Momoa, is not how this works.

[–] Balinares@pawb.social 17 points 1 week ago (2 children)

I got pummeled so hard by the Craw Lake gauntlet with its awful erratic flying enemies that by the time I beat it I had finger blisters. XD

I wouldn't mind it if they toned down the gauntlets a little.

[–] Balinares@pawb.social 28 points 2 weeks ago (2 children)

Maybe Macron should start selecting ministers from the parties that actually won the elections, for a change. If not getting his governments toppled repeatedly is the goal, that'd be a good start.

[–] Balinares@pawb.social 18 points 2 weeks ago

Mint is just perfectly fine, don't listen to the naysayers.

As the old observation goes, novices use something like Mint because it's there, and it works; intermediate users use something like Arch because they want the control to tweak things in the greatest depths; experts use something like Mint because it's there, and it works.

[–] Balinares@pawb.social 26 points 1 month ago (1 children)

I am forever baffled at the abysmal lack of self-awareness it takes to be one of those guys who scream redfacedly about how non-emotional they are.

[–] Balinares@pawb.social 42 points 1 month ago

"˙ʇɟǝl ʇuɐɹǝloʇ ǝɥʇ ɹoɟ ɥɔnɯ oS" - Mussolini

[–] Balinares@pawb.social 23 points 2 months ago

Nah, that's valid. I loved it to bits, myself, but what made me love it was how adroitly I felt it curated feelings of dread and sincere awe as I explored deeper and deeper; and that's highly subjective. I hope you're finding as much joy in your own fave games as I did in Subnautica!

[–] Balinares@pawb.social 5 points 2 months ago (1 children)

I spent way too much time on Red Baron. The simulation was just good enough to convey the awkwardness of piloting machines that in the end were made of wood, fabric and heroic faith, including the Sopwith Camel's notorious torque issue that made it constantly drift to the right.

[–] Balinares@pawb.social 8 points 2 months ago

Can you give me a link to that documenation and tooling?

Linux daemons and utilities typically come with manuals that get installed alongside the software. There's a command line tool, aptly called man, that can be used to search and display these manuals. So for instance, man resolvectl displays the manual for the command line utility that you can use to control, configure, monitor and debug the systemd-resolved daemon. (Although I usually look up the man page online because it's more convenient to scroll through than in a terminal.) Man pages for a given daemon will typically mention near the bottom related man pages for e.g. control utilities like resolvectl, so it's not necessary to remember it by heart.

a week later they all have different configurations.

I'm trying to remember any situation where one of the systemd components would change its configuration on its own, but I'm coming up blank. It may be my memory failing me, but possibly that's the wrong tree to bark up?

[–] Balinares@pawb.social 13 points 2 months ago (3 children)

Especially then. Great documentation and support tooling make troubleshooting much easier.

[–] Balinares@pawb.social 3 points 2 months ago* (last edited 2 months ago)

See my answer above for my personal take on this. TotK is a bigger, longer game with far more things to do, but in filling the delicate emptiness that's at the heart of BotW, they also made TotK... mundane. Greater, by most metrics. But mundane.

When I played TotK, I enjoyed myself a lot, then moved on to the next item on my pile.

When I played BotW, I experienced something unique, and it stuck with me since.

EDIT: Folks, maybe don't downvote OP just because you disagree with them? They opened an interesting discussion and I for one am glad for it.

[–] Balinares@pawb.social 3 points 2 months ago

Then I'd pick BotW.

Like another poster said, BotW is a once in a lifetime experience, and somehow strikes a kind of beautiful perfection even as, oddly, TotK is mechanically better in most respects.

BotW achieves something unique by dropping you in what's left of Hyrule a century after Hyrule was defeated. And it's a wilderness that could have been desolate, but it's not: it's beautiful. Things are growing back, despite everything. Wildlife, but settlements, also. It's all sparse, this renewal, and there's so much woe yet to fight. But it's there. And the mood is both mournful, and quietly hopeful in a way I find comforting and deeply healthy.

BotW is built around a core of emptiness, but that emptiness is not a void: there are countless secrets and little wonders to unearth everywhere, everywhere. Sometimes it's a treasure, or a trace from the past. Sometimes it's the shapes that rain drops draw on wet moss. There's wonder everywhere, just a wander away. BotK understands this, and elevates the wandering.

Where TotK is full of activities and minigames and quests everywhere, so you're never at a loss for what to do next, and it's by all measures a richer, bigger, fuller game. But it's also, squarely, a lesser experience.

Of the two I'd pick BotW in an eyeblink and it's not even close.

But that's my answer, not yours. Only you know what you're looking for in a video game.

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