I'm not big on the homogenising into unreal 5 but if it works well for them I'm all for it.

Yeah I am hoping they overhaul or embrace a new engine because that is what apparently killed mutliplayer for Cyberpunk. I dream of playing as trauma team and extracting patients.

These are very short and small bears. They stand upright an average of 5ft tall, which amongst bears is short enough. Keep in mind even a black bear, another considred small bear, can reach up to over 6ft, 1.82m, tall. Grizzlies and Polar Bears are well over the 8ft, 2.43m, range standing upright. The weight differences are also massive. Their relative size similar peer in the Black Bear is anywhere from 60kg 5o 300kg, or 132-661 pounds. Meanwhile a sunbear is around 27-63kg, 59-143lbs.

With such a lithe bear it creates this oddly human look to them when they stand upright.

[-] AlternativeEmphasis@kbin.social 1 points 1 year ago* (last edited 1 year ago)

I totally forgot that I got the Spoilers phasmid myself on my first run, that was another stand out to me. It's such a beautiful and strange moment, in any other game it would feel out of place but for me the phasmid is arguably the greatest part of the game for me. I felt like hope and a miracle that something like that could exist in the crapsack world of Elysium and Revachol. With the fear of the Pale overwhelming everything and a constant state of drudgery and decline of a failed revolution it was nice to see that there are still things worth finding in the world. Harry speaking with it is a great thing as it lets him understand and overcome his self-hatred and shame.

Loved having Kim there.

"I see it, too"

Kbin already is, it was very much a side project by Ernest that was no where near as mature as Lemmy. As it stands it is growing extremely fast, proportionally it is way more active and grows faster than Lemmy itself. Kbin.social iirc is neck and neck with Lemmy World.

The Lawyer moshpit will begin. Money is likely to be made, but fuck me these legal cases seem tiring to even be near.

It has similarities, but it's very clearly a child of Squad imo; The focus on team cohesion, squad based tactics and the low ttk all say so. The level designer was a Squad fan themself. The fact it's working on a mil-sim mode is funny to me, because it's already pretty squad like so I am interested in how much more they cna do with it.

Sekiro: Shadows Die Twice.

Yeah it's still weird getting used to how this fediverse thing works.

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joined 1 year ago