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submitted 4 months ago by ylai@lemmy.ml to c/gaming@lemmy.ml
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[-] GeekFTW@lemmy.zip 25 points 4 months ago

Paradox's Sim game was the least I was looking forward to of the upcoming Sims spiritual successors, ya know, cause it's Paradox..

..but still, fuck.

[-] HeartyOfGlass@lemm.ee 8 points 4 months ago

Which other Sim games are you eyeballing? I've been craving a good non-EA Sims game.

[-] GeekFTW@lemmy.zip 10 points 4 months ago

Been a bit but I think the one I was more hyped for was Paralives (which you'd expect to be the one from paradox given the name lmao)

[-] brucethemoose@lemmy.world 8 points 4 months ago

Paralives

That would have been a marketing nightmare lol

[-] DebatableRaccoon@lemmy.ca 6 points 4 months ago

InZoi looks really good to me though Paralives is looking good too.

[-] e-five@kbin.run 5 points 4 months ago

I played some Tiny Life recently. I liked it, but it is a bit simple, and the bigger issue I had with it is just that there isn't much to it, especially to build. There's like two counters, two fridges, one shower... from my perspective it really needs an artist to just go ham and make tons of options so there's stuff to actually decorate with, even if stats are the same.

[-] Carighan@lemmy.world 3 points 4 months ago

Yeah but that game is either (depending on how you view early access) woefully unfinished and shat out in such an incomplete state, or not released yet and possibly years away from release.

[-] Montagge@lemmy.zip 3 points 4 months ago

I'd agree with you about Paradox having too many DLCs, but you don't have the Montagge Agrees With You DLC

[-] GeekFTW@lemmy.zip 2 points 4 months ago

Only one I'd give Paradox any money for at this point! lmao

[-] Geek_King@lemmy.world 16 points 4 months ago

That's a tough decision to make, especially in today's gaming marketing, but I applaud them for stepping back and recognizing what they had wasn't good enough to sell. Blizzard made that decisions years ago with Starcraft Ghost, the Blizzard of today wouldn't make that same call any more.

[-] Pechente@feddit.de 9 points 4 months ago

I only watched the announcement trailer and I remember thinking how incredibly bad it looked. Their artstyle was simply… off somehow

[-] Cethin@lemmy.zip 9 points 4 months ago

The art style was "what if we target the uncanny valley specifically?" It was the strangest thing that seemed to target realism but without the technology that actually makes it look reasonable. I didn't really care about what it looked like though. Just having some game competing with Maxis would have been nice. Cities: Skylines brought the city builder out of the pit it had been festering in with no competition. I was hoping this would do the same. Hopefully the other projects can do that still.

this post was submitted on 17 Jun 2024
63 points (98.5% liked)

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