I'm sure destroying a planet will have absolutely no negative consequences for democracy!
Also, holy fuck the end phase of the dark matter mission is a pain
Yeah, defending the drills is tough. Not all helldivers will make it, but we will achieve victory through countless divers.
I mean the drills are fine, it's the damn countless shriekers that seem to be a nightmare - at least for the randos I ran a few with
After finding out about those bringing a turret helped a lot, but I had a lot more trouble with heavies popping out of the holes directly under the drills that destroyed them before we could react. That was random though, so was able to complete a few and fail a few depending on whether tunnels spit out heavies.
Seems like very big heavies are a huge pain on higher difficulties - I wonder if they plan to add a minimum distance for spawns away from the drill... a bile spawning on the drill seems a bit unfun.
I was able to complete exactly one of these today on Helldive. That shit was intense. Only two of us got off the planet. You just about have to glitch your way to victory, figuring where to put the drill. Pro tip: try to use rock walls to your advantage. The spawns are insane, bugholes appearing beneath the drill. I went with the Blitzer, EMS strikes, Gatling turret, and airstrikes. I'm going to go lie down now.
~~Bug holes spawning on top of the drill is a bug. Hot fix incoming. No ETA but will update once it releases.~~
Update: Patch 1.000.305 fixes this bug.
Thank god. We managed it on a haz 7, but it was insanely difficult. Drills made of paper mache don't help.
Helldivers 2
Welcome to the Helldivers 2 Community on the Fediverse.
Links
Galactic War Status
Rules
- Be kind to other Citizens of Super Earth
- No discussion of cheats or bug exploits.
- Posts or comments with leaked / unreleased info must be clearly labelled. Example: Use [Spoiler] in the title or spoiler tag in comments.
- No spam or advertising (YouTube, Twitch, etc)