I'm very interested to see how the champion is handled, especially having seen the guardian which seems to be trampling all over it. I wonder if they will make the champion a bit more offense oriented and into more like the 5e Paladin as a resolution for the alignment stuff. I always hated how tangled alignment and the Golarion setting are in pf2e and I hope they can make that a bit better.
I'm frothing at the mouth for some alchemy buffs. I want my teammates to be excited to have an alchemist in the team, and not have to pester them to accept faustian bargains for what amounts to a +1 to a single roll every adventuring day.
I want alchemy bonuses to become status bonuses.
I want bombs to all go up a dice size and add the creator's int by default (they're consumable weapons, they should be good).
I want poisons to use the alchemist's class DCs.
I want saveless weapon oils for poison immune enemies.
I want more inhaled poisons for battlefield control and area denial.
I want more contact poisons for trapmaking.
I actually don't care too much about master weapon proficiency, i just want to have the unique stuff alchemists can do be more viable and attractive to their teammates.
pathfinder