finally, i don't have to stream from my PC to play the funny card game
Through monstadt, it really does feel like a clone. Though as the game opens up, yeah it does carve out its own identity.
At the beginning before you get any good teammates, your party members are basically just the different BOTW weapons, and their skills are the different shieka slate tools. Kaeya's your Cryo, Amber's your Bombs, Noelle's your hammers, and you need them to get to korok seed stand-ins. Domains are obvious parallels to shieka shrines, but they mostly get abandoned after the prologue chapter as anything other than gear grind spots. Even the grind of ascending characters and their weapons feels like doing great fairy fountain gear grinds.
edit: oh, and you climb and glide around to traverse the massive environment; it's a surface level feature comparison, but worth mentioning.
The comparison does begin to fall apart when you find out that the meat and potatoes of genshin is the (mostly self contained) main storylines, and once you start unlocking character storylines, it becomes even further distinct. You're not building up to reunite with your sibling by just picking a direction and exploring (or even just making a mad dash to the cryo nation), you're sequentially building up and knockign down local threats, only occasionally getting glimpses of the main thread. And of course, the mobile game mechanics that permeate the whole thing after AR 30 or so really pull it further away.
genshin, wholly in spite of its fucked up gacha party system. If it was a normal 60 dollar game with less scope and without the gambling, I'd like it better than BotW.
It's a two-hour round trip walk to the nearest convenience store, and its also through rough terrain and lawns that people don't cut
shoryuken
Barber beats.
A controller, because im a dingus who didnt bother to make sure it had the right connector for my phone (it didnt)
All of the fake martial arts (from no-touch knockouts and kayfabe wrestling) have given me a bad impression of martial arts in general. If you're not mystifying your arts or trying to pass them off as something they're not to impressionable and vulnerable people, hey you're good. But I'm still internally lumping them all together as scams in my head.
From what i've heard of the game industry, being a gamedev is already survival horror.
to clarify, this is the Corporate Hellscape in Space rpg "Outer WORLDS", not the comfy mystery game (with existential dread elements) "Outer WILDS".
what a fucked up looking bird.