Gift article I found online.
The part that interests me is this:
Jill Braff, head of ZeniMax studios, said in the town hall that she hoped the reorganization would allow the division, which also develops Fallout and Doom, to put more focus on fewer projects. “It’s hard to support nine studios all across the world with a lean central team with an ever-growing plate of things to do,”
Why gobble up so many studios to consolidate into a gaming megacorp, then get gobbled up yourself by Microsoft? What's the purpose of acquiring so many studios and holding onto so much IP if you can't handle them?