holy crap am I reading correctly that you are running 1193 mods?
Lol yeah why is that a lot?
I was taking a look at your load order to try and see what might be causing it. I didn't expect that many mods, man. Sorry. XD
Newest ESL support extended the maximum light plugin limit from 2048 to 4096. Now the real troubleshooting begins!
Check their inventory with informative console. If they have their stuff but don't equip it, check your skeleton/npc/race overhaul mods
So they DO have items in their inventory, just not equipping it. Not just armour, weapons also. I thought it could be AI overhaul, so I ran the synthesis Patcher as a test, and that didn't fix it.
https://i.imgur.com/BRarjGU.jpeg
This is annoying AF
Start a new game and check if the equipment is right. If it is, you most likely changed object IDs by swapping mods or replaced a still running AI script
all of this is on new games. I haven't finalised my LO yet, haven't started my run. I am coc'ing into whiterun from the title screen here.
Then it could be a incompatibility with a skeleton replacer / equipment mods / AI mods... If your loadorder isn't finalized and there is no save to break,just disable mods in ~50 batches and narrow the faulty mod down
Ha, I have like 1200 ish mods. Think I am gonna need to start with larger batches.
You could probably do halves
I've encountered a similar thing before. Your situation might be different, but the culprit on my end was actually SPID, or, more specifically, multiple SPID inis distributing outfits to the same NPCs.
Skyrim can't have more than one outfit for an NPC, so if something, for example SPID, distributes two to the NPC, things get funky and the NPC refuses to equip anything. Have a look through your SPID inis for ones that are distributing outfit records, see if that's causing it
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