this post was submitted on 02 Nov 2026
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Stable Diffusion

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Abstract

The hair of stylized characters in games and avatars is built from hair cards: artist-placed ribbons whose geometry is the visible hair, animated by spring bones. Existing image-based methods produce realistic hair or a single fused mesh, while CHARM, the only generator of stylized hair cards, decodes a hairstyle autoregressively as a long sequence of control points. Observing that a card hairstyle is an unordered set of artist-defined primitives, we propose HairDeck, which generates it as one: each card is a single token, and a set diffusion transformer denoises all cards together. From a single image, HairDeck generates the cards and the spring-bone chains that drive them, yielding an animatable asset that exports to ready-to-use downstream formats. On CHARM's own test set, it lowers Chamfer distance by 44% and card-orientation error by more than half while running 33 times faster, and from single images it outperforms CHARM, image-to-3D pipelines and strand-based methods. Project page: this https URL

Paper: https://arxiv.org/abs/2610.40599

Code: https://github.com/hyz317/HairDeck

models: https://huggingface.co/hyz317/HairDeck

Project Page: https://hyzcluster.github.io/HairDeck/

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[–] deedan06_@lemmy.dbzer0.com 3 points 10 hours ago

That sounds super cool