this post was submitted on 11 Oct 2026
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Steam Hardware

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A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.

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I only did materials with no textures or UV mapping. Making a fully photo realistic model would be really cool, but would be a massive amount of work.

The files Valve released are just .stp files. They are intended for CAD software like Fusion or AutoCad. The models have only one basic material over every part.

After I converted them to OBJ files and loaded them into Blender, I then created several materials based on my own Frame for comparison. It was a bit of a pain to apply all of the materials (most parts are one solid mesh), but I'm pretty happy with how it came out.

Render of the controller:

cross-posted from: https://lemmy.zip/post/73016689

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[–] grillgamesh@lemmy.dbzer0.com 6 points 6 days ago (2 children)

iirc there was a way to do custom textures in steamvr for your controllers.

having the obj files are a boon in this case, right?

[–] phailhaus@piefed.social 10 points 6 days ago

There are lower quality models available in the SteamVR files that are set up for texturing.

The files used here are for designing accessories.

[–] Bubs@lemmy.zip 7 points 6 days ago (1 children)

These are the more technical, hardware developer models. They have no UVs (unwrapping the 3D model flat), plus they are not at all optimized since they focus more on being dimensionally accurate.

[–] grillgamesh@lemmy.dbzer0.com 2 points 5 days ago

ah, good to know.

I won't be able to get a steam frame until at least 2027 per the order page...... guess I'll just wait patiently lol