I've always worried about "updates" to prior entries when a new one is coming
There's a financial incentive to cripple the last game's years of mod support so the next official entry isn't compared to that, it's compared to the base game
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I've always worried about "updates" to prior entries when a new one is coming
There's a financial incentive to cripple the last game's years of mod support so the next official entry isn't compared to that, it's compared to the base game
ARK released an (incredibly buggy and half-baked) underwater-themed expansion for the original UE3 game some time after the UE5 remake was released. And several years after all the modders for the original game had moved on. It broke everything.
Conan Exiles just did the same thing recently, though at least theirs was a free upgrade to a new engine so they had an excuse.
Which is egregious because vanilla Bethesda games are meh
And explains why this update that breaks mods is to push the same mods except paid and labeled "creations"....
The Fallout 4 update's due first, arriving on August 18th and "focusing on general Creations improvements".
They weren't happy with people fixing their games for free, they want to get paid for it.
Coincidentally, if America used original licensing laws, Fallout would have enter public domain a year or so ago, and anyone could make a full Fallout game by now and sell it.
They weren’t happy with people fixing their games for free, they want to get paid for it.
What. It's literally a free update to their already existing creation club DLC. In no way does bethesda get paid for this. Either you didn't buy the DLC yet and so aren't using these free fixes, because it's for a DLC you don't own, or you already bought the DLC and bethesda won't be getting any more money out of you from this patch.
I understand the hate for Bethesda and Microsoft, but this is just ridiculous. I don't own the FO4 DLC so I can't comment on it, but the Skyrim CC is buggy and unbalanced as all hell, so an official patch for it would be a good thing. And the 77% negative reviews on the FO4 CC DLC tells me it's probably even worse and more in need of a patch there. More than likely, this is just an attempt to fix their overwhelmingly negative reviews on the FO4 CC bundle in hopes that more people buy it. And if that involves them fixing issues it has, that's literally a good thing.
Even if it does break mods, the last several times this happened, a downgrade patch was out within hours.
https://fallout.fandom.com/wiki/Creation_Club
Creation club is a decade old...
And the main criticism has always been that it takes free mods, and charges players for them thru creation club.
I have no idea what you're rambling about
Side note a cool indie open world rpg is Gedonia 2, it doesn't have modding support at the moment like the first one though.
There's no conspiracy to break your mods. This is honestly ridiculous.
Yeah bro, there's now way checks notes Microsoft would do something like that...
Yeah, but it's Bethesda as well so you could chalk compatibility breakages up to their usual incompetence.
Or mods will break for any game after an update?
Yes and no. The thing about Bethesda's games is they use a scripting language for mods. That means there should be no ABI compatibility breakages between versions like you'd see with compiled programs; things should only break if an API hook or parent script changes. And Bethesda famously don't fix scripting errors in their games after the first few months of patches, leading to their titles universally receiving unofficial patches maintained by the community to fix the thousands of bugs Bethesda leaves intact.
Which makes it weird that their updates still tend to break mods, since the parts of the game that mods interact with* should be stable. Granted, they're messing with the Creation Club so some impact should be expected, but the vast majority of mods don't rely on that.
* Mods reliant on the third-party Skyrim Script Extender being a major exception, as that's a compiled library that uses hardcoded memory offsets to target unexposed functions in the engine, meaning unlike scripts it has to be changed and recompiled after every engine update.
No shit, idiot.
I'll say it: They're targeting you, Mark.
I felt exactly the same way about Rimworld when 1.6 released after a wildly long time on 1.5. I’d just got it set up on a newly rebuilt gaming pc, and did all the work to manually download, install, and sort new copies of about 1,000 mods (not on steam, refuse to use it for anything other than finding mods - I've since found rimsort which has workshop access and steamcmd built in, along with some other sources I haven’t explored, which is swanky af.) and then 1.6 dropped which would break literally all my mods because they changed how the game runs, and..
I just said absolutely not and left it at 1.5 for a long time while I continued to play my perfectly good functional game (do some games not let you choose to update or not, not the ones mentioned cuz I read the article and know its optional, but any? If you -can- choose, why does this even matter? Fomo?). I recently updated everything, now that I have rimsort for the mods, and.. yeah game is almost exactly the same, and runs the same, but some of the mods are built in now. And they added birds and water plants I guess. Yay. Taking two full days to set everything up again was so worth it… Most of it is junk I’ll never interact with, because the modded stuff I’m used to is superior. I haven't even tried to go to space, that crap isn't what I’m playing for (ridiculous base building and hoarding is, and “spreadsheets and warcrimes: the game” is exactly my jam for those two things).
A lot of the newer mods are considerably better, though, so there IS that..
Articles with headlines like this are why gamers continue to feel so entitled.
Like Jesus fuck.