I think they were ok but having like 8 camping on the extract on Cyberstan was really annoying.
So the reduction in active ones is welcome.
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I think they were ok but having like 8 camping on the extract on Cyberstan was really annoying.
So the reduction in active ones is welcome.
This stays true on D10, they used to be a pain in the ass - excessively so, if you ask me - but after those changes they lost their aura.
They can still be a huge threat, for example in rapid acquisition missions, but I think they went a bit too far with the nerfs
I see what you mean, but it sure feels nice that the Leveller can take it down in a shot.
I remember Cyberstan. Those were the days
What happened to factory strider convoy missions? I only ever see vox convoy missions now, and those suck.
They show up in lvl 6 - Extreme difficulty missions or lower.
I get killed by the mortars more than anything...for some reason even diving out and away of the spotlight I get taken out...
They're more of a pain in the ass to me-because the usual slew of strats don't work and you need a slot just for specializing in killing it. FAC striders still invoke fear...big lumbering fuckers
I too am a lvl 7 enjoyer.... Not too crazy but still can get there for casual drops
Limit cap? Like a maximum amount per match?
3 active Vox Engines at anytime.
Amount of vox engines allowed to be active at the same time limited to 3
Maybe spawn cap is a better term.
That makes sense. I was thinking of how many I see over an entire match!
I’ll admit, I’ve only just found a good dive mate to play with and start seeing enemies like the Vox Engine again (seen them when they were first introduced). I don’t mind the limit, on lower difficulties like 7, but I think Arrowhead should have left them with higher health.