Whoever designed the poster didn't see a floppy disk on their lives.
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Maybe it's a regurgitate essence of a floppy disk by AI.
That AI ought to be stuck on a floppy for a few years to teach it some manners.
I remember installing "PowerBuilder" onto my machine back in the day. It was 22 floppy discs to get the complete enterprise edition installed.
MS Teams just had a panic attack.
Teams does that even when running entirely unconstrained.
Plus, it lets you cook an egg in the surface of your laptop.
As a result of this panic attack, MS Teams will use 30MB more RAM on the next startup. You should know better than to frighten poor MS Teams, when you know it's got poor self-esteem!
Procedural generation.
Procedural generation everywhere.
Yeah .kkrieger a 3d FPS is only 96 KB and it achieved that with procedural generation.
In era of hundreds of GB game, to see someone make game less than 2 MB is very surprising. it's like we going back to NES era where every game fit in one single cartridge, no update, no DLC, and no resources hogging, everything was smooth
I used to copy Apple II games, and they ran in 48k and often shared a floppy. Some even did vector graphics, which was kind of like deep black magic back then. The Amiga (which could actually do graphics properly) people will tell you similar stories.
Many of the earlier SNES games were below 2 MB too, for example, Super Mario World is around half a MB, and A Link to the Past is around 1 MB.
can confirm i used to burn snes roms on floppy
Not less than 2MB, but Animal Well is only 33MB in total. That's including any updates, etc.
That's so insanely impressive to me. One of the best games this decade, and it's way under 100 MB
Best I can do is 60GB of AI generated assets for my farming/life simulator
That's enough for at least 22 copies of QUOD
Minimum specs
Intel i5 or equivalent
GTX 770 or equivalent
8 GB RAM
64 KB disk space
That makes me laugh. 64kb space. But still needs 8gb of RAM and an i5.
you might already know, but this is because the game has a small executable but basically spends minutes at startup generating all the possible textures the game will need procedurally.
I do find it funny how they were nice enough to compress this executable, with the uncompressed version coming at a whopping 108kb. Meanwhile, the screenshots are each about 2MB
I think I can hear .kkrieger laughing scornfully.
I can hear QUOD laughing at .kkrieger's pitifullly large filesize
To be fair, .kkrieger came out in 2004 :)
Wait, are entrants allowed to spread their game across multiple floppy disks, as was commonplace in the 90s?
Bonus points for saves being written to the floppy without checking if there is important files there already, leading to a broken game if the save file is put on the wrong floppy.
I remember getting excited by games with multiple disks. I think Wing Commander was six.
the freshly prepared game must be able to squeeze onto a single HD floppy disk - that’s just 1.44MB
Literally in the first paragraph of the article.
Just think how much more breathing room people coding for boot sector games would have
I would love to see a return to the floppy and old-school computing, esp in response to hardware skyrocketing in price... I know it's unrealistic but it hits me right in the nostalgia reading about this stuff
How about an OS and games?
Holy moly, this is insanely awesome. Can this revive Chromebooks and ancient machines? Can it actually play YouTube videos with sound, though?
I actually had 5 and a quarter inch floppies as a kid and apparently they cap out at 1.2MB. They had pretty rad games, although I barely remember why we had like, hundreds of them, obtained second hand I guess.
IIRC they were more like 170kb? Single sided (single density). I had the C64 ones.
We had hundreds with pirated games for our C64. Alongside miles of printouts to see which game is on which disk.
Boxes with floppies of pirated games.
Good times ☺️
WASM-4 would good engine for this. Assuming you don't also have to ship the runtime.
Games are at most 64kb.
It seems they're including the runtime in the size, and have prohibited web based games for this reason (unless you can find a browser that fits in 1.44MB). Submissions must be a native executable (I'm assuming for x86)
How about a full 100MB to honor the late not-so-great Zip drive?
210 MiB for a mini-CD, 155 MB for a low-density mini-CD, 30-100MB for business card CD (b-card) and there were actually some games released in this format.
I don't know about actually getting such niche formats though, so I could also see a normal CD being used for multiple games (even more with shared assets/libraries). Or perhaps placing high enough in a contest like this, they author it for you onto the disc (with disc+mini-case art) for you.
And, to further honour the Zip drive, every game submitted must be corrupt and unreadable.