this post was submitted on 07 Jul 2026
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Nintendo

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As PlayStation and Xbox move toward a more digital future, Nintendo could become the last major platform where physical games still truly matter.

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[–] Kolanaki@pawb.social 13 points 22 hours ago* (last edited 22 hours ago) (2 children)

Yeah right. Nintendo was the one who came up with "virtual game key cards."

[–] BassetHound@sh.itjust.works 7 points 15 hours ago* (last edited 15 hours ago) (1 children)

Virtual Game Key Cards are actually better than digital in most ways. Rather than the game code being tied to your account, it’s tied to the card. So you can still easily sell or lend it. It also does not require a Nintendo account to use (if that matters), just an internet connection.

[–] MasterNerd@lemmy.zip 2 points 7 hours ago

Until Nintendo inevitably shuts down the switch 2 eShop in the future

[–] drcabbage@lemmy.ml 8 points 20 hours ago* (last edited 20 hours ago)

Xbox and Playstation were already making discs that purely just triggered a download long before Nintendo. Nintendo just made this explicit, which is at least commendable.

[–] Sirdubdee@piefed.social 17 points 1 day ago (1 children)

Yeah but their physical games taste like shit.

[–] missingno@fedia.io 7 points 23 hours ago

I was hoping the red S2 carts would be cherry-flavored...

[–] chemical_cutthroat@lemmy.world 33 points 1 day ago (1 children)

Like Nintendo hasn't been pushing their codes-in-boxes since before the switch 2 release.

[–] missingno@fedia.io 6 points 1 day ago (3 children)

What first party game was ever code-in-box?

[–] zikzak025@lemmy.world 3 points 19 hours ago (2 children)

Depends if you count Pokopia. But Pokemon is in that weird "sort of a Nintendo IP, sort of not" state.

Nintendo was not the publisher of Pokopia in Japan, and Gamefreak is an indie developer. But Nintendo did publish Pokopia worldwide and still chose not to put the game on cart, so not sure where the decision for that rests.

[–] BassetHound@sh.itjust.works 1 points 15 hours ago

To my understanding, some games just don’t work with SD cards because they need the faster loading off of the SSD. Also games over 64gb don’t fit on the cards.

[–] missingno@fedia.io 2 points 18 hours ago

@chemical_cutthroat@lemmy.world said "before the Switch 2 release". And while I don't like Game Key Cards, they are just barely above code-in-box because you can still trade/resell them.

[–] MelodiousFunk@slrpnk.net 4 points 1 day ago

People really really latched onto the key card narrative despite it all being 3rd party publishers making use of it. The lone exception as far as I know is Pokopia, which as a Pokémon title comes with all the usual fucky bullshit that comes along with TPC and GameFreaks... but it was published in the west by Nintendo themselves.

It may be the only one, but people have convinced themselves that it's everything and no amount of facts will sway them otherwise.

[–] MimicJar@lemmy.world 4 points 1 day ago (1 children)

It's a special case, but the Switch 2 Mario Kart launch bundle came preloaded with Mario Kart World digital. All previous versions of Nintendo consoles with a bundle came with physical media.

But you could absolutely purchase a non bundle Switch 2 and a physical Mario Kart World (for $20 more).

And you're right that so far every first party game has had both a physical release and a digital release.

[–] MelodiousFunk@slrpnk.net 6 points 1 day ago (2 children)

All previous versions of Nintendo consoles with a bundle came with physical media.

Not true. If anything I'm trying to remember the last one that came with the physical game. The MK8 Wii U bundle was digital. As were the ALBW 3DS bundles. There's probably a few though, between the 2/3DS and Switch there have been quite a few collectors' editions. Some with game, some without.

[–] Zangoose@lemmy.world 1 points 4 hours ago

Adding to the list of bundles, my new 3ds (still annoyed at that name) was bundled with animal crossing and it was digital as well

[–] MimicJar@lemmy.world 3 points 1 day ago (2 children)

Oh interesting! So there must have been different bundles because my Wii U Mario Kart bundle came with a physical copy of the game and a special red Mario controller + plastic wheel.

But looking online I do see the digital only bundle existed.

My Switch 1 didn't come with anything bundled and I brought a physical copy of Breath of the Wild.

But when I bought my Switch 2 I saw Mario Kart was digital and Legends ZA was digital, so I assumed this was a new change over starting with this generation.

[–] Zanshi@lemmy.world 1 points 13 hours ago (1 children)

It's probably a regional difference. There might not have been an official Nintendo Eshop in your region, so you had physical editions bundled, now that there is, the bundle is digital

[–] MimicJar@lemmy.world 1 points 4 hours ago

I'm in the US, so they definitely have an Eshop and always have.

I'm sure it's just different bundles over the lifetime of the system.

[–] MelodiousFunk@slrpnk.net 2 points 22 hours ago (1 children)

So there must have been different bundles because my Wii U Mario Kart bundle came with a physical copy of the game and a special red Mario controller + plastic wheel.

There's been a LOT of bundles. Either way, we both learned something today. I'd call that a win.

[–] MrMeowMeow@mander.xyz 2 points 22 hours ago

This is why I love Lemmy lmao

[–] okamiueru@lemmy.world 17 points 1 day ago (5 children)

Physical media is not the real issue here. I'm puzzled why it is the focus of attention, and I don't know if the explanation is just stupidity or intentional detraction.

If console games could be downloaded, stored on to media you own, then installed again from that media, this wouldn't be a problem. That's the real issue here.

It's been a good while since games bought as physical media, don't come with significant day 1 patches. So, doing away with physical copies of the games have absolutely zero impact. What does, and has been an issue for years, is that you cannot archive games you have bought, with the changes you can expect as part of that purchase.

What's the solution? Closest I can think of is GOG.

[–] slimerancher@lemmy.world 3 points 13 hours ago (2 children)

So, different people have different requirements.

From the preservation point of view, you are correct, but there are also some people who buy physical because of the ability to resell. I know many people like that, they can only afford new games by reselling the old ones.

[–] okamiueru@lemmy.world 1 points 8 hours ago

You're right.

Reason why I oversimplified the problem is because the solution is almost the same. If they didn't care about DRM, it is exactly the same. A consumer friendly DRM would be one where a unique IDs follow a copy, and a physical copy you bought at the store (used or not) is the same kind of thing as what you would back up. Then, whatever standardised mechanism to validate this "key/license" on consoles, is allow-on-fail. If license service is down because the publisher doesn't see a incentive, it should be a free for all. (Though arguably, this is better handled on the console level, but that's mostly a technical difference)

End result is: you can always back up your games. You can sell your games (which upon them installing, invalidates the previous install, but that's fair). The edge cases here where you remain offline, or how to deal with multiple copies in multiple places using the same key, so that resellers can resell the same copy multiple times, etc, are relatively easy problems to solve, especially when you give consumers the benefit of the doubt.

Piracy is mostly motivated by inconvenience. When it's motivated by lack of money... they're not exactly losing out on a paying demographic.

[–] freeman@sh.itjust.works 3 points 13 hours ago

They can very easily deny you that unless either the buyer or seller keep their console offline.

Let's simply fight for the actual right of resale even on completely digital purchases.

[–] luizcavalcanti@lemmy.world 3 points 19 hours ago

What's the solution?

The only real solution for presenvation is 🦜🏴‍☠️⚔️... I mean... Asking companies gently to re-release their games on their updated digital stores :)

[–] HobbitFoot@thelemmy.club 5 points 1 day ago

It is a compromise because all the other options are worse.

A lot of studios want some form of DRM, so a GOG model won't work for them. For various reasons, an offline DRM scheme is considered to be superior to an online DRM scheme.

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[–] Zarxrax@lemmy.world 10 points 1 day ago (2 children)

The switch 2 will be the last Nintendo console with physical games. That's just the direction things are headed in.

[–] slimerancher@lemmy.world 1 points 13 hours ago

I am hoping Nintendo will stick with physical games. They have already changed their pricing structure where physical games are more expensive than digital counterpart, so if people are willing to pay extra for physical game, they should just stick with it.

Rest we will have to wait and see.

[–] Dudewitbow@lemmy.zip 6 points 1 day ago (1 children)

how i see it, switch 2 will be the last with options, the next sucessor is probably going to be game key carts only because of the eventual game size cost(so itll appease the resell crowd but not the game preservation crowd)

[–] Zarxrax@lemmy.world 3 points 1 day ago

Nintendo doesn't care about appeasing the resell crowd though. The only reason game key cards exist is because Nintendo still gets a lot of retail sales. But 5-6 years from now I doubt there will be much of a retail market anymore. Places like GameStop will probably be out of business by then, people will be more accustomed to purchasing digitally, and the people still buying physical will be a small percentage of the overall market. At that point, Nintendo makes the same decision that Sony did. Even Iwata knew back in 2009, he predicted it will take about 20 years to fully transition to digital sales.

[–] Lydon_Feen@lemmy.world 6 points 1 day ago (2 children)

If Xbox was smart, they would now announce they are sticking to physical media for the next generation, and back to console exclusives.

That would deflate the PS6 completely.

[–] fonix232@fedia.io 1 points 1 day ago

MS literally just decimated the entire Xbox + gaming studios front in favour of AI fuckwit hiring, we're lucky if there's a next Xbox console physical release, let alone games....

[–] HobbitFoot@thelemmy.club 1 points 1 day ago

Except that has never been Microsoft's gaming strategy. The Xbox was developed to give PC gaming a toehold in the console market so that games in one market class could be easily ported over to the other.

As app stores became a major money maker for OS's, the Xbox game store became a backdoor way to get an established app store on PC to eat Valve's lunch and pull in a new revenue stream.

Physical media doesn't work with Microsoft's gaming strategy.

[–] THE_GR8_MIKE@lemmy.world 5 points 1 day ago (1 children)

I'm not surprised it's Nintendo who will stand alone. I am surprised Sony officially announced it before Microslop, though. Although the Xbox has been slowly transitioning to digital, they haven't made any definitive statements on it yet.

[–] lemmyng@lemmy.world 2 points 1 day ago (1 children)

The only reason Nintendo is still doing physical is because of their stance (read: stubbornness) to adapt what others in the gaming industry are doing, which can be a double-edged sword. In this case, it works out.

[–] Peffse@lemmy.world 3 points 1 day ago (3 children)

I thought it was the fact that Switch 1 & 2 are portable devices, and thus internet access is less likely to be available.

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[–] koncertejo@lemmy.ml 2 points 1 day ago (1 children)

The Switch 1 is the last great collectors console, at least the majority of games there are actually on the cart.

[–] evujumenuk@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

For how long? This isn't mask ROM, the cartridges will lose their data.

This isn't new, by the way.

[–] tamlyn@lemmy.zip 1 points 1 day ago (1 children)

First party games are Physical, but most third party are not. Game key cards are not physical for me. I play a few nintendo games, but i play far more games from different publisher, not really one company that has a majority. So this doesn't really matter much for me. Switch 2 started for me the dead of physical games, not as drastic as sony, but it was the beginning. I read a lot people say nintendo ist the only one left, well maybe kind of, but i really don't care much about this only one left. I will buy Fire emblem games physical as long as Nintendo support it and ocationally another game, so maybe 1-2 games a year from maybe 15 i buy over a year. So i don't see much of this home.

[–] slimerancher@lemmy.world 1 points 13 hours ago

I am fully in digital camp so haven't checked deeply, but I was under the impression that after the initial outcry from fans, most of the third party publishers switched to proper cartridges. It isn't like that?

[–] DarkCloud@lemmy.world 2 points 1 day ago (1 children)

A console that uses cheap USB sticks would be cool.

[–] MyTurtleSwimsUpsideDown@fedia.io 8 points 1 day ago (1 children)

We can dream…

Sadly, with the chip shortage, USB sticks aren’t even that cheap anymore. MSoft and Sony would adopt the latest (most expensive) usb version for the transfer speed. You wouldn’t want the cheap chips/sticks anyway, lest your $90 game stick randomly corrupt itself.

Then you have to protect the stick while it’s plugged in so it doesn’t get bumped and break the connector/port; so then it’s back to proprietary sockets that only certain sticks fit into, flip-top covers, or something “under” the console. I remember folks throwing a fit when Apple put the power button on the bottom of the Mac mini 😂

[–] MelodiousFunk@slrpnk.net 4 points 1 day ago

MSoft and Sony would adopt the latest (most expensive) usb version for the transfer speed.

Nintendo opted for SD Express (a spec that has existed for years) in the Switch 2 and people pitched a fit over the "proprietary" format.

[–] hperrin@lemmy.ca 1 points 1 day ago

Doesn’t really count when the thing you buy is just a download code.

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