this post was submitted on 30 Jun 2026
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Games

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As someone who considers to start gamedev (purely as a hobby to finally create the single 1 good game) I thought some folks on here would like this.

Afaik the manifesto went kinda viral ?

Run Manifesto to read the Manifesto

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[–] PolandIsAStateOfMind@lemmygrad.ml 4 points 1 day ago* (last edited 1 day ago) (1 children)
  1. I SOLD A COPY OF MY VIDEOGAME, WHAT DO I DO

Remain calm. The most important thing right now is not to panic.

There are a few immediate solutions you can try. First, you can use the money to buy a copy of someone else’s videogame, especially a game that no-one is going to buy (which is most of them). This transfers the problem to someone else.

If this does not work, an alternative solution is to spend the money on something extremely stupid, or something that will enable you to make worse games. For example, buying yourself a bubble tea and walking in the park will give you less time to work on your game, making your next game potentially even less likely to be bought.

If you find yourself unable to stop selling copies of your game, please do not worry. This simply means this manifesto has stopped applying to you. I recommend watching videos from GDC about player retention or team management.

XD

[–] Piltdowntown@hexbear.net 1 points 2 hours ago

There's a profound elitism about being unpopular and unknown that permeates this and the author's other stuff and it really starts peeking out at the end there.

i enjoyed this. i could never understand how people manage the contradictions of creating art as a job in capitalism on an individual level. it seems impossible and like it would just invariably make you miserable

[–] ryven@lemmy.dbzer0.com 6 points 1 day ago

I wish point 9 came first because I feel like it is necessary to understand some of the previous points. In particular, until I read point 9, my reaction to point 8 was to wonder why we needed more games; it did not seem to me that there was some ideal number of games that might mean we have too many or too few. But framing it as "the art of making games for their own sake can only be kept alive by making games, and so we always need more for as long as we value this art" makes perfect sense.

[–] Snort_Owl@hexbear.net 7 points 1 day ago* (last edited 1 day ago) (1 children)

This goes for basically anything. I have witnessed way too many times those who do to make product not do to learn and enjoy. Its a fast track to burning out and ultimately making nothing at all. I make games, random bits of software, write, draw, make music etc and all of it is for myself and if I do one day think it might be worth selling sure I’ll give it a go if its easy to do but its not the core of why its made.

If you’re not making something you yourself want then you will ultimately never finish making it because its not something you would buy for yourself. Or something. Bideo gay

One of these days i’ll make an rts that isnt shit

it does indeed go for anything. something terrible happened between when i was young to now, where hobbies became too eccentric and everyone was pressured to convert it to a "hustle". don't make friends, cultivate a network. your efforts towards anything must be evaluated within the lens of exchange-value for your labor time.

i understand the pressure, but there's a difference between playing the game and being played by the game. the difference is believing the premise to be eternal, immutable.

we must always carve out time to pursue simply for the love of it. i like to paint. i'm not good, but i find great pleasure in imagining landscapes and creating the optical illusion of distance on a flat surface. like a window into the mind. and i can always take something down and add or subtract from it, tinkering with the vision as i am inspired to do so.

[–] 9to5@hexbear.net 8 points 1 day ago

Run Manifesto to read the Manifesto

[–] trompete@hexbear.net 2 points 1 day ago
[–] LetterLiker@hexbear.net 1 points 1 day ago

where can i buy this manifesto?